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https://github.com/Anuken/Mindustry.git
synced 2025-02-11 03:08:38 +07:00
Cleanup
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dabc891791
commit
2cb9cfb097
@ -678,6 +678,7 @@ setting.pixelate.name = Pixelate
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setting.minimap.name = Show Minimap
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setting.position.name = Show Player Position
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setting.musicvol.name = Music Volume
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Mute Music
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setting.sfxvol.name = SFX Volume
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@ -1,34 +1,16 @@
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#ifdef GL_ES
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precision mediump float;
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precision lowp int;
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#define INTEGER lowp int
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#else
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#define INTEGER int
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#endif
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//#define GRADIENTS
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#define step 0.5
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const int MAX_COLORS = 10;
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uniform INTEGER u_colornum;
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uniform vec4 u_colors[MAX_COLORS];
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varying float v_height;
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void main() {
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#ifdef GRADIENTS
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uniform sampler2D u_colors;
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int from = int(v_height * float(u_colornum));
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int to = int(clamp(float(int(v_height * float(u_colornum) + 1.0)), 0.0, float(u_colornum)-1.0));
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float alpha = fract(v_height * float(u_colornum));
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alpha = floor(alpha / step) * step;
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gl_FragColor = vec4(mix(u_colors[from], u_colors[to], alpha));
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#else
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gl_FragColor = u_colors[int(v_height * float(u_colornum))];
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#endif
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void main(){
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gl_FragColor = texture2D(u_colors, vec2(v_height, 0.0));
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}
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@ -1,9 +1,6 @@
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#ifdef GL_ES
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precision mediump float;
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precision lowp int;
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#define INTEGER lowp int
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#else
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#define INTEGER int
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#endif
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attribute vec4 a_position;
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@ -22,8 +19,6 @@ uniform float u_spread;
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uniform float u_magnitude;
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uniform float u_seed;
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uniform INTEGER u_colornum;
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varying float v_height;
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float rand(vec2 co){
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@ -156,6 +156,13 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
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Call.onTileConfig(null, this, value);
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}
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/** Deselect this tile from configuration. */
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public void deselect(){
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if(!headless && control.input.frag.config.getSelectedTile() == this){
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control.input.frag.config.hideConfig();
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}
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}
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public void applyBoost(float intensity, float duration){
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timeScale = Math.max(timeScale, intensity);
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timeScaleDuration = Math.max(timeScaleDuration, duration);
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@ -27,7 +27,7 @@ public class LoadRenderer implements Disposable{
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private static final String red = "[#" + colorRed + "]";
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private static final String orange = "[#" + color + "]";
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private static final FloatArray floats = new FloatArray();
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private static final boolean preview = true;
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private static final boolean preview = false;
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private float testprogress = 0f;
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private StringBuilder assetText = new StringBuilder();
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@ -137,6 +137,7 @@ public class LoadRenderer implements Disposable{
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}
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}
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Draw.flush();
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float aspect = 1.94f;
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@ -228,10 +229,13 @@ public class LoadRenderer implements Disposable{
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}else if(panei == 1){
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float height = maxy - miny;
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float barpad = s * 8f;
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float barspace = (height - barpad) / bars.length;
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int barsUsed = Math.min((int)((height - barpad) / (font.getLineHeight() * 1.4f)), bars.length);
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float barspace = (height - barpad) / barsUsed;
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float barheight = barspace * 0.8f;
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for(int i = 0; i < bars.length; i++){
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for(int i = 0; i < barsUsed; i++){
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Bar bar = bars[i];
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if(bar.valid()){
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Draw.color(bar.red() ? colorRed : color);
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@ -108,8 +108,7 @@ public class Shaders{
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public static class SunShader extends LoadShader{
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public int octaves = 5;
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public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
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public float[] colorValues;
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public Texture colors;
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public SunShader(){
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super("sun", "sun");
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@ -117,6 +116,10 @@ public class Shaders{
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@Override
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public void apply(){
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colors.bind(1);
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Gl.activeTexture(Gl.texture0);
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setUniformi("u_colors", 1);
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setUniformi("u_octaves", octaves);
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setUniformf("u_falloff", falloff);
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setUniformf("u_scale", scale);
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@ -125,9 +128,6 @@ public class Shaders{
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setUniformf("u_time", Time.globalTime() / speed);
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setUniformf("u_seed", seed);
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setUniformf("u_spread", spread);
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setUniformi("u_colornum", colorValues.length / 4);
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setUniform4fv("u_colors[0]", colorValues, 0, colorValues.length);
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}
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}
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@ -3,10 +3,11 @@ package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.graphics.gl.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.type.*;
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/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
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public abstract class PlanetMesh{
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public abstract class PlanetMesh implements Disposable{
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protected final Mesh mesh;
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protected final Planet planet;
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protected final Shader shader;
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@ -28,4 +29,9 @@ public abstract class PlanetMesh{
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shader.apply();
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mesh.render(shader, Gl.triangles);
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}
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@Override
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public void dispose(){
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mesh.dispose();
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}
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}
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@ -2,6 +2,7 @@ package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.graphics.*;
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import mindustry.graphics.Shaders.*;
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import mindustry.type.*;
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@ -9,25 +10,19 @@ import mindustry.type.*;
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public class SunMesh extends ShaderSphereMesh{
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public int octaves = 5;
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public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
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public float[] colorValues;
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public Texture colors;
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public SunMesh(Planet planet, int divisions){
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super(planet, Shaders.sun, divisions);
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}
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public void setColors(Color... colors){
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setColors(1f, colors);
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}
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public void setColors(float scl, Color... colors){
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colorValues = new float[colors.length*4];
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for(int i = 0; i < colors.length; i ++){
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colorValues[i*4] = colors[i].r * scl;
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colorValues[i*4 + 1] = colors[i].g * scl;
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colorValues[i*4 + 2] = colors[i].b * scl;
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colorValues[i*4 + 3] = colors[i].a * scl;
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Pixmap pix = new Pixmap(colors.length, 1);
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for(int i = 0; i < colors.length; i++){
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pix.draw(i, 0, Tmp.c1.set(colors[i]).mul(scl));
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}
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this.colors = new Texture(pix);
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pix.dispose();
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}
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@Override
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@ -40,6 +35,12 @@ public class SunMesh extends ShaderSphereMesh{
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s.magnitude = magnitude;
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s.speed = speed;
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s.seed = seed;
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s.colorValues = colorValues;
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s.colors = colors;
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}
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@Override
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public void dispose(){
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super.dispose();
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colors.dispose();
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}
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}
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@ -177,13 +177,13 @@ public class PlanetDialog extends FloatingDialog{
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projector.proj(cam.combined);
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batch.proj(cam.combined);
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bloom.capture();
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beginBloom();
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skybox.render(cam.combined);
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renderPlanet(solarSystem);
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bloom.render();
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endBloom();
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Gl.enable(Gl.blend);
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@ -217,6 +217,14 @@ public class PlanetDialog extends FloatingDialog{
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cam.update();
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}
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private void beginBloom(){
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bloom.capture();
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}
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private void endBloom(){
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bloom.render();
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}
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private void renderPlanet(Planet planet){
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//render planet at offsetted position in the world
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planet.mesh.render(cam.combined, planet.getTransform(mat));
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@ -227,7 +235,7 @@ public class PlanetDialog extends FloatingDialog{
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renderSectors(planet);
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}
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if(planet.parent != null && planet.hasAtmosphere){
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if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
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Blending.additive.apply();
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Shaders.atmosphere.camera = cam;
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@ -317,6 +317,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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graphics.checkPref("effects", true);
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graphics.checkPref("atmosphere", !mobile);
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graphics.checkPref("destroyedblocks", true);
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graphics.checkPref("blockstatus", false);
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graphics.checkPref("playerchat", true);
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@ -140,7 +140,7 @@ public class Sorter extends Block{
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@Override
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public boolean onConfigureTileTapped(Tilec other){
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if(this == other){
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control.input.frag.config.hideConfig();
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deselect();
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configure(null);
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return false;
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}
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@ -125,7 +125,7 @@ public class MessageBlock extends Block{
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});
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dialog.show();
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}
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control.input.frag.config.hideConfig();
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deselect();
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}).size(40f);
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}
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@ -44,7 +44,7 @@ public class LightBlock extends Block{
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public void buildConfiguration(Table table){
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table.button(Icon.pencil, () -> {
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ui.picker.show(Tmp.c1.set(color).a(0.5f), false, res -> configure(res.rgba()));
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control.input.frag.config.hideConfig();
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deselect();
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}).size(40f);
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}
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@ -194,7 +194,9 @@ public class PowerNode extends PowerBlock{
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tempTileEnts.each(valid, t -> {
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graphs.add(t.power().graph);
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others.get(t);
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if(t.power().graph != tile.entity.power().graph){
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others.get(t);
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}
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});
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}
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@ -75,7 +75,7 @@ public class ItemSource extends Block{
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@Override
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public boolean onConfigureTileTapped(Tilec other){
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if(this == other){
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control.input.frag.config.hideConfig();
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deselect();
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configure(null);
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return false;
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}
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@ -74,7 +74,7 @@ public class LiquidSource extends Block{
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@Override
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public boolean onConfigureTileTapped(Tilec other){
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if(this == other){
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control.input.frag.config.hideConfig();
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deselect();
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configure(null);
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return false;
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}
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@ -92,7 +92,7 @@ public class Unloader extends Block{
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@Override
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public boolean onConfigureTileTapped(Tilec other){
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if(this == other){
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control.input.frag.config.hideConfig();
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deselect();
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configure(null);
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return false;
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}
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