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Bugfix
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parent
4f40f3c4b2
commit
2804361436
@ -23,8 +23,13 @@ public class MapPlayDialog extends FloatingDialog{
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public void show(Map map){
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public void show(Map map){
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title.setText(map.name());
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title.setText(map.name());
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cont.clearChildren();
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cont.clearChildren();
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rules = map.rules();
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//reset to a valid mode after switching to attack
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if((selectedGamemode == Gamemode.attack && !map.hasEnemyCore()) || (selectedGamemode == Gamemode.pvp && !map.hasOtherCores())){
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selectedGamemode = Gamemode.survival;
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}
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rules = map.rules();
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rules = selectedGamemode.apply(map.rules());
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rules = selectedGamemode.apply(map.rules());
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Table selmode = new Table();
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Table selmode = new Table();
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