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Added build instructions to README
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![](https://i.imgur.com/6QSa0kP.png)
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### Create resources, move 'em around, fuel your turrets, and blast the bad guys away with your ship!
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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/) originally for the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam). Ever since it won the Jam, it has been in active development, with a beta 3.0 version now released for Desktop platforms.
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## Downloads:
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<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
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<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
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<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
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Enjoy!
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![Imgur](https://i.imgur.com/w4N0yhv.png)
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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
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_[Current TODO list](TODO.md)_
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### Building
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First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
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_Windows:_
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Running: `gradlew.bat desktop:run`
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Building: `gradlew.bat desktop:dist`
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_Linux:_
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Running: `./gradlew desktop:run`
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Building: `./gradlew desktop:dist`
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Gradle may take up to several minutes to download files. Be patient.
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After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-1.0.jar.`
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### Downloads
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<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
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<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
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<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
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_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
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### 3.0 Release
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- New tutorial with the power blocks.
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- New tutorial with the power blocks
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- New SFX for specific blocks, especially turrets
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- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping.
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- Balance nuclear reactor, improve effectiveness. Currently underpowered.
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- Make generation frame independant.
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- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping
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- Balance nuclear reactor, improve effectiveness as they are currently underpowered
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- Make generation frame independent
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- Investigate issue #5 (enemies stuck in blocks)
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- Faster mech movement, possibly with a "boost" key
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- Balance enemy difficulty
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