Implemented automatic co-op sector change sync

This commit is contained in:
Anuken 2020-11-17 09:39:28 -05:00
parent 280e345faf
commit 3c36749990
10 changed files with 146 additions and 48 deletions

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@ -17,7 +17,9 @@ linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over
gameover.disconnect = Disconnect
gameover.pvp = The[accent] {0}[] team is victorious!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]New highscore!
copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].

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@ -9,6 +9,7 @@ import mindustry.type.*;
public class Planets implements ContentList{
public static Planet
sun,
//tantros,
serpulo;
@Override
@ -32,6 +33,17 @@ public class Planets implements ContentList{
);
}};
/*tantros = new Planet("tantros", sun, 2, 0.8f){{
generator = new TantrosPlanetGenerator();
meshLoader = () -> new HexMesh(this, 4);
atmosphereColor = Color.valueOf("3db899");
startSector = 10;
atmosphereRadIn = -0.01f;
atmosphereRadOut = 0.3f;
accessible = false;
visible = false;
}};*/
serpulo = new Planet("serpulo", sun, 3, 1){{
generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6);

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@ -22,6 +22,7 @@ import mindustry.input.*;
import mindustry.io.*;
import mindustry.io.SaveIO.*;
import mindustry.maps.Map;
import mindustry.net.*;
import mindustry.type.*;
import mindustry.ui.dialogs.*;
import mindustry.world.*;
@ -162,7 +163,7 @@ public class Control implements ApplicationListener, Loadable{
Events.on(GameOverEvent.class, e -> {
if(state.isCampaign() && !net.client() && !headless){
//delete the save, it is gone.
//save gameover sate immediately
if(saves.getCurrent() != null && !state.rules.tutorial){
saves.getCurrent().save();
}
@ -279,6 +280,10 @@ public class Control implements ApplicationListener, Loadable{
}
public void playSector(@Nullable Sector origin, Sector sector){
playSector(origin, sector, new WorldReloader());
}
void playSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){
ui.loadAnd(() -> {
if(saves.getCurrent() != null && state.isGame()){
control.saves.getCurrent().save();
@ -291,7 +296,7 @@ public class Control implements ApplicationListener, Loadable{
if(slot != null && !clearSectors){
try{
net.reset();
reloader.begin();
slot.load();
slot.setAutosave(true);
state.rules.sector = sector;
@ -305,7 +310,7 @@ public class Control implements ApplicationListener, Loadable{
sector.save = null;
slot.delete();
//play again
playSector(origin, sector);
playSector(origin, sector, reloader);
return;
}
@ -331,6 +336,7 @@ public class Control implements ApplicationListener, Loadable{
}
state.set(State.playing);
reloader.end();
}catch(SaveException e){
Log.err(e);
@ -341,8 +347,7 @@ public class Control implements ApplicationListener, Loadable{
}
ui.planet.hide();
}else{
net.reset();
logic.reset();
reloader.begin();
world.loadSector(sector);
state.rules.sector = sector;
//assign origin when launching
@ -352,6 +357,7 @@ public class Control implements ApplicationListener, Loadable{
control.saves.saveSector(sector);
Events.fire(new SectorLaunchEvent(sector));
Events.fire(Trigger.newGame);
reloader.end();
}
});
}

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@ -167,7 +167,7 @@ public class PlanetRenderer implements Disposable{
Vec3 center = planet.parent.position;
float radius = planet.orbitRadius;
int points = (int)(radius * 50);
int points = (int)(radius * 10);
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
batch.flush(Gl.lineLoop);
}

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@ -0,0 +1,21 @@
package mindustry.maps.planet;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import mindustry.maps.generators.*;
public class TantrosPlanetGenerator extends PlanetGenerator{
Color c1 = Color.valueOf("5057a6"), c2 = Color.valueOf("272766"), out = new Color();
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
float depth = (float)noise.octaveNoise3D(2, 0.56, 1.7f, position.x, position.y, position.z) / 1.7f;
return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(0.6f);
}
}

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@ -0,0 +1,59 @@
package mindustry.net;
import arc.struct.*;
import arc.struct.Seq.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
/** Handles player state for sending to every connected player*/
public class WorldReloader{
Seq<Player> players = new Seq<>();
boolean wasServer = false;
boolean began = false;
/** Begins reloading the world. Sends world begin packets to each user and stores player state.
* If the current client is not a server, this resets state and disconnects. */
public void begin(){
//don't begin twice
if(began) return;
if(wasServer = net.server()){
players.clear();
for(Player p : Groups.player){
if(p.isLocal()) continue;
players.add(p);
p.clearUnit();
}
logic.reset();
Call.worldDataBegin();
}else{
net.reset();
logic.reset();
}
began = true;
}
/** Ends reloading the world. Sends world data to each player.
* If the current client was not a server, does nothing.*/
public void end(){
if(wasServer){
for(Player p : players){
if(p.con == null) continue;
boolean wasAdmin = p.admin;
p.reset();
p.admin = wasAdmin;
if(state.rules.pvp){
p.team(netServer.assignTeam(p, new SeqIterable<>(players)));
}
netServer.sendWorldData(p);
}
}
}
}

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@ -53,6 +53,8 @@ public class Planet extends UnlockableContent{
public int startSector = 0;
/** Whether the bloom render effect is enabled. */
public boolean bloom = false;
/** Whether this planet is displayed. */
public boolean visible = true;
/** For suns, this is the color that shines on other planets. Does nothing for children. */
public Color lightColor = Color.white.cpy();
/** Atmosphere tint for landable planets. */
@ -266,7 +268,7 @@ public class Planet extends UnlockableContent{
}
public boolean visible(){
return true;
return visible;
}
public void draw(Mat3D projection, Mat3D transform){

View File

@ -1,6 +1,7 @@
package mindustry.ui.dialogs;
import arc.*;
import mindustry.core.GameState.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.type.*;
@ -15,6 +16,8 @@ public class GameOverDialog extends BaseDialog{
super("@gameover");
setFillParent(true);
shown(this::rebuild);
Events.on(ResetEvent.class, e -> hide());
}
public void show(Team winner){
@ -49,47 +52,51 @@ public class GameOverDialog extends BaseDialog{
cont.pane(t -> {
t.margin(13f);
t.left().defaults().left();
t.add(Core.bundle.format("stat.wave", state.stats.wavesLasted));
t.row();
t.add(Core.bundle.format("stat.enemiesDestroyed", state.stats.enemyUnitsDestroyed));
t.row();
t.add(Core.bundle.format("stat.built", state.stats.buildingsBuilt));
t.row();
t.add(Core.bundle.format("stat.destroyed", state.stats.buildingsDestroyed));
t.row();
t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed));
t.row();
t.add(Core.bundle.format("stat.wave", state.stats.wavesLasted)).row();
t.add(Core.bundle.format("stat.enemiesDestroyed", state.stats.enemyUnitsDestroyed)).row();
t.add(Core.bundle.format("stat.built", state.stats.buildingsBuilt)).row();
t.add(Core.bundle.format("stat.destroyed", state.stats.buildingsDestroyed)).row();
t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed)).row();
if(control.saves.getCurrent() != null){
t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime()));
t.row();
t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime())).row();
}
if(state.isCampaign() && !state.stats.itemsDelivered.isEmpty()){
t.add("@stat.delivered");
t.row();
t.add("@stat.delivered").row();
for(Item item : content.items()){
if(state.stats.itemsDelivered.get(item, 0) > 0){
t.table(items -> {
items.add(" [lightgray]" + state.stats.itemsDelivered.get(item, 0));
items.image(item.icon(Cicon.small)).size(8 * 3).pad(4);
}).left();
t.row();
}).left().row();
}
}
}
if(state.isCampaign() && net.client()){
t.add("@gameover.waiting").padTop(20f).row();
}
}).pad(12);
if(state.isCampaign()){
buttons.button("@continue", () -> {
hide();
logic.reset();
ui.planet.show();
}).size(130f, 60f);
if(net.client()){
buttons.button("@gameover.disconnect", () -> {
logic.reset();
net.reset();
hide();
state.set(State.menu);
}).size(170f, 60f);
}else{
buttons.button("@continue", () -> {
hide();
ui.planet.show();
}).size(170f, 60f);
}
}else{
buttons.button("@menu", () -> {
hide();
logic.reset();
}).size(130f, 60f);
}).size(140f, 60f);
}
}
}

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@ -0,0 +1,3 @@
- Fixed file chooser crash [Android]
- Fixed time stopping after sector capture
- Moved Ruinous Shores map to more approppriate location

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@ -3,7 +3,6 @@ package mindustry.server;
import arc.*;
import arc.files.*;
import arc.struct.*;
import arc.struct.Seq.*;
import arc.util.*;
import arc.util.Timer;
import arc.util.CommandHandler.*;
@ -22,6 +21,7 @@ import mindustry.maps.Maps.*;
import mindustry.mod.Mods.*;
import mindustry.net.Administration.*;
import mindustry.net.Packets.*;
import mindustry.net.*;
import mindustry.type.*;
import java.io.*;
@ -964,30 +964,16 @@ public class ServerControl implements ApplicationListener{
private void play(boolean wait, Runnable run){
inExtraRound = true;
Runnable r = () -> {
Seq<Player> players = new Seq<>();
for(Player p : Groups.player){
players.add(p);
p.clearUnit();
}
var reloader = new WorldReloader();
logic.reset();
reloader.begin();
Call.worldDataBegin();
run.run();
state.rules = state.map.applyRules(lastMode);
logic.play();
for(Player p : players){
if(p.con == null) continue;
boolean wasAdmin = p.admin;
p.reset();
p.admin = wasAdmin;
if(state.rules.pvp){
p.team(netServer.assignTeam(p, new SeqIterable<>(players)));
}
netServer.sendWorldData(p);
}
reloader.end();
inExtraRound = false;
};