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Don't stop mining while commanding units (#7844)
This addresses https://github.com/Anuken/Mindustry-Suggestions/issues/4077.
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@ -493,7 +493,7 @@ public class DesktopInput extends InputHandler{
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schematicY += shiftY;
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}
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if(Core.input.keyTap(Binding.deselect) && !isPlacing()){
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if(Core.input.keyTap(Binding.deselect) && !isPlacing() && !commandMode){
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player.unit().mineTile = null;
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}
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