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Merge pull request #2669 from genNAowl/camelcasing1
rotatespeed > rotateSpeed
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commit
2eaa7d2745
@ -1377,7 +1377,7 @@ public class Blocks implements ContentList{
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ammoUseEffect = Fx.shellEjectSmall;
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health = 250;
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inaccuracy = 2f;
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rotatespeed = 10f;
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rotateSpeed = 10f;
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}};
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scatter = new ItemTurret("scatter"){{
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@ -1395,7 +1395,7 @@ public class Blocks implements ContentList{
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targetGround = false;
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recoilAmount = 2f;
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rotatespeed = 15f;
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rotateSpeed = 15f;
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inaccuracy = 17f;
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shootCone = 35f;
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@ -1498,7 +1498,7 @@ public class Blocks implements ContentList{
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}};
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reloadTime = 35f;
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shootCone = 40f;
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rotatespeed = 8f;
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rotateSpeed = 8f;
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powerUse = 4f;
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targetAir = false;
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range = 90f;
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@ -1647,7 +1647,7 @@ public class Blocks implements ContentList{
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range = 200f;
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size = 3;
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recoilAmount = 3f;
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rotatespeed = 10f;
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rotateSpeed = 10f;
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inaccuracy = 10f;
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shootCone = 30f;
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shootSound = Sounds.shootSnap;
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@ -96,7 +96,7 @@ public class LaserTurret extends PowerTurret{
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@Override
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protected void turnToTarget(float targetRot){
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rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotatespeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
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rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotateSpeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
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}
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@Override
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@ -52,7 +52,7 @@ public abstract class Turret extends Block{
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public float recoilAmount = 1f;
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public float restitution = 0.02f;
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public float cooldown = 0.02f;
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public float rotatespeed = 5f; //in degrees per tick
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public float rotateSpeed = 5f; //in degrees per tick
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public float shootCone = 8f;
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public float shootShake = 0f;
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public float xRand = 0f;
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@ -312,7 +312,7 @@ public abstract class Turret extends Block{
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}
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protected void turnToTarget(float targetRot){
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rotation = Angles.moveToward(rotation, targetRot, rotatespeed * delta() * baseReloadSpeed());
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rotation = Angles.moveToward(rotation, targetRot, rotateSpeed * delta() * baseReloadSpeed());
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}
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public boolean shouldTurn(){
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