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Various sync fixes
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@ -588,15 +588,9 @@ public class DesktopInput extends InputHandler{
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}
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unit.aim(unit.type().faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation(), Core.input.mouseWorld().dst(unit)).add(unit.x(), unit.y()));
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unit.controlWeapons(true, isShooting && !(!unit.type().flying && unit.isFlying()));
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unit.controlWeapons(true, isShooting);
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isBoosting = Core.input.keyDown(Binding.boost);
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if(unit.type().canBoost){
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Tile tile = unit.tileOn();
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unit.elevation(Mathf.approachDelta(unit.elevation(), (tile != null && tile.solid()) || (isBoosting && !movement.isZero()) ? 1f : 0f, 0.08f));
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}
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isBoosting = Core.input.keyDown(Binding.boost) && !movement.isZero();
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player.boosting(isBoosting);
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}
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}
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