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Removed unnecessary events from global script
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@ -124,14 +124,14 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
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const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
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const BuildinghangeEvent = Packages.mindustry.game.EventType.BuildinghangeEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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const TapConfigEvent = Packages.mindustry.game.EventType.TapConfigEvent
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const TapEvent = Packages.mindustry.game.EventType.TapEvent
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const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
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const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
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const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
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const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
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const ZoneConfigureCompleteEvent = Packages.mindustry.game.EventType.ZoneConfigureCompleteEvent
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const ZoneRequireCompleteEvent = Packages.mindustry.game.EventType.ZoneRequireCompleteEvent
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const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
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const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
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const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
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const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
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const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
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@ -166,13 +166,13 @@ public class EventType{
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}
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}
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/** Called when the player sets a specific block. */
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public static class TapConfigEvent{
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/** Called when the configures sets a specific block. */
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public static class ConfigEvent{
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public final Building tile;
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public final Player player;
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public final Object value;
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public TapConfigEvent(Building tile, Player player, Object value){
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public ConfigEvent(Building tile, Player player, Object value){
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this.tile = tile;
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this.player = player;
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this.value = value;
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@ -212,7 +212,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(net.server() && (!Units.canInteract(player, tile) ||
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!netServer.admins.allowAction(player, ActionType.configure, tile.tile(), action -> action.config = value))) throw new ValidateException(player, "Player cannot configure a tile.");
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tile.configured(player, value);
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Core.app.post(() -> Events.fire(new TapConfigEvent(tile, player, value)));
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Core.app.post(() -> Events.fire(new ConfigEvent(tile, player, value)));
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}
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@Remote(targets = Loc.both, called = Loc.both, forward = true)
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