mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-10 15:57:37 +07:00
Initial continuous server implementation
This commit is contained in:
@ -66,8 +66,6 @@ public class Logic extends Module{
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}
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}
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Events.fire(PlayEvent.class);
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}
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@ -80,18 +80,8 @@ public class NetClient extends Module{
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player.isAdmin = false;
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Net.setClientLoaded(false);
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removed.clear();
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timeoutTime = 0f;
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connecting = true;
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quiet = false;
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lastSent = 0;
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lastSnapshotBase = null;
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currentSnapshot = null;
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currentSnapshotID = -1;
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lastSnapshotBaseID = -1;
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reset();
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ui.chatfrag.clearMessages();
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ui.loadfrag.hide();
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ui.loadfrag.show("$text.connecting.data");
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@ -102,8 +92,6 @@ public class NetClient extends Module{
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Net.disconnect();
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});
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Entities.clear();
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ConnectPacket c = new ConnectPacket();
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c.name = player.name;
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c.mobile = mobile;
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@ -161,6 +149,29 @@ public class NetClient extends Module{
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ui.loadfrag.hide();
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}
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@Remote(variants = Variant.both)
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public static void onInfoMessage(String message){
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threads.runGraphics(() -> ui.showInfo(message));
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}
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@Remote(variants = Variant.both)
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public static void onWorldDataBegin(){
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Entities.clear();
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ui.chatfrag.clearMessages();
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Net.setClientLoaded(false);
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threads.runGraphics(() -> {
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ui.loadfrag.show("$text.connecting.data");
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ui.loadfrag.setButton(() -> {
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ui.loadfrag.hide();
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netClient.connecting = false;
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netClient.quiet = true;
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Net.disconnect();
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});
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});
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}
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@Remote(variants = Variant.one)
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public static void onPositionSet(float x, float y){
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players[0].x = x;
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@ -285,7 +296,6 @@ public class NetClient extends Module{
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//go through each entity
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for(int j = 0; j < amount; j++){
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int position = netClient.byteStream.position(); //save position to check read/write correctness
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int id = input.readInt();
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byte typeID = input.readByte();
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@ -304,11 +314,6 @@ public class NetClient extends Module{
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//read the entity
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entity.read(input, timestamp);
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byte readLength = input.readByte();
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//if(netClient.byteStream.position() - position - 1 != readLength){
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// throw new RuntimeException("Error reading entity of type '" + group.getType() + "': Read length mismatch [write=" + readLength + ", read=" + (netClient.byteStream.position() - position - 1) + "]");
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//}
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if(add){
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entity.add();
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netClient.addRemovedEntity(entity.getID());
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@ -352,6 +357,22 @@ public class NetClient extends Module{
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Timers.runTask(40f, Platform.instance::updateRPC);
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}
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private void reset(){
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Net.setClientLoaded(false);
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removed.clear();
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timeoutTime = 0f;
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connecting = true;
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quiet = false;
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lastSent = 0;
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lastSnapshotBase = null;
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currentSnapshot = null;
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currentSnapshotID = -1;
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lastSnapshotBaseID = -1;
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Entities.clear();
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ui.chatfrag.clearMessages();
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}
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public void beginConnecting(){
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connecting = true;
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}
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@ -190,15 +190,7 @@ public class NetServer extends Module{
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trace.playerid = player.id;
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//TODO try DeflaterOutputStream
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ByteArrayOutputStream stream = new ByteArrayOutputStream();
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DeflaterOutputStream def = new DeflaterOutputStream(stream);
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NetworkIO.writeWorld(player, def);
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WorldStream data = new WorldStream();
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data.stream = new ByteArrayInputStream(stream.toByteArray());
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Net.sendStream(id, data);
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Log.info("Packed {0} uncompressed bytes of WORLD data.", stream.size());
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sendWorldData(player, id);
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Platform.instance.updateRPC();
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});
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@ -317,6 +309,17 @@ public class NetServer extends Module{
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}
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}
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public void sendWorldData(Player player, int clientID){
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ByteArrayOutputStream stream = new ByteArrayOutputStream();
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DeflaterOutputStream def = new DeflaterOutputStream(stream);
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NetworkIO.writeWorld(player, def);
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WorldStream data = new WorldStream();
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data.stream = new ByteArrayInputStream(stream.toByteArray());
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Net.sendStream(clientID, data);
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Log.info("Packed {0} compressed bytes of world data.", stream.size());
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}
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public static void onDisconnect(Player player){
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if(player.con.hasConnected){
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Call.sendMessage("[accent]" + player.name + "[accent] has disconnected.");
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@ -483,7 +486,6 @@ public class NetServer extends Module{
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int length = syncStream.position() - position; //length must always be less than 127 bytes
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if(length > 127)
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throw new RuntimeException("Write size for entity of type " + group.getType() + " must not exceed 127!");
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dataStream.writeByte(length);
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}
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}
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}
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@ -320,7 +320,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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if(target != null) behavior();
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if(!isWave){
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if(!isWave && !isFlying()){
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x = Mathf.clamp(x, 0, world.width() * tilesize);
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y = Mathf.clamp(y, 0, world.height() * tilesize);
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}
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@ -118,6 +118,8 @@ public class NetworkIO{
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i += consecutives;
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}
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stream.write(Team.all.length);
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//write team data
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for(Team team : Team.all){
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TeamData data = state.teams.get(team);
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@ -14,7 +14,7 @@ public class ItemImage extends Stack{
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public ItemImage(TextureRegion region, Supplier<CharSequence> text){
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Table t = new Table().left().bottom();
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t.label(text).color(Color.DARK_GRAY).padBottom(-22).get().setFontScale(Unit.dp.scl(0.5f));
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t.label(text).color(Color.DARK_GRAY).padBottom(-21).get().setFontScale(Unit.dp.scl(0.5f));
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t.row();
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t.label(text).get().setFontScale(Unit.dp.scl(0.5f));
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@ -25,7 +25,7 @@ public class ItemImage extends Stack{
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public ItemImage(ItemStack stack){
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Table t = new Table().left().bottom();
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t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-22).get().setFontScale(Unit.dp.scl(0.5f));
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t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-21).get().setFontScale(Unit.dp.scl(0.5f));
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t.row();
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t.add(stack.amount + "").get().setFontScale(Unit.dp.scl(0.5f));
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@ -1,7 +1,6 @@
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package io.anuke.mindustry.world.blocks.storage;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Rectangle;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.Vars;
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@ -38,12 +37,7 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.*;
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public class CoreBlock extends StorageBlock{
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private static Rectangle rect = new Rectangle();
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protected int timerSupply = timers++;
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protected float supplyRadius = 50f;
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protected float supplyInterval = 5f;
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protected float droneRespawnDuration = 60 * 6;
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protected UnitType droneType = UnitTypes.drone;
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@ -9,13 +9,16 @@ import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.EventType.GameOverEvent;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.net.*;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.net.Administration;
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import io.anuke.mindustry.net.Administration.PlayerInfo;
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import io.anuke.mindustry.net.EditLog;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Packets.KickReason;
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import io.anuke.mindustry.net.TraceInfo;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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import io.anuke.mindustry.ui.fragments.DebugFragment;
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@ -87,9 +90,9 @@ public class ServerControl extends Module{
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Events.on(GameOverEvent.class, () -> {
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info("Game over!");
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netServer.kickAll(KickReason.gameover);
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if(mode != ShuffleMode.off){
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Call.onInfoMessage("Game over!");
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if(world.getSector() == null){
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if(world.maps().all().size > 0){
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().all() :
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@ -103,9 +106,9 @@ public class ServerControl extends Module{
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info("Selected next map to be {0}.", map.name);
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logic.reset();
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world.loadMap(map);
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state.set(State.playing);
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Map fmap = map;
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play(() -> world.loadMap(fmap));
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}
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}else{
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if(gameOvers >= 2){
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@ -118,6 +121,7 @@ public class ServerControl extends Module{
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info("Re-trying sector map: {0} {1}", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
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}
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}else{
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netServer.kickAll(KickReason.gameover);
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state.set(State.menu);
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Net.closeServer();
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}
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@ -845,8 +849,26 @@ public class ServerControl extends Module{
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if(world.sectors().get(x, y) == null){
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world.sectors().createSector(x, y);
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}
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world.loadSector(world.sectors().get(x, y));
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world.sectors().get(x, y).completedMissions = 0;
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play(() -> world.loadSector(world.sectors().get(x, y)));
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}
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private void play(Runnable run){
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Array<Player> players = new Array<>();
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for(Player p : playerGroup.all()){
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players.add(p);
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p.setDead(true);
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}
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logic.reset();
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Call.onWorldDataBegin();
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run.run();
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logic.play();
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for(Player p : players){
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p.add();
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netServer.sendWorldData(p, p.con.id);
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}
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}
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private void host(){
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@ -864,6 +886,7 @@ public class ServerControl extends Module{
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if(state.is(State.playing) && world.getSector() != null){
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//all assigned missions are complete
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if(world.getSector().completedMissions >= world.getSector().missions.size){
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Log.info("Mission complete.");
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world.sectors().completeSector(world.getSector().x, world.getSector().y);
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world.sectors().save();
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gameOvers = 0;
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