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Minimap fixes
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@ -195,7 +195,7 @@ editor.description = Description:
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editor.waves = Vagues:
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waves.title = Vagues
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waves.remove = Remove
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waves.never = <jamais>
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waves.never = jamais
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waves.every = tous les
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waves.waves = vague(s)
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waves.perspawn = par apparition
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@ -1510,8 +1510,8 @@ public class Blocks implements ContentList{
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powerUsed = 0.5f;
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consumes.powerBuffered(1200f);
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range = 190f;
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reload = 170f;
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firingMoveFract = 0.2f;
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reload = 50f;
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firingMoveFract = 0.5f;
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shootDuration = 220f;
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health = 200 * size * size;
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@ -533,7 +533,7 @@ public class Bullets implements ContentList{
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}
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};
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meltdownLaser = new BulletType(0.001f, 50){
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meltdownLaser = new BulletType(0.001f, 70){
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Color tmpColor = new Color();
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Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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@ -9,13 +9,12 @@ import io.anuke.arc.graphics.Pixmaps;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.Fill;
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import io.anuke.arc.graphics.g2d.ScissorStack;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.util.Disposable;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.io.MapIO;
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@ -49,7 +48,11 @@ public class MinimapRenderer implements Disposable{
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public void zoomBy(float amount){
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zoom += amount;
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zoom = Mathf.clamp(zoom, 1f, Math.min(world.width(), world.height()) / baseSize / 2f);
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setZoom(zoom);
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}
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public void setZoom(float amount){
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zoom = Mathf.clamp(amount, 1f, Math.min(world.width(), world.height()) / baseSize / 2f);
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}
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public float getZoom(){
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@ -75,21 +78,15 @@ public class MinimapRenderer implements Disposable{
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dx = Mathf.clamp(dx, sz, world.width() - sz);
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dy = Mathf.clamp(dy, sz, world.height() - sz);
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if(!ScissorStack.pushScissors(scissor.set(x, y, w, h))){
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return;
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}
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rect.set((dx - sz) * tilesize, (dy - sz) * tilesize, sz * 2 * tilesize, sz * 2 * tilesize);
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for(Unit unit : units){
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float rx = (unit.x - rect.x) / rect.width * w, ry = (unit.y - rect.y) / rect.width * h;
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Draw.color(unit.getTeam().color);
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Fill.crect(x + rx, y + ry, w / (sz * 2), h / (sz * 2));
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Fill.rect(x + rx, y + ry, baseSize/2f, baseSize/2f);
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}
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Draw.color();
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ScissorStack.popScissors();
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}
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public TextureRegion getRegion(){
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@ -48,24 +48,11 @@ public class Minimap extends Container<Element>{
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margin(margin);
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addListener(new InputListener(){
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@Override
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public boolean scrolled(InputEvent event, float x, float y, float amountx, float amounty){
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renderer.minimap.zoomBy(amounty);
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return true;
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}
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
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return true;
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}
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@Override
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public void touchDragged(InputEvent event, float x, float y, int pointer){
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if(mobile){
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renderer.minimap.zoomBy(Core.input.deltaY(pointer) / 12f / Unit.dp.scl(1f));
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}
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}
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});
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addListener(new ClickListener(){
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@ -91,6 +78,11 @@ public class Minimap extends Container<Element>{
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invalidateTapSquare();
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}
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super.touchDragged(event, x, y, pointer);
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//if(mobile){
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float max = Math.min(world.width(), world.height()) / 16f / 2f;
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renderer.minimap.setZoom(1f + y / height * (max - 1f));
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//}
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}
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@Override
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