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Disperse unit filter
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@ -3323,7 +3323,8 @@ public class Blocks{
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speed = 8.5f;
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//width = 11f;
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//height = 19f;
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width = height = 17;
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width = height = 18;
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shrinkY = 0.3f;
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backSprite = "large-bomb-back";
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sprite = "mine-bullet";
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trailColor = Pal.bulletYellowBack;
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@ -3360,6 +3361,7 @@ public class Blocks{
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}};
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unitFilter = u -> !u.spawnedByCore;
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shots = 4;
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alternate = true;
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widthSpread = true;
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