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synced 2025-01-20 01:07:16 +07:00
might as well uncomment this hidden unit
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core/assets-raw/sprites/units/neoplasm/latum-segment0.png
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core/assets-raw/sprites/units/neoplasm/latum-segment0.png
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core/assets-raw/sprites/units/neoplasm/latum-segment1.png
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core/assets-raw/sprites/units/neoplasm/latum-segment2.png
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core/assets-raw/sprites/units/neoplasm/latum-segment3.png
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@ -54,7 +54,7 @@ public class Vars implements Loadable{
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public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
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/** Wall darkness radius. */
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public static final int darkRadius = 4;
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/** Maximum extra padding around deployment schematics. TODO 4, or 5?*/
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/** Maximum extra padding around deployment schematics. */
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public static final int maxLoadoutSchematicPad = 4;
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/** All schematic base64 starts with this string.*/
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public static final String schematicBaseStart ="bXNjaA";
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@ -3906,26 +3906,25 @@ public class UnitTypes{
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//endregion
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//region erekir - neoplasm
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if(false)
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latum = new NeoplasmUnitType("latum"){{
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health = 20000;
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armor = 12;
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hitSize = 48f;
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omniMovement = false;
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rotateSpeed = 1.7f;
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drownTimeMultiplier = 4f;
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drawCell = false;
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segments = 4;
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drawBody = false;
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hidden = true;
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crushDamage = 2f;
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aiController = HugAI::new;
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targetAir = false;
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latum = new NeoplasmUnitType("latum"){{
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health = 20000;
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armor = 12;
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hitSize = 48f;
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omniMovement = false;
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rotateSpeed = 1.7f;
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drownTimeMultiplier = 4f;
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drawCell = false;
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segments = 4;
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drawBody = false;
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hidden = true;
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crushDamage = 2f;
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aiController = HugAI::new;
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targetAir = false;
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segmentScl = 4f;
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segmentPhase = 5f;
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speed = 1f;
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}};
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segmentScl = 4f;
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segmentPhase = 5f;
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speed = 1f;
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}};
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//endregion
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//region erekir - core
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@ -470,8 +470,8 @@ public class ContentParser{
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}
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if(value.has("controller")){
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unit.aiController = supply(resolve(value.getString("controller"), FlyingAI.class));
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if(value.has("controller") || value.has("aiController")){
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unit.aiController = supply(resolve(value.getString("controller", value.getString("aiController", "")), FlyingAI.class));
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value.remove("controller");
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}
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