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https://github.com/Anuken/Mindustry.git
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Merge remote-tracking branch 'origin/master'
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commit
3d456672b5
@ -562,31 +562,37 @@ public class UI implements ApplicationListener, Loadable{
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/** Shows a menu that fires a callback when an option is selected. If nothing is selected, -1 is returned. */
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public void showMenu(String title, String message, String[][] options, Intc callback){
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new Dialog(title){{
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cont.row();
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cont.image().width(400f).pad(2).colspan(2).height(4f).color(Pal.accent);
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cont.row();
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cont.add(message).width(400f).wrap().get().setAlignment(Align.center);
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cont.row();
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setFillParent(true);
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removeChild(titleTable);
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cont.add(titleTable).width(400f);
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int option = 0;
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for(var optionsRow : options){
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Table buttonRow = buttons.row().table().get().row();
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int fullWidth = 400 - (optionsRow.length - 1) * 8; // adjust to count padding as well
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int width = fullWidth / optionsRow.length;
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int lastWidth = fullWidth - width * (optionsRow.length - 1); // take the rest of space for uneven table
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cont.row();
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cont.image().width(400f).pad(2).colspan(2).height(4f).color(Pal.accent).bottom();
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cont.row();
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cont.pane(table -> {
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table.add(message).width(400f).wrap().get().setAlignment(Align.center);
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table.row();
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for(int i = 0; i < optionsRow.length; i++){
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if(optionsRow[i] == null) continue;
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int option = 0;
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for(var optionsRow : options){
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Table buttonRow = table.row().table().get().row();
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int fullWidth = 400 - (optionsRow.length - 1) * 8; // adjust to count padding as well
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int width = fullWidth / optionsRow.length;
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int lastWidth = fullWidth - width * (optionsRow.length - 1); // take the rest of space for uneven table
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String optionName = optionsRow[i];
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int finalOption = option;
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buttonRow.button(optionName, () -> {
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callback.get(finalOption);
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hide();
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}).size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
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option++;
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for(int i = 0; i < optionsRow.length; i++){
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if(optionsRow[i] == null) continue;
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String optionName = optionsRow[i];
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int finalOption = option;
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buttonRow.button(optionName, () -> {
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callback.get(finalOption);
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hide();
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}).size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
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option++;
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}
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}
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}
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}).growX();
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closeOnBack(() -> callback.get(-1));
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}}.show();
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}
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@ -147,6 +147,11 @@ public class AIController implements UnitController{
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//let uncontrollable weapons do their own thing
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if(!weapon.controllable || weapon.noAttack) continue;
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if(!weapon.aiControllable){
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mount.rotate = false;
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continue;
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}
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float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
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mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
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@ -53,6 +53,8 @@ public class Weapon implements Cloneable{
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public boolean alwaysContinuous;
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/** whether this weapon can be aimed manually by players */
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public boolean controllable = true;
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/** whether this weapon can be automatically aimed by the unit */
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public boolean aiControllable = true;
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/** whether this weapon is always shooting, regardless of targets ore cone */
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public boolean alwaysShooting = false;
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/** whether to automatically target relevant units in update(); only works when controllable = false. */
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