Do not allow cross-planet launch pads

This commit is contained in:
Anuken 2022-05-09 12:21:21 -04:00
parent f2e5efaea7
commit 41413d65b7
3 changed files with 3 additions and 2 deletions

View File

@ -163,7 +163,7 @@ public class Universe{
//export to another sector
if(sector.info.destination != null){
Sector to = sector.info.destination;
if(to.hasBase()){
if(to.hasBase() && to.planet == planet){
ItemSeq items = new ItemSeq();
//calculated exported items to this sector
sector.info.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * sector.getProductionScale())));

View File

@ -621,6 +621,7 @@ public class Block extends UnlockableContent implements Senseable{
public boolean canReplace(Block other){
if(other.alwaysReplace) return true;
if(other.privileged) return false;
return other.replaceable && (other != this || (rotate && quickRotate)) && this.group != BlockGroup.none && other.group == this.group &&
(size == other.size || (size >= other.size && ((subclass != null && subclass == other.subclass) || group.anyReplace)));
}

View File

@ -168,7 +168,7 @@ public class LaunchPad extends Block{
table.button(Icon.upOpen, Styles.cleari, () -> {
ui.planet.showSelect(state.rules.sector, other -> {
if(state.isCampaign()){
if(state.isCampaign() && other.planet == state.rules.sector.planet){
state.rules.sector.info.destination = other;
}
});