Broken BlocksFragment

This commit is contained in:
Anuken 2018-11-17 18:30:13 -05:00
parent 2a3f7f8cb3
commit 348744086d
3 changed files with 24 additions and 329 deletions

View File

@ -1,5 +1,20 @@
package io.anuke.mindustry.type;
public enum Category{
weapon, production, distribution, liquid, power, defense, crafting, units
/**Offensive turrets.*/
turret,
/**Blocks that produce raw resources, such as drills.*/
production,
/**Blocks that move items around.*/
distribution,
/**Blocks that move liquids around.*/
liquid,
/**Blocks that generate or transport power.*/
power,
/**Walls and other defensive structures.*/
defense,
/**Blocks that craft things.*/
crafting,
/**Blocks that create units.*/
units
}

View File

@ -180,7 +180,9 @@ public class BlockInventoryFragment extends Fragment{
private String round(float f){
f = (int) f;
if(f >= 1000){
if(f >= 1000000){
return Strings.toFixed(f / 1000000f, 1) + "[gray]mil[]";
}else if(f >= 1000){
return Strings.toFixed(f / 1000, 1) + "k";
}else{
return (int) f + "";

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@ -1,349 +1,27 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Category;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment extends Fragment{
//number of block icon rows
private static final int rows = 4;
//number of category button rows
private static final int secrows = 4;
//size of each block icon
private static final float size = 48;
//maximum recipe rows
private static final int maxrow = 3;
/** Table containing description that is shown on top.*/
private Table descTable;
/** Main table containing the whole menu.*/
private Table mainTable;
/** Table for all section buttons and blocks.*/
private Table selectTable;
/** Whether the whole thing is shown or hidden by the popup button.*/
private boolean shown = true;
/** Recipe currently hovering over.*/
private Recipe hoverRecipe;
/** Last category selected.*/
private Category lastCategory;
/** Last block pane scroll Y position.*/
private float lastScroll;
/** Temporary recipe array for storage*/
private Array<Recipe> recipes = new Array<>();
@Override
public void build(Group parent){
InputHandler input = control.input(0);
parent.fill(frame -> {
frame.bottom().left();
for(int i = 0; i < Category.values().length; i++){
parent.fill(container -> {
container.bottom().right().visible(() -> !state.is(State.menu));
mainTable = container.table(main -> {
//add top description table
descTable = new Table("button");
descTable.visible(() -> (hoverRecipe != null || input.recipe != null) && shown); //make sure it's visible when necessary
descTable.update(() -> {
if(state.is(State.menu)){
descTable.clear();
control.input(0).recipe = null;
}
// note: This is required because there is no direct connection between input.recipe and the description ui.
// If input.recipe gets set to null, a proper cleanup of the ui elements is required.
boolean anyRecipeShown = input.recipe != null || hoverRecipe != null;
boolean descriptionTableClean = descTable.getChildren().size == 0;
boolean cleanupRequired = (!anyRecipeShown && !descriptionTableClean);
if(cleanupRequired){
descTable.clear();
}
});
float w = 246f;
main.add(descTable).width(w);
main.row();
//now add the block selection menu
selectTable = main.table("pane", select -> {})
.margin(10f).marginLeft(0f).marginRight(0f).marginTop(-5)
.touchable(Touchable.enabled).right().bottom().width(w).get();
}).bottom().right().get();
}
});
Events.on(WorldLoadEvent.class, event -> rebuild());
rebuild();
}
/**Rebuilds the whole placement menu, attempting to preserve previous state.*/
void rebuild(){
selectTable.clear();
InputHandler input = control.input(0);
Stack stack = new Stack();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
Table catTable = selectTable;
int cati = 0;
int checkedi = 0;
int rowsUsed = 0;
//add categories
for(Category cat : Category.values()){
//get recipes out by category
Recipe.getUnlockedByCategory(cat, recipes);
//empty section, nothing to see here
if(recipes.size == 0){
continue;
}
//table where actual recipes go
Table recipeTable = new Table();
recipeTable.margin(4).top().left().marginRight(15);
//add a new row here when needed
if(cati % secrows == 0){
catTable = new Table();
selectTable.row();
selectTable.add(catTable).colspan(secrows).padTop(-5).growX();
}
//add category button
ImageButton catb = catTable.addImageButton("icon-" + cat.name(), "toggle", 40, () -> {
if(!recipeTable.isVisible() && input.recipe != null){
input.recipe = null;
}
lastCategory = cat;
stack.act(Gdx.graphics.getDeltaTime());
stack.act(Gdx.graphics.getDeltaTime());
}).growX().height(54).group(group)
.name("sectionbutton" + cat.name()).get();
if(lastCategory == cat || lastCategory == null){
checkedi = cati;
lastCategory = cat;
}
//scrollpane for recipes
ScrollPane pane = new ScrollPane(recipeTable, "clear-black");
pane.setOverscroll(false, false);
pane.visible(catb::isChecked);
pane.setScrollYForce(lastScroll);
pane.update(() -> {
Element e = Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true);
if(e != null && e.isDescendantOf(pane)){
Core.scene.setScrollFocus(pane);
}else if(Core.scene.getScrollFocus() == pane){
Core.scene.setScrollFocus(null);
}
if(lastCategory == cat){
lastScroll = pane.getVisualScrollY();
}
});
stack.add(pane);
int i = 0;
//add actual recipes
for(Recipe r : recipes){
if((r.mode != null && r.mode != state.mode) || !r.visibility.shown()) continue;
ImageButton image = new ImageButton(new TextureRegion(), "select");
TextureRegion[] regions = r.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions){
Image u = new Image(region);
u.update(() -> u.setColor(istack.getColor()));
istack.add(u);
}
image.getImageCell().setActor(istack).size(size);
image.addChild(istack);
image.setTouchable(Touchable.enabled);
image.getImage().remove();
image.addListener(new ClickListener(){
@Override
public void enter(InputEvent event, float x, float y, int pointer, Element fromActor){
super.enter(event, x, y, pointer, fromActor);
if(hoverRecipe != r){
hoverRecipe = r;
updateRecipe(r);
}
}
@Override
public void exit(InputEvent event, float x, float y, int pointer, Element toActor){
super.exit(event, x, y, pointer, toActor);
hoverRecipe = null;
updateRecipe(input.recipe);
}
});
image.clicked(() -> {
// note: input.recipe only gets set here during a click.
// during a hover only the visual description will be updated.
InputHandler handler = mobile ? input : control.input(0);
boolean nothingSelectedYet = handler.recipe == null;
boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
if(shouldMakeSelection){
handler.recipe = r;
hoverRecipe = r;
updateRecipe(r);
}else{
handler.recipe = null;
hoverRecipe = null;
updateRecipe(null);
}
});
recipeTable.add(image).size(size + 8);
image.update(() -> {
image.setChecked(r == control.input(0).recipe);
TileEntity entity = players[0].getClosestCore();
if(entity == null) return;
if(!state.mode.infiniteResources){
for(ItemStack s : r.requirements){
if(!entity.items.has(s.item, Mathf.ceil(s.amount))){
istack.setColor(Color.GRAY);
return;
}
}
}
istack.setColor(Color.WHITE);
});
if(i % rows == rows - 1){
rowsUsed = Math.max((i + 1) / rows, rowsUsed);
recipeTable.row();
}
i++;
}
cati++;
}
if(group.getButtons().size > 0){
group.getButtons().get(checkedi).setChecked(true);
}
selectTable.row();
selectTable.add(stack).growX().left().top().colspan(Category.values().length).padBottom(-5).height((size + 12) * Math.min(rowsUsed, 3));
}
void toggle(float t, Interpolation ip){
if(shown){
shown = false;
mainTable.actions(Actions.translateBy(0, mainTable.getTranslation().y + (-mainTable.getHeight() - descTable.getHeight()), t, ip));
}else{
shown = true;
mainTable.actions(Actions.translateBy(0, -mainTable.getTranslation().y, t, ip));
}
}
private void updateRecipe(Recipe recipe){
if(recipe == null){
descTable.clear();
return;
}
descTable.clear();
descTable.setTouchable(Touchable.enabled);
descTable.defaults().left();
descTable.left();
descTable.margin(12);
Table header = new Table();
descTable.add(header).left();
descTable.row();
TextureRegion[] regions = recipe.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions) istack.add(new Image(region));
header.add(istack).size(8 * 5).padTop(4);
Label nameLabel = new Label(recipe.result.formalName);
nameLabel.setWrap(true);
header.add(nameLabel).padLeft(2).width(120f);
header.addButton("?", () -> ui.content.show(recipe)).expandX().padLeft(3).top().right().size(40f, 44f).padTop(-2);
descTable.add().pad(2);
Table requirements = new Table();
descTable.row();
descTable.left();
descTable.add(requirements);
for(ItemStack stack : recipe.requirements){
requirements.addImage(stack.item.region).size(8 * 3);
Label reqlabel = new Label(() -> {
TileEntity core = players[0].getClosestCore();
if(core == null || state.mode.infiniteResources) return "*/*";
int amount = core.items.get(stack.item);
String color = (amount < stack.amount / 2f ? "[red]" : amount < stack.amount ? "[accent]" : "[white]");
return color + format(amount) + "[white]/" + stack.amount;
});
requirements.add(reqlabel).left();
requirements.row();
}
descTable.row();
}
String format(int number){
if(number >= 1000000){
return Strings.toFixed(number / 1000000f, 1) + "[gray]mil[]";
}else if(number >= 10000){
return number / 1000 + "[gray]k[]";
}else if(number >= 1000){
return Strings.toFixed(number / 1000f, 1) + "[gray]k[]";
}else{
return number + "";
}
}
}