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Minor tweaks before release
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@ -351,7 +351,7 @@ zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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zone.saltFlats.name = Salt Flats
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zone.saltFlats.name = Salt Flats [scarlet][[WIP]
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settings.language = Language
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settings.reset = Reset to Defaults
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@ -266,7 +266,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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//repel player out of bounds
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final float warpDst = 230f;
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final float warpDst = 180f;
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if(x < 0) velocity.x += (-x/warpDst);
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if(y < 0) velocity.y += (-y/warpDst);
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@ -11,6 +11,8 @@ public class Pal{
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bulletYellow = Color.valueOf("ffeec9"),
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bulletYellowBack = Color.valueOf("f9c87a"),
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darkMetal = Color.valueOf("6e7080"),
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missileYellow = Color.valueOf("ffd2ae"),
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missileYellowBack = Color.valueOf("e58956"),
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@ -88,7 +88,7 @@ public class CoreBlock extends StorageBlock{
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Draw.rect(region, tile.drawx(), tile.drawy());
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if(entity.heat > 0){
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Draw.colorl(0.25f);
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Draw.color(Pal.darkMetal);
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Lines.stroke(2f * entity.heat);
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Lines.poly(tile.drawx(), tile.drawy(), 4, 8f * entity.heat);
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Draw.reset();
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