Implemented fast dijkstra-map pathfinding

This commit is contained in:
Anuken 2018-05-01 21:34:30 -04:00
parent 036f233946
commit 3dd07d2f4a
21 changed files with 211 additions and 96 deletions

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@ -7,7 +7,7 @@ import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.EnumSet;

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@ -28,7 +28,7 @@ public class Heuristics {
if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
if(node.occluded) cost += tilesize*occludedMultiplier;
//if(node.occluded) cost += tilesize*occludedMultiplier;
return cost;
}
@ -55,7 +55,7 @@ public class Heuristics {
if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
if(node.occluded) cost += tilesize*occludedMultiplier;
//if(node.occluded) cost += tilesize*occludedMultiplier;
if(other.getLinked() != null) other = other.getLinked();
if(node.getLinked() != null) node = node.getLinked();

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@ -13,8 +13,6 @@ import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
/**An IndexedAStarPathfinder that uses an OptimizedGraph, and therefore has less allocations.*/
public class OptimizedPathFinder {
IntMap<NodeRecord> records = new IntMap<>();
@ -303,8 +301,8 @@ public class OptimizedPathFinder {
}
protected float estimate(Tile tile, Tile other){
return Math.abs(tile.worldx() - other.worldx()) + Math.abs(tile.worldy() - other.worldy()) +
(tile.occluded ? tilesize : 0) + (other.occluded ? tilesize : 0);
return Math.abs(tile.worldx() - other.worldx()) + Math.abs(tile.worldy() - other.worldy()) +0;
// (tile.occluded ? tilesize : 0) + (other.occluded ? tilesize : 0);
}
protected int relDirection(Tile from, Tile current){

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@ -1,57 +1,146 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.PathSmoother;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.Queue;
import com.badlogic.gdx.utils.async.AsyncExecutor;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public class Pathfinder {
private OptimizedPathFinder find;
private static final float SQRT2 = Mathf.sqrt(2f);
private static final float unitBlockCost = 4f;
private static boolean avoid = false;
private AsyncExecutor executor = new AsyncExecutor(8);
private PathSmoother<Tile, Vector2> smoother = new PathSmoother<>(new Raycaster());
//private HierarchicalPathFinder<Tile> hfinder = new HierarchicalPathFinder<>();
private float[][][] weights;
private IntArray blocked = new IntArray();
public Pathfinder(){
Events.on(WorldLoadEvent.class, this::clear);
}
public void findPath(Tile start, Tile end, SmoothGraphPath path,
OptimizedPathFinder finder, Listenable completed){
executor.submit(() -> {
finder.searchNodePath(start, end, path);
smoother.smoothPath(path);
completed.listen();
return path;
});
public void update(){
if(avoid) {
for (TeamData data : state.teams.getTeams()) {
for (int i = 0; i < blocked.size; i++) {
int c = blocked.get(i);
weights[data.team.ordinal()][c % world.width()][c / world.width()] -= unitBlockCost;
}
}
blocked.clear();
Units.getAllUnits(unit -> {
if (unit.isFlying()) return;
int cx = world.toTile(unit.x), cy = world.toTile(unit.y);
for (TeamData data : state.teams.getTeams()) {
if (weights[data.team.ordinal()][cx][cy] < Float.MAX_VALUE)
weights[data.team.ordinal()][cx][cy] += unitBlockCost;
}
blocked.add(cx + cy * world.width());
});
}
}
public void test(Tile start, Tile end){
SmoothGraphPath p2 = new SmoothGraphPath();
public Tile getTargetTile(Team team, Tile tile){
float[][] values = weights[team.ordinal()];
Timers.markNs();
find.searchNodePath(start, end, p2);
new PathSmoother<Tile, Vector2>(new Raycaster()).smoothPath(p2);
if(values == null) return tile;
Log.info("UNOP elapsed: {0}", Timers.elapsedNs());
float value = values[tile.x][tile.y];
for(Tile tile : p2){
Effects.effect(Fx.place, tile.worldx(), tile.worldy());
Tile target = null;
float tl = 0f;
for(GridPoint2 point : Geometry.d8) {
int dx = tile.x + point.x, dy = tile.y + point.y;
if(!Mathf.inBounds(dx, dy, world.width(), world.height())) continue;
if(values[dx][dy] < value && (target == null || values[dx][dy] < tl)){
target = world.tile(dx, dy);
tl = values[dx][dy];
}
}
if(target == null || tl == Float.MAX_VALUE) return tile;
return target;
}
public void step(){
//find.runStep(start, end);
public float getDebugValue(int x, int y){
return weights[Team.blue.ordinal()][x][y];
}
private boolean passable(Tile tile){
return (tile.getWallID() == 0 && !(tile.floor().liquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0))) || tile.breakable();
}
private void clear(){
find = new OptimizedPathFinder();
Timers.markNs();
weights = new float[Team.values().length][0][0];
blocked.clear();
for(TeamData data : state.teams.getTeams()){
float[][] values = new float[world.width()][world.height()];
weights[data.team.ordinal()] = values;
Queue<Tile> frontier = new Queue<>();
frontier.ensureCapacity(world.width() * world.height() / 2);
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
float min = Float.MAX_VALUE;
if (tile.block().flags != null && state.teams.areEnemies(tile.getTeam(), data.team)) {
for (BlockFlag flag : tile.block().flags) {
min = Math.min(flag.cost, min);
}
frontier.addFirst(tile);
}
values[x][y] = min;
}
}
while (frontier.size > 0) {
Tile tile = frontier.removeLast();
float cost = values[tile.x][tile.y];
if (cost < Float.MAX_VALUE) {
for (GridPoint2 point : Geometry.d4) {
int dx = tile.x + point.x, dy = tile.y + point.y;
Tile other = world.tile(dx, dy);
if (other != null && values[dx][dy] > cost + 1 && passable(other)) {
frontier.addFirst(world.tile(dx, dy));
values[dx][dy] = cost + other.cost;
}
}
}
}
}
Log.info("Elapsed calculation time: {0}", Timers.elapsedNs());
}
}

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@ -117,6 +117,8 @@ public class Logic extends Module {
runWave();
}
world.pathfinder().update();
if(!Entities.defaultGroup().isEmpty()) throw new RuntimeException("Do not add anything to the default group!");
Entities.update(bulletGroup);

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@ -241,6 +241,7 @@ public class Renderer extends RendererModule{
if(pixelate)
Graphics.flushSurface();
//drawDebug();
drawPlayerNames();
batch.end();
@ -306,6 +307,29 @@ public class Renderer extends RendererModule{
}
}
void drawDebug(){
int rangex = 50, rangey = 50;
Draw.tscl(0.125f);
for(int x = -rangex; x <= rangex; x++) {
for (int y = -rangey; y <= rangey; y++) {
int worldx = Mathf.scl(camera.position.x, tilesize) + x;
int worldy = Mathf.scl(camera.position.y, tilesize) + y;
if(world.tile(worldx, worldy) == null) continue;
float value = world.pathfinder().getDebugValue(worldx, worldy);
if(value == Float.MAX_VALUE){
Draw.text("R", worldx*tilesize, worldy*tilesize);
}else{
Draw.text(value + "", worldx*tilesize, worldy*tilesize);
}
}
}
Draw.tscl(0.5f);
}
void drawPlayerNames(){
GlyphLayout layout = Pools.obtain(GlyphLayout.class);

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@ -166,5 +166,21 @@ public class Units {
});
}
/**Iterates over all units.*/
public static void getAllUnits(Consumer<Unit> cons){
for(Team team : Team.values()){
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
for(Unit unit : group.all()){
cons.accept(unit);
}
}
//now check all enemy players
for(Unit unit : playerGroup.all()){
cons.accept(unit);
}
}
}

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@ -1,14 +1,12 @@
package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.ai.OptimizedPathFinder;
import io.anuke.mindustry.ai.SmoothGraphPath;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.entities.Entity;
@ -30,10 +28,6 @@ public class BaseUnit extends Unit{
public StateMachine state = new StateMachine();
public Entity target;
protected OptimizedPathFinder finder;
protected SmoothGraphPath path;
protected int node = -2;
public BaseUnit(UnitType type, Team team){
this.type = type;
this.team = team;
@ -143,11 +137,6 @@ public class BaseUnit extends Unit{
hitboxTile.setSize(type.hitsizeTile);
state.set(this, type.getStartState());
if(!isFlying()){
finder = new OptimizedPathFinder();
path = new SmoothGraphPath();
}
heal();
}

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@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;

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@ -3,6 +3,7 @@ package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.game.TeamInfo.TeamData;
@ -18,9 +19,6 @@ import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public abstract class GroundUnitType extends UnitType{
private static final int nodeStateNone = -2;
private static final int nodeStateCalculating = -1;
//only use for drawing!
protected Translator tr1 = new Translator();
//only use for updating!
@ -33,6 +31,7 @@ public abstract class GroundUnitType extends UnitType{
maxVelocity = 1.1f;
speed = 0.1f;
drag = 0.4f;
range = 40f;
}
@Override
@ -106,32 +105,20 @@ public abstract class GroundUnitType extends UnitType{
@Override
public void behavior(BaseUnit unit) {
//TODO actually pathfind
if(unit.node == nodeStateNone){
world.pathfinder().findPath(world.tileWorld(unit.x, unit.y), world.tileWorld(unit.target.x, unit.target.y), unit.path, unit.finder, () -> {
unit.node = 0;
});
unit.node = nodeStateCalculating;
if(unit.target instanceof TileEntity && unit.distanceTo(unit.target) < range) {
if(unit.timer.get(timerReload, reload)){
//shoot(unit, BulletType.shot, tr2.angle(), 4f);
}
}else{
Tile targetTile = world.pathfinder().getTargetTile(unit.team, world.tileWorld(unit.x, unit.y));
tr2.trns(unit.baseRotation, speed);
unit.baseRotation = Mathf.slerpDelta(unit.baseRotation, unit.angleTo(targetTile), 0.05f);
unit.walkTime += Timers.delta();
unit.velocity.add(tr2);
}
if(!(unit.node >= 0 && unit.node < unit.path.nodes.size)) return;
Tile nodeTarget = unit.path.get(unit.node);
tr2.set(nodeTarget.worldx(), nodeTarget.worldy()).sub(unit.x, unit.y);
if(tr2.len() < jumpDistance){
unit.node ++;
}
tr2.limit(speed);
unit.walkTime += Timers.delta();
unit.velocity.add(tr2);
if(unit.timer.get(timerReload, reload)){
//shoot(unit, BulletType.shot, tr2.angle(), 4f);
}
}
}

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@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnitType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;

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@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnitType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;

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@ -199,10 +199,6 @@ public class DesktopInput extends InputHandler{
shooting = true;
}
if(Inputs.keyTap(Input.P)){
world.pathfinder().test(world.tileWorld(player.x, player.y), world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y));
}
if(!ui.hasMouse()) {
if (showCursor)
Cursors.setHand();

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@ -20,7 +20,6 @@ import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;

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@ -0,0 +1,14 @@
package io.anuke.mindustry.world;
public enum BlockFlag {
resupplyPoint(0),
producer(Float.MAX_VALUE),
repair(Float.MAX_VALUE);
public final float cost;
BlockFlag(float cost){
if(cost < 0) throw new RuntimeException("Block flag costs cannot be < 0!");
this.cost = cost;
}
}

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@ -6,6 +6,7 @@ import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
import io.anuke.mindustry.world.blocks.types.modules.PowerModule;
@ -29,8 +30,8 @@ public class Tile implements Position{
* This is relative to the block it is linked to; negate coords to find the link.*/
public byte link = 0;
public short x, y;
/**Whether this tile has any solid blocks near it.*/
public boolean occluded = false;
/**Tile traversal cost*/
public float cost = 1f;
public TileEntity entity;
public float pathDistance = -1;
@ -118,8 +119,8 @@ public class Tile implements Position{
return block().getPlaceOffset().y + worldy();
}
public Block floor(){
return Block.getByID(getFloorID());
public Floor floor(){
return (Floor)Block.getByID(getFloorID());
}
public Block block(){
@ -288,16 +289,21 @@ public class Tile implements Position{
}
public void updateOcclusion(){
occluded = false;
cost = 0.5f;
boolean occluded = false;
outer:
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
Tile tile = world.tile(x + dx, y + dy);
if(tile != null && tile.solid()){
occluded = true;
break;
break outer;
}
}
}
if(occluded){
cost += 0.5f;
}
}
public void changed(){

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@ -5,7 +5,7 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.EnumSet;

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@ -5,7 +5,7 @@ import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.EnumSet;

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@ -8,7 +8,7 @@ import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;

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@ -9,7 +9,7 @@ import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.flags.BlockFlag;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;

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@ -1,5 +0,0 @@
package io.anuke.mindustry.world.flags;
public enum BlockFlag {
resupplyPoint, producer, repair
}