diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index cb93cdf006..a064fd28c3 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -11,7 +11,7 @@ link.google-play.description = Google Play 商店頁面 link.wiki.description = 官方 Mindustry 維基 linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。 screenshot = 截圖保存到{0} -screenshot.invalid = Map too large, potentially not enough memory for screenshot. +screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。 gameover = 遊戲結束 gameover.pvp = [accent]{0}[]隊獲勝! highscore = [accent]新的高分紀錄! @@ -41,7 +41,7 @@ addplayers = 增加/移除玩家 customgame = 自訂遊戲 newgame = 新遊戲 none = 〈沒有〉 -minimap = Minimap +minimap = 小地圖 close = 關閉 quit = 退出 maps = 地圖 @@ -86,7 +86,7 @@ trace = 跟隨玩家 trace.playername = 玩家名稱:[accent]{0} trace.ip = IP:[accent]{0} trace.id = ID:[accent]{0} -trace.mobile = Mobile Client: [accent]{0} +trace.mobile = 流動客戶端:[accent]{0} trace.modclient = 自訂客戶端:[accent]{0} invalidid = 無效的客戶端 ID!請提交錯誤報告。 server.bans = 封禁 @@ -150,7 +150,7 @@ confirm = 確認 delete = 刪除 ok = 確定 open = 開啟 -customize = Customize +customize = 自訂 cancel = 取消 openlink = 開啟連結 copylink = 複製連結 @@ -167,7 +167,7 @@ loading = [accent]載入中…… saving = [accent]儲存中…… wave = [accent]第{0}波 wave.waiting = 將於{0}秒後抵達 -wave.waveInProgress = [LIGHT_GRAY]Wave in progress +wave.waveInProgress = [LIGHT_GRAY]波正在進行中 waiting = 等待中…… waiting.players = 等待玩家中…… wave.enemies = [LIGHT_GRAY]剩下{0}敵人 @@ -181,7 +181,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回! map.random = [accent]隨機地圖 map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。 map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。 -map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. +map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.invalid = 地圖載入錯誤:地圖可能已經損壞。 editor.brush = 粉刷 editor.openin = 在編輯器中開啟 @@ -191,8 +191,8 @@ editor.mapinfo = 地圖資訊 editor.author = 作者: editor.description = 描述: editor.waves = 波次: -editor.rules = Rules: -editor.ingame = Edit In-Game +editor.rules = 規則: +editor.ingame = 在遊戲中編輯 waves.title = 波次 waves.remove = 移除 waves.never = 〈從來沒有〉 @@ -206,19 +206,19 @@ waves.edit = 編輯…… waves.copy = 複製到剪貼板 waves.load = 從剪貼板加載 waves.invalid = 剪貼板中的波次無效。 -waves.copied = 波浪已被複製。 +waves.copied = 波次已被複製。 editor.default = [LIGHT_GRAY]〈默認〉 edit = 編輯…… editor.name = 名稱: -editor.spawn = Spawn Unit -editor.removeunit = Remove Unit +editor.spawn = 重生單位 +editor.removeunit = 移除單位 editor.teams = 隊伍 editor.elevation = 高度 editor.errorload = 加載文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0} -editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. -editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. -editor.errorheader = This map file is either not valid or corrupt. +editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。 +editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。 +editor.errorheader = 此地圖檔案無效或已損壞。 editor.errorname = 地圖沒有定義名稱。 editor.update = 更新 editor.randomize = 隨機化 @@ -271,8 +271,8 @@ filter.option.wall = 牆 filter.option.ore = 礦石 filter.option.floor2 = 次要地板 filter.option.threshold2 = 次要閾 -filter.option.radius = Radius -filter.option.percentile = Percentile +filter.option.radius = 半徑 +filter.option.percentile = 百分比 width = 寬度: height = 長度: menu = 主選單 @@ -292,7 +292,7 @@ abandon = 放棄 abandon.text = 此區域及其所有資源將會丟失給敵人。 locked = 鎖定 complete = [LIGHT_GRAY]完成: -zone.requirement = Wave {0} in zone {1} +zone.requirement = {0}波於區域{1} resume = 繼續區域:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]高分:{0} launch = 發射 @@ -304,7 +304,7 @@ uncover = 揭露 configure = 配置裝載 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 -zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. +zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。 zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。 zone.resources = 檢測到的資源: add = 新增…… @@ -319,15 +319,15 @@ error.mapnotfound = 找不到地圖! error.io = 網絡輸入輸出錯誤。 error.any = 未知網絡錯誤。 zone.groundZero.name = 歸零地 -zone.desertWastes.name = Desert Wastes +zone.desertWastes.name = 沙漠荒原 zone.craters.name = 隕石坑 zone.frozenForest.name = 冰凍森林 -zone.ruinousShores.name = 毀滅性的海岸 +zone.ruinousShores.name = 毀滅海岸 zone.stainedMountains.name = 染山 zone.desolateRift.name = 荒涼的裂痕 zone.nuclearComplex.name = 核生產綜合體 -zone.overgrowth.name = Overgrowth -zone.tarFields.name = Tar Fields +zone.overgrowth.name = 增生 +zone.tarFields.name = 焦油田 settings.language = 語言 settings.reset = 重設為預設設定 settings.rebind = 重新綁定 @@ -346,16 +346,16 @@ no = 否 info.title = [accent]資訊 error.title = [crimson]發生錯誤 error.crashtitle = 發生錯誤 -blocks.input = Input -blocks.output = Output -blocks.booster = Booster +blocks.input = 輸入 +blocks.output = 輸出 +blocks.booster = 加速器 block.unknown = [LIGHT_GRAY]??? blocks.powercapacity = 蓄電量 blocks.powershot = 能量/射擊 blocks.targetsair = 攻擊空中目標 blocks.targetsground = 攻擊地面 blocks.itemsmoved = 移動速度 -blocks.launchtime = Time Between Launches +blocks.launchtime = 發射之間的時間 blocks.shootrange = 範圍 blocks.size = 尺寸 blocks.liquidcapacity = 液體容量 @@ -363,17 +363,17 @@ blocks.powerrange = 輸出範圍 blocks.poweruse = 能量使用 blocks.powerdamage = 能量/傷害 blocks.itemcapacity = 物品容量 -blocks.basepowergeneration = 基本能量生产 -blocks.productiontime = Production Time -blocks.repairtime = Block Full Repair Time -blocks.speedincrease = Speed Increase -blocks.range = Range +blocks.basepowergeneration = 基本能量生產 +blocks.productiontime = 生產時間 +blocks.repairtime = 方塊完全修復時間 +blocks.speedincrease = 速度提升 +blocks.range = 範圍 blocks.drilltier = 可鑽取礦物 blocks.drillspeed = 基本鑽取速度 -blocks.boosteffect = Boost Effect +blocks.boosteffect = 提升效應 blocks.maxunits = 最大活躍單位 blocks.health = 耐久度 -blocks.buildtime = Build Time +blocks.buildtime = 建設時間 blocks.inaccuracy = 誤差 blocks.shots = 射擊數 blocks.reload = 重裝彈藥 @@ -381,7 +381,7 @@ blocks.ammo = 彈藥 bar.drillspeed = 鑽頭速度:{0}/秒 bar.efficiency = 效率:{0}% bar.powerbalance = 能量變化:{0} -bar.poweramount = Power: {0} +bar.poweramount = 能量:{0} bar.poweroutput = 能量輸出:{0} bar.items = 物品:{0} bar.liquid = 液體 @@ -389,17 +389,17 @@ bar.heat = 熱 bar.power = 能量 bar.progress = 建造進度 bar.spawned = 單位:{0}/{1} -bullet.damage = [stat]{0}[lightgray] dmg -bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles -bullet.incendiary = [stat]incendiary -bullet.homing = [stat]homing -bullet.shock = [stat]shock -bullet.frag = [stat]frag -bullet.knockback = [stat]{0}[lightgray] knockback -bullet.freezing = [stat]freezing -bullet.tarred = [stat]tarred -bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier -bullet.reload = [stat]{0}[lightgray]x reload +bullet.damage = [stat]{0}[lightgray]傷害 +bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 +bullet.incendiary = [stat]燃燒 +bullet.homing = [stat]追踪 +bullet.shock = [stat]休克 +bullet.frag = [stat]碎片 +bullet.knockback = [stat]{0}[lightgray]擊退 +bullet.freezing = [stat]冷凍 +bullet.tarred = [stat]焦油 +bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數 +bullet.reload = [stat]{0}[lightgray]×重裝 unit.blocks = 方塊 unit.powersecond = 能量單位/秒 unit.liquidsecond = 液體單位/秒 @@ -408,8 +408,8 @@ unit.liquidunits = 液體單位 unit.powerunits = 能量單位 unit.degrees = 度 unit.seconds = 秒 -unit.persecond = /sec -unit.timesspeed = x speed +unit.persecond = /秒 +unit.timesspeed = ×速度 unit.percent = % unit.items = 物品 category.general = 一般 @@ -419,11 +419,11 @@ category.items = 物品 category.crafting = 合成 category.shooting = 射擊 category.optional = 可選的強化 -setting.landscape.name = Lock Landscape -setting.shadows.name = Shadows -setting.linear.name = Linear Filtering +setting.landscape.name = 鎖定景觀 +setting.shadows.name = 陰影 +setting.linear.name = 線性過濾 setting.animatedwater.name = 動畫水 -setting.animatedshields.name = Animated Shields +setting.animatedshields.name = 動畫力牆 setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[] setting.indicators.name = 盟友指標 setting.autotarget.name = 自動射擊 @@ -443,19 +443,19 @@ setting.sensitivity.name = 控制器靈敏度 setting.saveinterval.name = 自動存檔間隔 setting.seconds = {0}秒 setting.fullscreen.name = 全螢幕 -setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) +setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟) setting.fps.name = 顯示FPS setting.vsync.name = 垂直同步 setting.lasers.name = 顯示雷射光束 -setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) +setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能) setting.minimap.name = 顯示小地圖 setting.musicvol.name = 音樂音量 setting.mutemusic.name = 靜音 setting.sfxvol.name = 音效音量 setting.mutesound.name = 靜音 setting.crashreport.name = 發送匿名崩潰報告 -setting.chatopacity.name = Chat Opacity -setting.playerchat.name = Display In-Game Chat +setting.chatopacity.name = 聊天框不透明度 +setting.playerchat.name = 在遊戲中顯示聊天框 keybind.title = 重新綁定按鍵 category.general.name = 一般 category.view.name = 查看 @@ -480,7 +480,7 @@ keybind.zoom_hold.name = 按住縮放 keybind.zoom.name = 縮放 keybind.menu.name = 主選單 keybind.pause.name = 暫停遊戲 -keybind.minimap.name = Minimap +keybind.minimap.name = 小地圖 keybind.dash.name = 衝刺 keybind.chat.name = 聊天 keybind.player_list.name = 玩家列表 @@ -501,32 +501,32 @@ mode.pvp.name = 對戰 mode.pvp.description = 和其他玩家鬥爭。 mode.attack.name = 攻擊 mode.attack.description = 沒有波次,目標是摧毀敵人的基地。 -mode.custom = Custom Rules -rules.infiniteresources = Infinite Resources -rules.wavetimer = Wave Timer -rules.waves = Waves -rules.enemyCheat = Infinite AI Resources -rules.unitdrops = Unit Drops -rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.playerhealthmultiplier = Player Health Multiplier -rules.playerdamagemultiplier = Player Damage Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) -rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) -rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) -rules.buildcostmultiplier = Build Cost Multiplier -rules.buildspeedmultiplier = Build Speed Multiplier -rules.waitForWaveToEnd = Waves wait for enemies -rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) -rules.respawns = Max respawns per wave -rules.limitedRespawns = Limit Respawns -rules.title.waves = Waves -rules.title.respawns = Respawns -rules.title.resourcesbuilding = Resources & Building -rules.title.player = Players -rules.title.enemy = Enemies -rules.title.unit = Units +mode.custom = 自訂規則 +rules.infiniteresources = 無限資源 +rules.wavetimer = 波次時間 +rules.waves = 波次 +rules.enemyCheat = 電腦無限資源 +rules.unitdrops = 單位掉落 +rules.unitbuildspeedmultiplier = 單位建設速度倍數 +rules.unithealthmultiplier = 單位耐久度倍數 +rules.playerhealthmultiplier = 玩家耐久度倍數 +rules.playerdamagemultiplier = 玩家傷害倍數 +rules.unitdamagemultiplier = 單位傷害倍數 +rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格) +rules.respawntime = 重生時間︰[LIGHT_GRAY](秒) +rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒) +rules.buildcostmultiplier = 建設成本倍數 +rules.buildspeedmultiplier = 建設速度倍數 +rules.waitForWaveToEnd = 等待所有敵人毀滅才開始波次 +rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格) +rules.respawns = 每波次最多重生次數 +rules.limitedRespawns = 限制重生 +rules.title.waves = 波次 +rules.title.respawns = 重生 +rules.title.resourcesbuilding = 資源與建築 +rules.title.player = 玩家 +rules.title.enemy = 敵人 +rules.title.unit = 單位 content.item.name = 物品 content.liquid.name = 液體 content.unit.name = 機組 @@ -536,7 +536,7 @@ item.copper.name = 銅 item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。 item.lead.name = 鉛 item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。 -item.coal.name = 煤 +item.coal.name = 煤炭 item.coal.description = 一種常見並容易獲得的燃料。 item.graphite.name = 石墨 item.titanium.name = 鈦 @@ -575,7 +575,7 @@ mech.delta-mech.name = 德爾塔 mech.delta-mech.weapon = 電弧生成機 mech.delta-mech.ability = 放電 mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。 -mech.tau-mech.name = Tau機甲 +mech.tau-mech.name = 牛頭機甲 mech.tau-mech.weapon = 重構激光 mech.tau-mech.ability = 修复陣 mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。 @@ -613,9 +613,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0} liquid.temperature = [LIGHT_GRAY]温度:{0} block.grass.name = 草 block.salt.name = 鹽 -block.saltrocks.name = Salt Rocks -block.pebbles.name = Pebbles -block.tendrils.name = Tendrils +block.saltrocks.name = 鹽岩 +block.pebbles.name = 卵石 +block.tendrils.name = 卷鬚 block.sandrocks.name = 沙岩 block.spore-pine.name = 孢子鬆 block.sporerocks.name = 孢子岩 @@ -624,7 +624,7 @@ block.snowrock.name = 雪巖 block.shale.name = 頁岩 block.shale-boulder.name = 頁岩巨石 block.moss.name = 苔蘚 -block.shrubs.name = Shrubs +block.shrubs.name = 灌木 block.spore-moss.name = 孢子苔蘚 block.shalerocks.name = 頁岩岩石 block.scrap-wall.name = 廢牆 @@ -662,21 +662,21 @@ block.icerocks.name = 冰岩 block.snowrocks.name = 雪巖 block.dunerocks.name = 沙丘岩 block.pine.name = 松樹 -block.white-tree-dead.name = 白樹死了 +block.white-tree-dead.name = 死了的白樹 block.white-tree.name = 白樹 block.spore-cluster.name = 孢子簇 block.metal-floor.name = 金屬地板 -block.metal-floor-2.name = 金屬地板二 -block.metal-floor-3.name = 金屬地板三 -block.metal-floor-5.name = 金屬地板五 -block.metal-floor-damaged.name = 金屬地板損壞 -block.dark-panel-1.name = Dark Panel 1 -block.dark-panel-2.name = Dark Panel 2 -block.dark-panel-3.name = Dark Panel 3 -block.dark-panel-4.name = Dark Panel 4 -block.dark-panel-5.name = Dark Panel 5 -block.dark-panel-6.name = Dark Panel 6 -block.dark-metal.name = Dark Metal +block.metal-floor-2.name = 金屬地板 2 +block.metal-floor-3.name = 金屬地板 3 +block.metal-floor-5.name = 金屬地板 5 +block.metal-floor-damaged.name = 損壞的金屬地板 +block.dark-panel-1.name = 黑面板 1 +block.dark-panel-2.name = 黑面板 2 +block.dark-panel-3.name = 黑面板 3 +block.dark-panel-4.name = 黑面板 4 +block.dark-panel-5.name = 黑面板 5 +block.dark-panel-6.name = 黑面板 6 +block.dark-metal.name = 黑金屬 block.ignarock.name = 火成岩 block.hotrock.name = 熱岩 block.magmarock.name = 岩漿岩 @@ -713,7 +713,7 @@ block.melter.name = 熔爐 block.incinerator.name = 焚化爐 block.spore-press.name = 孢子壓縮機 block.separator.name = 分離機 -block.coal-centrifuge.name = Coal Centrifuge +block.coal-centrifuge.name = 煤炭離心機 block.power-node.name = 能量節點 block.power-node-large.name = 大型能量節點 block.surge-tower.name = 波動塔 @@ -728,13 +728,13 @@ block.pneumatic-drill.name = 氣動鑽頭 block.laser-drill.name = 激光鑽頭 block.water-extractor.name = 水提取器 block.cultivator.name = 耕種機 -block.dart-mech-pad.name = Dart Mech Pad +block.dart-mech-pad.name = 鏢船機甲墊 block.delta-mech-pad.name = 德爾塔機甲墊 block.javelin-ship-pad.name = 標槍機甲墊 block.trident-ship-pad.name = 三叉船墊 block.glaive-ship-pad.name = 長柄船墊 block.omega-mech-pad.name = 奧米伽機甲墊 -block.tau-mech-pad.name = Tau機甲墊 +block.tau-mech-pad.name = 牛頭機甲墊 block.conduit.name = 管線 block.mechanical-pump.name = 機械泵 block.item-source.name = 物品源 @@ -779,7 +779,7 @@ block.blast-drill.name = 爆破鑽頭 block.thermal-pump.name = 熱能泵 block.thermal-generator.name = 熱能發電機 block.alloy-smelter.name = 合金冶煉廠 -block.mender.name = Mender +block.mender.name = 修理方塊 block.mend-projector.name = 修理投影器 block.surge-wall.name = 波動牆 block.surge-wall-large.name = 大型波動牆 @@ -795,7 +795,7 @@ block.meltdown.name = 熔毀炮 block.container.name = 容器 block.launch-pad.name = 發射台 block.launch-pad.description = 無需從核心發射即可發射物品。未完成。 -block.launch-pad-large.name = Large Launch Pad +block.launch-pad-large.name = 大型發射台 team.blue.name = 藍 team.red.name = 紅 team.orange.name = 橙