Regen projector 'done'

This commit is contained in:
Anuken 2021-12-22 16:43:22 -05:00
parent d0c30147d8
commit 438661e239
16 changed files with 165 additions and 84 deletions

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@ -236,6 +236,29 @@ public class BlockIndexer{
return size > 0;
}
/** Does not work with null teams. */
public boolean eachBlock(Team team, Rect rect, Boolf<Building> pred, Cons<Building> cons){
breturnArray.clear();
var buildings = team.data().buildings;
if(buildings == null) return false;
buildings.intersect(rect, b -> {
if(pred.get(b)){
breturnArray.add(b);
}
});
int size = breturnArray.size;
var items = breturnArray.items;
for(int i = 0; i < size; i++){
cons.get(items[i]);
items[i] = null;
}
breturnArray.size = 0;
return size > 0;
}
/** Get all enemy blocks with a flag. */
public Seq<Building> getEnemy(Team team, BlockFlag type){
breturnArray.clear();

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@ -1527,7 +1527,7 @@ public class Blocks{
}};
buildTower = new BuildTurret("build-tower"){{
requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 40));
requirements(Category.effect, with(Items.silicon, 80, Items.carbide, 30, Items.oxide, 40, Items.thorium, 30));
outlineColor = Pal.darkOutline;
consumes.power(3f);
range = 150f;
@ -1538,21 +1538,25 @@ public class Blocks{
//TODO green looks bad switch to orange
//TODO orange also looks bad hhhh
regenProjector = new RegenProjector("regen-projector"){{
requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 40));
requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 30));
size = 3;
consumes.power(1f);
rangeWidth = 6;
rangeLength = 22;
range = 28;
consumes.liquid(Liquids.hydrogen, 1f / 60f);
healPercent = 4f / 60f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.hydrogen, 9f / 4f), new DrawSideRegion(true), new DrawGlowRegion(){{
//color = Color.valueOf("1eff21");
}}, new DrawGlowRegion(true){{
suffix = "-side-glow";
alpha = 1f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.hydrogen, 9f / 4f), new DrawBlock(), new DrawGlowRegion(){{
color = Color.orange;//Color.valueOf("1eff21");
}}, new DrawPulseShape(false){{
//radiusScl = 0.95f;
layer = Layer.effect;
}}, new DrawShape(){{
layer = Layer.effect;
radius = 3.5f;
useWarmupRadius = true;
timeScl = 2f;
}});
}};

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@ -69,10 +69,12 @@ public class ErekirTechTree{
});
//TODO more tiers of build tower or "support" structures like overdrive projectors
//TODO method of repairing blocks of damage
node(buildTower, () -> {
node(regenProjector, () -> {
//TODO more tiers of build tower or "support" structures like overdrive projectors
node(buildTower, () -> {
});
});
});
});

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@ -42,6 +42,8 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
public int unitAmount = 1;
/** If not -1, the unit will only spawn in spawnpoints with these packed coordinates. */
public int spawn = -1;
/** Fraction of health that unit is spawned with. */
public float healthFraction = 1f;
/** Seq of payloads that this unit will spawn with. */
public @Nullable Seq<UnitType> payloads;
/** Status effect applied to the spawned unit. Null to disable. */
@ -91,6 +93,7 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
}
unit.shield = getShield(wave);
unit.health = unit.maxHealth * healthFraction;
//load up spawn payloads
if(payloads != null && unit instanceof Payloadc pay){
@ -118,6 +121,7 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
if(unitAmount != 1) json.writeValue("amount", unitAmount);
if(effect != null) json.writeValue("effect", effect.name);
if(spawn != -1) json.writeValue("spawn", spawn);
if(healthFraction != 1f) json.writeValue("healthFraction", healthFraction);
if(payloads != null && payloads.size > 0){
json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class));
}
@ -138,6 +142,7 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
shieldScaling = data.getFloat("shieldScaling", 0);
unitAmount = data.getInt("amount", 1);
spawn = data.getInt("spawn", -1);
healthFraction = data.getFloat("healthFraction", 1f);
if(data.has("payloads")){
payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s));
}

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@ -255,12 +255,13 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
state.rules.waves = true;
state.rules.showSpawns = true;
state.rules.waveTimer = true;
state.rules.waveSpacing = 60f * 60f * 15f;
state.rules.waveSpacing = 60f * 60f * 7.5f;
state.rules.spawns = Seq.with(new SpawnGroup(){{
type = UnitTypes.vanquish;
spacing = 1;
shieldScaling = 60;
unitScaling = 2f;
healthFraction = 0.2f;
}});
}
}

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@ -22,7 +22,7 @@ public class Liquid extends UnlockableContent{
protected static final Rand rand = new Rand();
/** TODO If true, this fluid is treated as a gas (and does not create puddles) */
/** If true, this fluid is treated as a gas (and does not create puddles) */
public boolean gas = false;
/** Color used in pipes and on the ground. */
public Color color;

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@ -3,7 +3,6 @@ package mindustry.world.blocks.defense;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
@ -23,27 +22,19 @@ public class RegenProjector extends Block{
private static final IntFloatMap mendMap = new IntFloatMap();
private static long lastUpdateFrame = -1;
//cached points per-block for drawing convenience
protected @Nullable Vec2[] drawPoints;
public int rangeLength = 14, rangeWidth = 5;
public int range = 14;
//per frame
public float healPercent = 12f / 60f;
public DrawBlock drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawSideRegion(true));
public float effectChance = 0.011f;
public float effectChance = 0.013f;
public Effect effect = Fx.regenParticle;
public float beamSpacing = 60f * 7f, beamWidening = 5f, beamLenScl = 1.2f, beamStroke = 2f;
public Interp beamInterp = Interp.pow2Out;
public int beams = 6;
public RegenProjector(String name){
super(name);
solid = true;
update = true;
rotate = true;
group = BlockGroup.projectors;
hasPower = true;
hasItems = true;
@ -56,28 +47,7 @@ public class RegenProjector extends Block{
public void drawPlace(int x, int y, int rotation, boolean valid){
super.drawPlace(x, y, rotation, valid);
drawBounds(x * tilesize + offset, y * tilesize + offset, rotation);
}
public void drawBounds(float x, float y, int rotation){
if(drawPoints == null){
drawPoints = new Vec2[]{
new Vec2(1f, -rangeWidth),
new Vec2(1f + rangeLength, -rangeWidth),
new Vec2(1f + rangeLength, rangeWidth),
new Vec2(1f + 0f, rangeWidth),
};
for(var v : drawPoints){
v.scl(tilesize);
}
}
for(int i = 0; i < 4; i++){
Tmp.v1.set(drawPoints[i]).rotate(rotation * 90).add(x, y);
Tmp.v2.set(drawPoints[(i + 1) % 4]).rotate(rotation * 90).add(x, y);
Drawf.dashLine(Pal.accent, Tmp.v1.x, Tmp.v1.y, Tmp.v2.x, Tmp.v2.y);
}
Drawf.dashSquare(Pal.accent, x, y, range * tilesize);
}
@Override
@ -105,25 +75,12 @@ public class RegenProjector extends Block{
public Seq<Building> targets = new Seq<>();
public int lastChange = -2;
public float warmup, totalTime;
public boolean didRegen = false;
public void updateTargets(){
targets.clear();
taken.clear();
float rot = rotation * 90;
for(int cy = -rangeWidth; cy <= rangeWidth; cy++){
for(int cx = 1; cx <= rangeLength + 1; cx++){
//TODO handle offset
float wx = x/tilesize + Angles.trnsx(rot, cx, cy), wy = y/tilesize + Angles.trnsy(rot, cx, cy);
Building build = world.build((int)wx, (int)wy);
if(build != null && build.team == team && taken.add(build.id)){
targets.add(build);
}
}
}
indexer.eachBlock(team, Tmp.r1.setCentered(x, y, range * tilesize), b -> true, targets::add);
}
@Override
@ -133,14 +90,18 @@ public class RegenProjector extends Block{
updateTargets();
}
warmup = Mathf.approachDelta(warmup, consValid() ? 1f : 0f, 1f / 70f);
//TODO should warmup depend on didRegen?
warmup = Mathf.approachDelta(warmup, consValid() && didRegen ? 1f : 0f, 1f / 70f);
totalTime += warmup * Time.delta;
didRegen = false;
if(consValid()){
//use Math.max to prevent stacking
for(Building build : targets){
if(!build.damaged()) continue;
didRegen = true;
int pos = build.pos();
//TODO periodic effect
float value = mendMap.get(pos);
@ -165,10 +126,19 @@ public class RegenProjector extends Block{
}
}
@Override
public boolean productionValid(){
return didRegen;
}
@Override
public void drawSelect(){
super.drawSelect();
drawBounds(x, y, rotation);
Drawf.dashSquare(Pal.accent, x, y, range * tilesize);
for(var target : targets){
Drawf.selected(target, Pal.accent);
}
}
@Override
@ -184,26 +154,6 @@ public class RegenProjector extends Block{
@Override
public void draw(){
drawer.drawBase(this);
for(int i = 0; i < beams; i++){
float life = beamInterp.apply((totalTime / beamSpacing + i / (float)beams) % 1f);
float len = life * rangeLength*beamLenScl * tilesize + size * tilesize/2f;
float width = Math.min(life * rangeWidth * 2f * tilesize * beamWidening, rangeWidth * 2f * tilesize);
float stroke = (0.5f + beamStroke * life) * warmup;
Draw.z(Layer.effect);
Lines.stroke(stroke, Pal.accent);
Draw.alpha(1f - Mathf.curve(life, 0.5f));
Lines.lineAngleCenter(
x + Angles.trnsx(rotdeg(), len),
y + Angles.trnsy(rotdeg(), len),
rotdeg() + 90f,
width
);
Draw.reset();
}
}
@Override

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@ -32,6 +32,11 @@ public class DrawGlowRegion extends DrawBlock{
this.rotate = rotate;
}
public DrawGlowRegion(String suffix){
this.suffix = suffix;
}
@Override
public void drawBase(Building build){
if(build.warmup() <= 0.001f) return;

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@ -0,0 +1,11 @@
package mindustry.world.draw;
import arc.util.*;
import mindustry.entities.units.*;
import mindustry.world.*;
public abstract class DrawPartial extends DrawBlock{
@Override
public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){}
}

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@ -0,0 +1,55 @@
package mindustry.world.draw;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import static mindustry.Vars.*;
public class DrawPulseShape extends DrawPartial{
public Color color = Pal.accent.cpy();
public float stroke = 2f, timeScl = 100f, minStroke = 0.2f;
public float radiusScl = 1f;
public float layer = -1f;
public boolean square = true;
public DrawPulseShape(boolean square){
this.square = square;
}
public DrawPulseShape(){
}
@Override
public void drawBase(Building build){
float pz = Draw.z();
if(layer > 0) Draw.z(layer);
float f = 1f - (Time.time / timeScl) % 1f;
float rad = build.block.size * tilesize / 2f * radiusScl;
Draw.color(color);
Lines.stroke((stroke * f + minStroke) * build.warmup());
if(square){
Lines.square(build.x, build.y, Math.min(1f + (1f - f) * rad, rad));
}else{
float r = Math.max(0f, Mathf.clamp(2f - f * 2f) * rad - f - 0.2f), w = Mathf.clamp(0.5f - f) * rad * 2f;
Lines.beginLine();
for(int i = 0; i < 4; i++){
Lines.linePoint(build.x + Geometry.d4(i).x * r + Geometry.d4(i).y * w, build.y + Geometry.d4(i).y * r - Geometry.d4(i).x * w);
if(f < 0.5f) Lines.linePoint(build.x + Geometry.d4(i).x * r - Geometry.d4(i).y * w, build.y + Geometry.d4(i).y * r + Geometry.d4(i).x * w);
}
Lines.endLine(true);
}
Draw.reset();
Draw.z(pz);
}
}

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@ -0,0 +1,25 @@
package mindustry.world.draw;
import arc.graphics.*;
import arc.graphics.g2d.*;
import mindustry.gen.*;
import mindustry.graphics.*;
public class DrawShape extends DrawPartial{
public Color color = Pal.accent.cpy();
public int sides = 4;
public float radius = 2f, timeScl = 1f, layer = -1f, x, y;
public boolean useWarmupRadius = false;
@Override
public void drawBase(Building build){
float pz = Draw.z();
if(layer > 0) Draw.z(layer);
Draw.color(color);
Fill.poly(build.x + x, build.y + y, sides, useWarmupRadius ? radius * build.warmup() : radius, build.totalProgress() * timeScl);
Draw.reset();
Draw.z(pz);
}
}