Minor tweaks before release

This commit is contained in:
Anuken 2019-06-19 18:04:31 -04:00
parent 441680861e
commit 3ad1949727
4 changed files with 5 additions and 3 deletions

View File

@ -351,7 +351,7 @@ zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
settings.language = Language
settings.reset = Reset to Defaults

View File

@ -266,7 +266,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
//repel player out of bounds
final float warpDst = 230f;
final float warpDst = 180f;
if(x < 0) velocity.x += (-x/warpDst);
if(y < 0) velocity.y += (-y/warpDst);

View File

@ -11,6 +11,8 @@ public class Pal{
bulletYellow = Color.valueOf("ffeec9"),
bulletYellowBack = Color.valueOf("f9c87a"),
darkMetal = Color.valueOf("6e7080"),
missileYellow = Color.valueOf("ffd2ae"),
missileYellowBack = Color.valueOf("e58956"),

View File

@ -88,7 +88,7 @@ public class CoreBlock extends StorageBlock{
Draw.rect(region, tile.drawx(), tile.drawy());
if(entity.heat > 0){
Draw.colorl(0.25f);
Draw.color(Pal.darkMetal);
Lines.stroke(2f * entity.heat);
Lines.poly(tile.drawx(), tile.drawy(), 4, 8f * entity.heat);
Draw.reset();