diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 8b4adbe93c..2fe285354c 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index dd720a0afb..f8506aff0f 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1731,9 +1731,17 @@ lst.unitlocate = Намира конкретен тип постройка/по lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 2188dd833e..7d1578a24f 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduj lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 06dd9c6118..0f3b8dff2d 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1716,9 +1716,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 1d78ef0d9e..d80f4fcf37 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1735,9 +1735,17 @@ lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf d lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 788aa19c05..1a33d69f55 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier l lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 40f7ef5d44..f3c823166b 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index ec75611db6..3cbe4a70ac 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 47b4a876d4..ba87eace6b 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 51dcd4b0c9..233744f363 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 961baee257..dc523096b1 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1746,9 +1746,17 @@ lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'im lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 787651db1b..d425c361d9 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1729,9 +1729,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index 54ef9d9fdf..3423b08740 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana sa lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 4729ff1500..9c28f89653 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1727,9 +1727,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index ece17a6339..47308fb825 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1735,9 +1735,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 8b3a9efe86..7ebd8c6db0 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지 lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index e8feb6b4a4..3bd3add49c 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 31a346d5fa..6004cf2eb7 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index e184d9bd35..36a7202d6c 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 7baed5f3cb..7b4ea243e9 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1731,9 +1731,17 @@ lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapi lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 5fa9629e2e..04441e1668 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1727,9 +1727,17 @@ lst.unitlocate = Localiza um tipo específico de posição/construção em qualq lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 49697417b1..f0428e80e0 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index f161b67cbc..a7181092c8 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\ lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index d9c7a4cc02..91009865bc 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1735,9 +1735,17 @@ lst.unitlocate = Обнаруживает позицию/постройку оп lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 5ba9ff401f..e17464a208 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index c72f510518..7b70203363 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 8c20b94d3c..c95dbb826f 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อส lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index a9b382e23b..8f7b15e4e3 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1718,9 +1718,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 26c05dff93..81636f2f3d 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1737,9 +1737,17 @@ lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir. lst.getblock = Herhangi bir yerdeki blok bilgisini al. lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir. lst.spawnunit = Herhangi bir yerde birim var et. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür. lst.setrule = Bir Oyun Kuralı Ata. lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Birim İnşası Yasak! diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 48d6bff0c9..89c1526bde 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1695,9 +1695,17 @@ lst.unitlocate = Виявляє позицію чи будівлю певног lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Будування за допомогою процесорів заборено. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index e287e521b2..56e0d42ebe 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = Locate a specific type of position/building anywhere on the map lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 51e76caacf..476ef36edc 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1735,9 +1735,17 @@ lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置 lst.getblock = 从任意位置获取地块数据 lst.setblock = 设置任意位置的地块数据 lst.spawnunit = 在某个位置生成单位 +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置 lst.setrule = 设置游戏规则 lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行 +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]此处不允许处理器操控单位去建设 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index c134006ff9..26922f3c9a 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1736,9 +1736,17 @@ lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單 lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. +lst.applystatus = Apply or clear a status effect from a uniut. +lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. +lst.explosion = Create an explosion at a location. +lst.setrate = Set processor execution speed in instructions/tick. +lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. +lst.cutscene = Manipulate the player camera. +lst.setflag = Set a global flag that can be read by all processors. +lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]單位建造邏輯已被禁止。