Phase synthesizer implementation
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.2 KiB |
After Width: | Height: | Size: 322 B |
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core/assets-raw/sprites/blocks/production/phase-synthesizer.png
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After Width: | Height: | Size: 2.3 KiB |
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core/assets-raw/sprites/blocks/turrets/sublimate.png
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After Width: | Height: | Size: 794 B |
@ -1131,7 +1131,7 @@ public class Blocks implements ContentList{
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(Liquids.hydrogen), new DrawBlock(), new DrawRegion("-top"), new DrawHeatInput(),
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new DrawParticlesIn(){{
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color = Color.valueOf("bfe9ff");
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color = Color.valueOf("d4f0ff");
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alpha = 0.6f;
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particleSize = 4f;
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particles = 10;
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@ -1159,31 +1159,31 @@ public class Blocks implements ContentList{
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size = 3;
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itemCapacity = 30;
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itemCapacity = 40;
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heatRequirement = 8f;
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craftTime = 60f * 5f;
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liquidCapacity = 80f * 5;
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craftTime = 60f * 2f;
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liquidCapacity = 10f * 4;
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ambientSound = Sounds.techloop;
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ambientSoundVolume = 0.07f;
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ambientSoundVolume = 0.03f;
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outputItem = new ItemStack(Items.phaseFabric, 1);
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCircles(){{
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color = Color.valueOf("ffc073").a(0.24f);
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strokeMax = 2.5f;
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radius = 10f;
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amount = 3;
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}}, new DrawLiquidRegion(Liquids.slag), new DrawBlock(), new DrawHeatInput(), new DrawHeatRegion(){{
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heatColor = Color.valueOf("ff6060ff");
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}}, new DrawHeatRegion("-vents"){{
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawSpikes(){{
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color = Color.valueOf("ffd59e");
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stroke = 1.5f;
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layers = 2;
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amount = 12;
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rotateSpeed = 0.5f;
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layerSpeed = -0.9f;
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}}, new DrawMultiWeave(), new DrawBlock(), new DrawHeatInput(), new DrawHeatRegion("-vents"){{
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heatColor.a = 1f;
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}});
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iconOverride = new String[]{"-bottom", ""};
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consumes.items(with(Items.thorium, 1, Items.sand, 4));
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consumes.liquid(Liquids.ozone, 4f / 60f);
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consumes.power(10f);
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consumes.items(with(Items.thorium, 2, Items.sand, 6));
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consumes.liquid(Liquids.ozone, 2f / 60f);
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consumes.power(8f);
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}};
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//TODO needs to be completely redone from the ground up
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@ -13,7 +13,7 @@ public class DrawCircles extends DrawBlock{
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public int amount = 5, sides = 15;
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public float strokeMin = 0.2f, strokeMax = 2f, timeScl = 160f;
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public float radius = 12f;
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public float radius = 12f, radiusOffset = 0f, x = 0f, y = 0f;
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public Interp strokeInterp = Interp.pow3In;
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public DrawCircles(Color color){
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@ -36,9 +36,9 @@ public class DrawCircles extends DrawBlock{
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float life = ((Time.time / timeScl + i/(float)amount) % 1f);
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Lines.stroke(build.warmup() * strokeInterp.apply(strokeMax, strokeMin, life));
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Lines.poly(build.x, build.y, sides, life * radius);
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Lines.poly(build.x + x, build.y + y, sides, radiusOffset + life * radius);
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}
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Draw.color();
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Draw.reset();
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}
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}
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39
core/src/mindustry/world/draw/DrawMultiWeave.java
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@ -0,0 +1,39 @@
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package mindustry.world.draw;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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/** Not standalone. */
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public class DrawMultiWeave extends DrawBlock{
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public TextureRegion weave, glow;
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public float rotateSpeed = 1f, rotateSpeed2 = -0.9f;
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public Color glowColor = new Color(1f, 0.4f, 0.4f, 0.8f);
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public float pulse = 0.3f, pulseScl = 10f;
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@Override
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public void drawBase(Building build){
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Draw.rect(weave, build.x, build.y, build.totalProgress() * rotateSpeed);
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Draw.rect(weave, build.x, build.y, build.totalProgress() * rotateSpeed * rotateSpeed2);
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Draw.blend(Blending.additive);
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Draw.color(glowColor, build.warmup() * (glowColor.a * (1f - pulse + Mathf.absin(pulseScl, pulse))));
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Draw.rect(glow, build.x, build.y, build.totalProgress() * rotateSpeed);
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Draw.rect(glow, build.x, build.y, build.totalProgress() * rotateSpeed * rotateSpeed2);
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Draw.blend();
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Draw.reset();
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}
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@Override
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public void load(Block block){
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weave = Core.atlas.find(block.name + "-weave");
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glow = Core.atlas.find(block.name + "-weave-glow");
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}
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}
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42
core/src/mindustry/world/draw/DrawSpikes.java
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@ -0,0 +1,42 @@
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package mindustry.world.draw;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.util.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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public class DrawSpikes extends DrawBlock{
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public Color color = Color.valueOf("7457ce");
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public int amount = 10, layers = 1;
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public float stroke = 2f, rotateSpeed = 0.8f;
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public float radius = 6f, length = 4f, x = 0f, y = 0f, layerSpeed = -1f;
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public DrawSpikes(Color color){
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this.color = color;
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}
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public DrawSpikes(){
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}
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@Override
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public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){}
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@Override
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public void drawBase(Building build){
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if(build.warmup() <= 0.001f) return;
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Draw.color(color, build.warmup() * color.a);
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Lines.stroke(stroke);
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float curSpeed = 1f;
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for(int i = 0; i < layers; i++){
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Lines.spikes(build.x + x, build.y + y, radius, length, amount, build.totalProgress() * rotateSpeed * curSpeed);
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curSpeed *= layerSpeed;
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}
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Draw.reset();
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}
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}
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