From 3910d7769b89a402f719dbe7f975f5f35b85021e Mon Sep 17 00:00:00 2001 From: MEEP of Faith <54301439+MEEPofFaith@users.noreply.github.com> Date: Thu, 22 Apr 2021 08:11:08 -0700 Subject: [PATCH] Add space to `bullet.lightning` (#5136) --- core/assets/bundles/bundle.properties | 2 +- core/assets/bundles/bundle_bg.properties | 2 +- core/assets/bundles/bundle_de.properties | 2 +- core/assets/bundles/bundle_fr.properties | 2 +- core/assets/bundles/bundle_ko.properties | 2 +- core/assets/bundles/bundle_ru.properties | 2 +- core/assets/bundles/bundle_uk_UA.properties | 2 +- core/assets/bundles/bundle_zh_TW.properties | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 2998c3c77c..4238b1d32b 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.frag = [stat]frag -bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage +bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 962c7a494a..42489f046f 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li bullet.incendiary = [stat]Подпалване bullet.homing = [stat]Самонасочване bullet.frag = [stat]Шрапнел -bullet.lightning = [stat]{0}[lightgray]x светкавица ~[stat]{1}[lightgray] щети +bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.pierce = [stat]{0}[lightgray]x пробождане diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 84333707b3..c0d3d37cf4 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray bullet.incendiary = [stat]entzündend bullet.homing = [stat]zielsuchend bullet.frag = [stat]explosiv -bullet.lightning = [stat]{0}[lightgray]x Blitz ~[stat]{1}[lightgray] Schaden +bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index f96f41bebe..2439f71558 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra bullet.incendiary = [stat]incendiaire bullet.homing = [stat]autoguidé bullet.frag = [stat]fragmentation -bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage +bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.knockback = [stat]{0}[lightgray] recul bullet.pierce = [stat]{0}[lightgray]x perforant diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 6687eccf00..fbd7d3cdce 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat] {1}[lightgr bullet.incendiary = [stat]방화 bullet.homing = [stat]유도 bullet.frag = [stat]파편 -bullet.lightning = [stat]{0}[lightgray]x 전격 ~[stat]{1}[lightgray] 피해량 +bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량 bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량 bullet.knockback = [stat]{0}[lightgray] 넉백 bullet.pierce = [stat]{0}[lightgray]번 관통 diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 92cb32b98b..90d1731a0b 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] bullet.incendiary = [stat]зажигательный bullet.homing = [stat]самонаводящийся bullet.frag = [stat]осколочный -bullet.lightning = [stat]{0}[lightgray]x молнии ~[stat]{1}[lightgray] урона +bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.pierce = [stat]{0}[lightgray]x пробитие diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 43095a9c1a..062421a05c 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -744,7 +744,7 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat bullet.incendiary = [stat]запальний bullet.homing = [stat]самонаведення bullet.frag = [stat]шкода по ділянці -bullet.lightning = [stat]{0}[lightgray]x блискавки ~[stat]{1}[lightgray] шкоди +bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям bullet.knockback = [stat]{0}[lightgray] відкидання bullet.pierce = [stat]{0}[lightgray]x пробиття diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index e0f1bd7d80..2c25a8d2fe 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 bullet.homing = [stat]追蹤 bullet.frag = [stat]破片彈 -bullet.lightning = [stat]{0}[lightgray]x 電弧 ~[stat]{1}[lightgray] 傷害 +bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.knockback = [stat]{0}[lightgray]擊退 bullet.pierce = [stat]{0}[lightgray]×穿刺