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Balancing
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@ -1052,7 +1052,7 @@ public class Blocks implements ContentList{
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range = 90f;
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shootCone = 15f;
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ammoUseEffect = Fx.shellEjectSmall;
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health = 110;
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health = 150;
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inaccuracy = 2f;
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rotatespeed = 10f;
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}};
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@ -21,7 +21,7 @@ public class Zones implements ContentList{
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deployCost = ItemStack.with(Items.copper, 60);
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startingItems = ItemStack.with(Items.copper, 50);
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alwaysUnlocked = true;
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conditionWave = 5;
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conditionWave = 10;
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launchPeriod = 5;
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rules = () -> new Rules(){{
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waves = true;
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@ -63,14 +63,14 @@ public class Zones implements ContentList{
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craters = new Zone("craters", new MapGenerator("craters", 1).dist(0)){{
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deployCost = ItemStack.with(Items.copper, 200);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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conditionWave = 10;
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itemRequirements = ItemStack.with(Items.copper, 2000);
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zoneRequirements = new Zone[]{groundZero};
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blockRequirements = new Block[]{Blocks.router};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 2;
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@ -112,13 +112,13 @@ public class Zones implements ContentList{
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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deployCost = ItemStack.with(Items.copper, 500);
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startingItems = ItemStack.with(Items.copper, 400);
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conditionWave = 15;
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conditionWave = 10;
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zoneRequirements = new Zone[]{craters};
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itemRequirements = ItemStack.with(Items.copper, 4000, Items.lead, 2000);
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 3;
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@ -329,7 +329,7 @@ public class NetServer implements ApplicationListener{
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player.y = prevy;
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//set interpolator target to *new* position so it moves toward it
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player.getInterpolator().read(player.x, player.y, newx, newy, sent, rotation, baseRotation);
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player.getInterpolator().read(player.x, player.y, newx, newy, rotation, baseRotation);
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player.velocity().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player
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connection.lastRecievedClientSnapshot = snapshotID;
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@ -11,10 +11,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Interval;
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import io.anuke.arc.util.Pack;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.content.Mechs;
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@ -410,6 +407,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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Draw.reset();
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Pools.free(layout);
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font.getData().setScale(1f);
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font.setColor(Color.WHITE);
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font.setUseIntegerPositions(ints);
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}
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@ -44,6 +44,7 @@ public class NetworkIO{
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stream.writeInt(player.id);
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player.write(stream);
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world.spawner.write(stream);
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SaveIO.getSaveWriter().writeMap(stream);
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stream.write(Team.all.length);
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@ -105,6 +106,7 @@ public class NetworkIO{
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world.beginMapLoad();
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//map
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world.spawner.read(stream);
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SaveIO.getSaveWriter().readMap(stream);
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world.setMap(new Map(map, 0, 0));
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@ -40,7 +40,7 @@ public class PausedDialog extends FloatingDialog{
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cont.addButton("$back", this::hide).colspan(2).width(dw*2 + 20f);
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cont.row();
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cont.addButton("$database", ui.database::show);
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cont.addButton("techtree", ui.tech::show);
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cont.addButton("$settings", ui.settings::show);
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if(!world.isZone()){
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@ -20,6 +20,7 @@ import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockFlag;
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@ -58,7 +59,7 @@ public class CoreBlock extends StorageBlock{
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@Override
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public int getMaximumAccepted(Tile tile, Item item){
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return itemCapacity * state.teams.get(tile.getTeam()).cores.size;
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return item.type == ItemType.material ? itemCapacity * state.teams.get(tile.getTeam()).cores.size : 0;
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}
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@Override
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