Add chat_scroll_up and chat_scroll_down to keybinds

This commit is contained in:
iczero
2018-03-17 17:08:02 -07:00
parent 12686460c1
commit 2eae473429
2 changed files with 6 additions and 4 deletions

View File

@ -26,6 +26,8 @@ public class DefaultKeybinds {
"block_info", Input.CONTROL_LEFT,
"player_list", Input.TAB,
"chat", Input.ENTER,
"chat_scroll_up", Input.UP,
"chat_scroll_down", Input.DOWN,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
@ -53,6 +55,8 @@ public class DefaultKeybinds {
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START,
"chat", Input.ENTER,
"chat_scroll_up", Input.UP,
"chat_scroll_down", Input.DOWN,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,

View File

@ -62,14 +62,12 @@ public class ChatFragment extends Table implements Fragment{
}
if (chatOpen) {
// up arrow key
if (Inputs.keyTap(19) && historyPos < history.size - 1) {
if (Inputs.keyTap("chat_scroll_up") && historyPos < history.size - 1) {
if (historyPos == 0) history.set(0, chatfield.getText());
historyPos++;
updateChat();
}
// down arrow key
if (Inputs.keyTap(20) && historyPos > 0) {
if (Inputs.keyTap("chat_scroll_down") && historyPos > 0) {
historyPos--;
updateChat();
}