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Added 2 post-PLT challenge maps
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@ -861,6 +861,9 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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BIN
core/assets/maps/cruxscape.msav
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BIN
core/assets/maps/cruxscape.msav
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Binary file not shown.
BIN
core/assets/maps/geothermalStronghold.msav
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BIN
core/assets/maps/geothermalStronghold.msav
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@ -12,6 +12,8 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress, weatheredChannels, seaPort,
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geothermalStronghold, cruxscape,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
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stronghold, crevice, siege, crossroads, karst, origin;
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@ -153,6 +155,14 @@ public class SectorPresets{
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isLastSector = true;
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}};
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geothermalStronghold = new SectorPreset("geothermalStronghold", serpulo, 264){{
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difficulty = 10;
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}};
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cruxscape = new SectorPreset("cruxscape", serpulo, 54){{
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difficulty = 10;
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}};
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//endregion
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//region erekir
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@ -530,7 +530,29 @@ public class SerpuloTechTree{
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new Research(exponentialReconstructor),
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new Research(tetrativeReconstructor)
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), () -> {
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node(geothermalStronghold, Seq.with(
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new Research(omura),
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new Research(navanax),
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new Research(eclipse),
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new Research(oct),
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new Research(reign),
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new Research(corvus),
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new Research(toxopid)
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), () -> {
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});
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node(cruxscape, Seq.with(
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new Research(omura),
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new Research(navanax),
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new Research(eclipse),
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new Research(oct),
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new Research(reign),
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new Research(corvus),
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new Research(toxopid)
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), () -> {
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});
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});
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});
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});
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