Indonesian bundle loading hack

This commit is contained in:
Anuken 2022-07-08 17:07:49 -04:00
parent 0c09c10741
commit 3da0486320
4 changed files with 41 additions and 3 deletions

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@ -573,3 +573,4 @@
63111=scathe-missile|unit-scathe-missile-ui
63110=ravage|block-ravage-ui
63109=underflow-duct|block-underflow-duct-ui
63108=divine|block-divine-ui

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@ -136,7 +136,7 @@ public class Blocks{
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
//turrets - erekir
breach, diffuse, sublimate, titan, disperse, afflict, lustre, scathe, ravage,
breach, diffuse, sublimate, titan, disperse, afflict, lustre, scathe, ravage, divine,
//units
groundFactory, airFactory, navalFactory,
@ -4693,7 +4693,7 @@ public class Blocks{
reload = 100f;
recoil = 2f;
range = 300;
shootCone = 7f;
shootCone = 10f;
scaledHealth = 350;
rotateSpeed = 1.5f;
@ -4701,7 +4701,44 @@ public class Blocks{
limitRange();
}};
//TODO 1 more turret
divine = new PowerTurret("divine"){{
requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250, Items.phaseFabric, 300));
shootType = new BasicBulletType(7.5f, 85){{
width = 12f;
hitSize = 7f;
height = 20f;
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
pierceCap = 2;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.berylShot;
frontColor = Color.white;
trailWidth = 2.1f;
trailLength = 10;
hitEffect = despawnEffect = Fx.hitBulletColor;
buildingDamageMultiplier = 0.3f;
}};
heatRequirement = 30f;
consumePower(5f);
size = 5;
drawer = new DrawTurret("reinforced-");
outlineColor = Pal.darkOutline;
envEnabled |= Env.space;
reload = 200f;
recoil = 2f;
range = 350;
shootCone = 100f;
scaledHealth = 370;
rotateSpeed = 2f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange(5f);
}};
//endregion
//region units