From 304b62f0d55bff8e3b15e10544ac9b76d33a5eb0 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Thu, 25 Apr 2024 14:24:03 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 3 +++ core/assets/bundles/bundle_bg.properties | 3 +++ core/assets/bundles/bundle_ca.properties | 3 +++ core/assets/bundles/bundle_cs.properties | 3 +++ core/assets/bundles/bundle_da.properties | 3 +++ core/assets/bundles/bundle_de.properties | 3 +++ core/assets/bundles/bundle_es.properties | 3 +++ core/assets/bundles/bundle_et.properties | 3 +++ core/assets/bundles/bundle_eu.properties | 3 +++ core/assets/bundles/bundle_fi.properties | 3 +++ core/assets/bundles/bundle_fil.properties | 3 +++ core/assets/bundles/bundle_fr.properties | 3 +++ core/assets/bundles/bundle_hu.properties | 3 +++ core/assets/bundles/bundle_id_ID.properties | 3 +++ core/assets/bundles/bundle_it.properties | 3 +++ core/assets/bundles/bundle_ja.properties | 3 +++ core/assets/bundles/bundle_ko.properties | 3 +++ core/assets/bundles/bundle_lt.properties | 3 +++ core/assets/bundles/bundle_nl.properties | 3 +++ core/assets/bundles/bundle_nl_BE.properties | 3 +++ core/assets/bundles/bundle_pl.properties | 3 +++ core/assets/bundles/bundle_pt_BR.properties | 3 +++ core/assets/bundles/bundle_pt_PT.properties | 3 +++ core/assets/bundles/bundle_ro.properties | 3 +++ core/assets/bundles/bundle_ru.properties | 3 +++ core/assets/bundles/bundle_sr.properties | 3 +++ core/assets/bundles/bundle_sv.properties | 3 +++ core/assets/bundles/bundle_th.properties | 3 +++ core/assets/bundles/bundle_tk.properties | 3 +++ core/assets/bundles/bundle_tr.properties | 3 +++ core/assets/bundles/bundle_uk_UA.properties | 3 +++ core/assets/bundles/bundle_vi.properties | 3 +++ core/assets/bundles/bundle_zh_CN.properties | 3 +++ core/assets/bundles/bundle_zh_TW.properties | 3 +++ 34 files changed, 102 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index b1a94fc891..ef0161806b 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -576,6 +576,7 @@ filter.clear = Ачысціць filter.option.ignore = Ігнараваць filter.scatter = Сеяцель filter.terrain = Ландшафт +filter.logic = Logic filter.option.scale = Маштаб фільтра filter.option.chance = Шанец filter.option.mag = Сіла прымянення @@ -598,6 +599,8 @@ filter.option.floor2 = Другая паверхню filter.option.threshold2 = Другасны гранічны парог filter.option.radius = Радыус filter.option.percentile = Процентль +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index eafedcdd6b..64a898ce26 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -582,6 +582,7 @@ filter.clear = Изчисти filter.option.ignore = Игнорирай filter.scatter = Разпръскване filter.terrain = Терен +filter.logic = Logic filter.option.scale = Мащаб filter.option.chance = Вероятност filter.option.mag = Магнитут @@ -604,6 +605,8 @@ filter.option.floor2 = Втори под filter.option.threshold2 = Втори праг filter.option.radius = Радиус filter.option.percentile = Перцентил +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 149756ce51..8a6d9ccbb0 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -584,6 +584,7 @@ filter.clear = Neteja filter.option.ignore = Ignora filter.scatter = Dispersió filter.terrain = Terreny +filter.logic = Logic filter.option.scale = Escala filter.option.chance = Probabilitat @@ -607,6 +608,8 @@ filter.option.floor2 = Terra secundari filter.option.threshold2 = Llindar secundari filter.option.radius = Radi filter.option.percentile = Percentil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 60ea6f6682..eb5d899226 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -583,6 +583,7 @@ filter.clear = Vyčistit filter.option.ignore = Ignorovat filter.scatter = Rozptýlení filter.terrain = Terén +filter.logic = Logic filter.option.scale = Měřítko filter.option.chance = Náhoda @@ -606,6 +607,8 @@ filter.option.floor2 = Druhotný povrch filter.option.threshold2 = Druhotný práh filter.option.radius = Poloměr filter.option.percentile = Percentil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index cb118a0b54..599894cbb9 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -577,6 +577,7 @@ filter.clear = Ryd filter.option.ignore = Ignorer filter.scatter = Spreder filter.terrain = Terræn +filter.logic = Logic filter.option.scale = Skaler filter.option.chance = Chance filter.option.mag = Størrelse @@ -599,6 +600,8 @@ filter.option.floor2 = Sekundært gulv filter.option.threshold2 = Sekundær terskel filter.option.radius = Radius filter.option.percentile = Percentil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 4713fb1e5a..589339ee81 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -587,6 +587,7 @@ filter.clear = Löschen filter.option.ignore = Ignorieren filter.scatter = Streuen filter.terrain = Landschaft +filter.logic = Logic filter.option.scale = Skalierung filter.option.chance = Wahrscheinlichkeit @@ -610,6 +611,8 @@ filter.option.floor2 = Sekundärer Boden filter.option.threshold2 = Sekundärer Grenzwert filter.option.radius = Radius filter.option.percentile = Perzentil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 9200ef1e0a..987e4c5140 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -584,6 +584,7 @@ filter.clear = Despejar filter.option.ignore = Ignorar filter.scatter = Dispersión filter.terrain = Terreno +filter.logic = Logic filter.option.scale = Escala filter.option.chance = Probabilidad @@ -607,6 +608,8 @@ filter.option.floor2 = Terreno secundario filter.option.threshold2 = Umbral secundario filter.option.radius = Radio filter.option.percentile = Percentil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 6e5dc5c842..9f51bdf81e 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -577,6 +577,7 @@ filter.clear = Kustutamine filter.option.ignore = Eira filter.scatter = Puistamine filter.terrain = Maastik +filter.logic = Logic filter.option.scale = Ulatus filter.option.chance = Tõenäosus filter.option.mag = Suurusjärk @@ -599,6 +600,8 @@ filter.option.floor2 = Teine põrand filter.option.threshold2 = Teine lävi filter.option.radius = Raadius filter.option.percentile = Protsentiil +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 20dcfa9f68..e2a0ed81fe 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -579,6 +579,7 @@ filter.clear = Garbitu filter.option.ignore = Ezikusi filter.scatter = Sakabanaketa filter.terrain = Lursaila +filter.logic = Logic filter.option.scale = Eskala filter.option.chance = Zoria filter.option.mag = Magnitudea @@ -601,6 +602,8 @@ filter.option.floor2 = Bigarren zorua filter.option.threshold2 = Bigarren atalasea filter.option.radius = Erradioa filter.option.percentile = Pertzentila +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index b81ad76e72..407e7121ac 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -577,6 +577,7 @@ filter.clear = Selkeä filter.option.ignore = Ohitta filter.scatter = Hajauta filter.terrain = Maasto +filter.logic = Logic filter.option.scale = Mittakaava filter.option.chance = Mahdollisuus filter.option.mag = Suuruus @@ -599,6 +600,8 @@ filter.option.floor2 = Toinen lattia filter.option.threshold2 = Toissijainen raja-arvo filter.option.radius = Säde filter.option.percentile = Prosentti +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 18b9fd2aab..6fd0ac002a 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -577,6 +577,7 @@ filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain +filter.logic = Logic filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude @@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 3ff26c05c4..818c8996d3 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -590,6 +590,7 @@ filter.clear = Effacer filter.option.ignore = Ignorer filter.scatter = Disperser filter.terrain = Terrain +filter.logic = Logic filter.option.scale = Échelle filter.option.chance = Chance @@ -613,6 +614,8 @@ filter.option.floor2 = Sol secondaire filter.option.threshold2 = Seuil secondaire filter.option.radius = Rayon filter.option.percentile = Pourcentage +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 092ccd0465..69d119e5a4 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -590,6 +590,7 @@ filter.clear = Törlés filter.option.ignore = Elutasítás filter.scatter = Szétszórás filter.terrain = Domborzat +filter.logic = Logic filter.option.scale = Méretezés filter.option.chance = Gyakoriság @@ -613,6 +614,8 @@ filter.option.floor2 = Másodlagos talaj filter.option.threshold2 = Másodlagos küszöbérték filter.option.radius = Sugár filter.option.percentile = Százalék +filter.option.code = Code +filter.option.loop = Loop locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a célkitűzések is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa tulajdonság:\n[]name: [accent]időzítő[]\nvalue: [accent]Példa időzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás célkitűzés szövegeként: [accent]@időzítő\n\n[]Írd be egy világprocesszorba:\n[accent]localeprint "időzítő"\nformat time\n[gray](ahol az idő egy külön számított változó) locales.deletelocale = Biztos, hogy törölni akarod ezt a nyelvi csomagot? diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index e42084a3a7..d0dfa77403 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -584,6 +584,7 @@ filter.clear = Bersih filter.option.ignore = Biarkan filter.scatter = Penebaran filter.terrain = Lahan +filter.logic = Logic filter.option.scale = Ukuran filter.option.chance = Kemungkinan @@ -607,6 +608,8 @@ filter.option.floor2 = Lantai Sekunder filter.option.threshold2 = Ambang Sekunder filter.option.radius = Radius filter.option.percentile = Perseratus +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6383c512ca..6d11a604e9 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -580,6 +580,7 @@ filter.clear = Resetta Filtro filter.option.ignore = Ignora filter.scatter = Dispersione filter.terrain = Terreno +filter.logic = Logic filter.option.scale = Scala filter.option.chance = Probabilità filter.option.mag = Magnitudine @@ -602,6 +603,8 @@ filter.option.floor2 = Terreno Secondario filter.option.threshold2 = Soglia Secondaria filter.option.radius = Raggio filter.option.percentile = Percentuale +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index ed0dc7cc69..4666e41ede 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -583,6 +583,7 @@ filter.clear = クリア filter.option.ignore = 無視 filter.scatter = 分散 filter.terrain = 地形 +filter.logic = Logic filter.option.scale = スケール filter.option.chance = 確率 @@ -606,6 +607,8 @@ filter.option.floor2 = 2番目の地面 filter.option.threshold2 = 2番目の閾値 filter.option.radius = 半径 filter.option.percentile = パーセンタイル +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 2ec87a4548..6b7c26a06d 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -583,6 +583,7 @@ filter.clear = 초기화 filter.option.ignore = 무시 filter.scatter = 흩뿌리기 filter.terrain = 지형 +filter.logic = Logic filter.option.scale = 크기 filter.option.chance = 배치 빈도 @@ -606,6 +607,8 @@ filter.option.floor2 = 2번째 타일 filter.option.threshold2 = 2번째 경계선 filter.option.radius = 반경 filter.option.percentile = 백분율 +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 90cb6efbf4..8769614258 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -577,6 +577,7 @@ filter.clear = Išvalyti filter.option.ignore = ignoruoti filter.scatter = Išsklaidyti filter.terrain = Reljefas +filter.logic = Logic filter.option.scale = Mastelis filter.option.chance = Tikimybė filter.option.mag = Didumas @@ -599,6 +600,8 @@ filter.option.floor2 = Antrasis sluoksnis filter.option.threshold2 = Antrasis slenkstis filter.option.radius = Spindulys filter.option.percentile = Procentilė +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index fb69dc8371..94a56a1ff3 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -586,6 +586,7 @@ filter.clear = Verwijder filter.option.ignore = Negeer filter.scatter = Verstrooi filter.terrain = Terrein +filter.logic = Logic filter.option.scale = Schaal filter.option.chance = Verander @@ -609,6 +610,8 @@ filter.option.floor2 = Secundaire Vloer filter.option.threshold2 = Secundaire Drempel filter.option.radius = Straal filter.option.percentile = percentiel +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 1f345b97e0..44e2eaf603 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -577,6 +577,7 @@ filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain +filter.logic = Logic filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude @@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 53e9cf4317..ca8fcc8028 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -582,6 +582,7 @@ filter.clear = Oczyść filter.option.ignore = Ignoruj filter.scatter = Rozprosz filter.terrain = Teren +filter.logic = Logic filter.option.scale = Skala filter.option.chance = Szansa filter.option.mag = Wielkość @@ -604,6 +605,8 @@ filter.option.floor2 = Druga Podłoga filter.option.threshold2 = Drugi Próg filter.option.radius = Zasięg filter.option.percentile = Procent +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 4ba31c527b..f3327bcb00 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -584,6 +584,7 @@ filter.clear = Excluir filter.option.ignore = Ignorar filter.scatter = Dispersão filter.terrain = Terreno +filter.logic = Logic filter.option.scale = Escala filter.option.chance = Chance @@ -607,6 +608,8 @@ filter.option.floor2 = Chão secundário filter.option.threshold2 = Margem secundária filter.option.radius = Raio filter.option.percentile = Percentual +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 1780792fe3..f20c6a6a9f 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -577,6 +577,7 @@ filter.clear = Excluir filter.option.ignore = Ignorar filter.scatter = Dispersão filter.terrain = Terreno +filter.logic = Logic filter.option.scale = Escala filter.option.chance = Chance filter.option.mag = Magnitude @@ -599,6 +600,8 @@ filter.option.floor2 = Chão secundário filter.option.threshold2 = Margem secundária filter.option.radius = Raio filter.option.percentile = Percentual +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index b2db9b66cd..34856c9bf1 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -583,6 +583,7 @@ filter.clear = Curăță filter.option.ignore = Ignoră filter.scatter = Împrăștie filter.terrain = Teren +filter.logic = Logic filter.option.scale = Scară filter.option.chance = Șansă @@ -606,6 +607,8 @@ filter.option.floor2 = Podea Secundară filter.option.threshold2 = Cantitate Secundară filter.option.radius = Rază filter.option.percentile = Procent +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index ae8defc92e..39a709f1a2 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -583,6 +583,7 @@ filter.clear = Очистить filter.option.ignore = Игнорировать filter.scatter = Сеятель filter.terrain = Ландшафт +filter.logic = Logic filter.option.scale = Масштаб фильтра filter.option.chance = Шанс @@ -606,6 +607,8 @@ filter.option.floor2 = Вторая поверхность filter.option.threshold2 = Вторичный предельный порог filter.option.radius = Радиус filter.option.percentile = Процентиль +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 57e10040b7..34f7013628 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -583,6 +583,7 @@ filter.clear = Očisti filter.option.ignore = Ignoriši filter.scatter = Razbaci filter.terrain = Teren +filter.logic = Logic filter.option.scale = Razmera filter.option.chance = Šansa @@ -606,6 +607,8 @@ filter.option.floor2 = Drugi Pod filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 2268e25ca8..39f7ef5245 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -577,6 +577,7 @@ filter.clear = Rensa filter.option.ignore = Ignorera filter.scatter = Sprid filter.terrain = Terräng +filter.logic = Logic filter.option.scale = Skala filter.option.chance = Chans filter.option.mag = Magnitud @@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radie filter.option.percentile = Percentile +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 91573f01ba..839e1afcc9 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -583,6 +583,7 @@ filter.clear = เคลียร์ filter.option.ignore = เพิกเฉย filter.scatter = กระจาย filter.terrain = พื้นผิว +filter.logic = Logic filter.option.scale = มาตราส่วน filter.option.chance = โอกาส @@ -606,6 +607,8 @@ filter.option.floor2 = พื้นชั้นสอง filter.option.threshold2 = เกณฑ์ชั้นสอง filter.option.radius = รัศมี filter.option.percentile = เปอร์เซ็นต์ไทล์ +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index f2922470e8..7cd62351f8 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -577,6 +577,7 @@ filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain +filter.logic = Logic filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude @@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 9a9ecead53..927c429724 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -583,6 +583,7 @@ filter.clear = Temizle filter.option.ignore = Yoksay filter.scatter = Saç filter.terrain = Arazi +filter.logic = Logic filter.option.scale = Ölçek filter.option.chance = Şans @@ -606,6 +607,8 @@ filter.option.floor2 = İkincil Duvar filter.option.threshold2 = İkincil Eşik filter.option.radius = Yarıçap filter.option.percentile = Yüzdelik +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 24a8cf4738..5922ff8742 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -586,6 +586,7 @@ filter.clear = Очистити filter.option.ignore = Ігнорувати filter.scatter = Розсіювач filter.terrain = Ландшафт +filter.logic = Logic filter.option.scale = Масштаб фільтра filter.option.chance = Шанс @@ -609,6 +610,8 @@ filter.option.floor2 = Друга поверхня filter.option.threshold2 = Вторинний граничний поріг filter.option.radius = Радіус filter.option.percentile = Спад +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 7856f9339e..6b25d60051 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -590,6 +590,7 @@ filter.clear = Xóa filter.option.ignore = Phớt lờ filter.scatter = Phân tán filter.terrain = Địa hình +filter.logic = Logic filter.option.scale = Kích thước filter.option.chance = Tỷ lệ @@ -613,6 +614,8 @@ filter.option.floor2 = Nền phụ filter.option.threshold2 = Ngưỡng phụ filter.option.radius = Bán kính filter.option.percentile = Phần trăm +filter.option.code = Code +filter.option.loop = Loop locales.info = Tại đây, bạn có thể thêm gói ngôn ngữ cho ngôn ngữ cụ thể vào bản đồ của bạn. Trong gói ngôn ngữ, mỗi thuộc tính có tên và giá trị. Những thuộc tính này có thể được sử dụng bởi Bộ xử lý thế giới và Mục tiêu nhiệm vụ bằng tên của chúng. Chúng hỗ trợ định dạng văn bản (thay thế kí tự giữ chỗ bằng giá trị thực tế).\n\n[cyan]Ví dụ thuộc tính:\n[]tên: [accent]timer[]\nvalue: [accent]Bộ đếm thời gian ví dụ, thời gian còn lại: @[]\n\n[cyan]Cách dùng:\n[]Đặt làm văn bản cho Mục tiêu nhiệm vụ: [accent]@timer\n\n[]In nó trong Bộ xử lý thế giới:\n[accent]localeprint "timer"\nformat time\n[gray](với time là biến được tính toán riêng biệt) locales.deletelocale = Bạn có chắc muốn xóa gói ngôn ngữ này? diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index a908d005a5..ff4c1e80f1 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -587,6 +587,7 @@ filter.clear = 替换 filter.option.ignore = 忽略 filter.scatter = 散布 filter.terrain = 地图边界 +filter.logic = Logic filter.option.scale = 缩放 filter.option.chance = 散布数量 @@ -610,6 +611,8 @@ filter.option.floor2 = 内层地形 filter.option.threshold2 = 内层比例 filter.option.radius = 半径 filter.option.percentile = 百分比 +filter.option.code = Code +filter.option.loop = Loop locales.info = 在这里,您可以为特定语言添加本地化语言包到您的地图中。在本地化语言包中,每个文本属性都有一个名称和一个值。这些文本属性可以由世界处理器和游戏目标使用它们的名称。它们支持文本格式化(用实际值替换占位符)。\n\n[cyan]示例文本属性:\n[]名称: [accent]timer[]值: [accent]示例计时器, 剩余时间: {0}[]\n\n[cyan]用法:\n[]将其设置为目标的文本: [accent]@timer\n\n[]在世界处理器中打印它:\n[accent]localeprint "timer"\n格式化时间\n[gray](时间是一个单独计算的变量) locales.deletelocale = 您确定要删除该本地化语言包吗? locales.applytoall = 将更改应用于所有本地化语言包 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 049f543412..cf18d59d5d 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -584,6 +584,7 @@ filter.clear = 清除 filter.option.ignore = 忽略 filter.scatter = 分散 filter.terrain = 地形 +filter.logic = Logic filter.option.scale = 規模 filter.option.chance = 機會 @@ -607,6 +608,8 @@ filter.option.floor2 = 次要地板 filter.option.threshold2 = 次要閾值 filter.option.radius = 半徑 filter.option.percentile = 百分比 +filter.option.code = Code +filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales