From 46dfa064d0b59075b76bdca467dc62e3a51cb26a Mon Sep 17 00:00:00 2001 From: Anuken Date: Sun, 20 Jan 2019 13:50:56 -0500 Subject: [PATCH] Removed recipe definitions --- .../io/anuke/mindustry/content/Recipes.java | 175 ------------------ 1 file changed, 175 deletions(-) delete mode 100644 core/src/io/anuke/mindustry/content/Recipes.java diff --git a/core/src/io/anuke/mindustry/content/Recipes.java b/core/src/io/anuke/mindustry/content/Recipes.java deleted file mode 100644 index e4872ab320..0000000000 --- a/core/src/io/anuke/mindustry/content/Recipes.java +++ /dev/null @@ -1,175 +0,0 @@ -package io.anuke.mindustry.content; - -import io.anuke.mindustry.game.ContentList; - -public class Recipes implements ContentList{ - - @Override - public void load(){ - /* - //DEBUG - new Recipe(distribution, Blocks.itemSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true); - new Recipe(distribution, Blocks.itemVoid).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true); - new Recipe(liquid, Blocks.liquidSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true); - new Recipe(power, Blocks.powerVoid).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true); - new Recipe(power, Blocks.powerSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true); - - //DEFENSE - - //walls - new Recipe(defense, Blocks.copperWall, new ItemStack(Items.copper, 12)); - new Recipe(defense, Blocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4)); - - new Recipe(defense, Blocks.titaniumWall, new ItemStack(Items.titanium, 12)); - new Recipe(defense, Blocks.titaniumWallLarge, new ItemStack(Items.titanium, 12 * 4)); - - new Recipe(defense, Blocks.door, new ItemStack(Items.titanium, 12), new ItemStack(Items.silicon, 8)); - new Recipe(defense, Blocks.doorLarge, new ItemStack(Items.titanium, 12 * 4), new ItemStack(Items.silicon, 8 * 4)); - - new Recipe(defense, Blocks.thoriumWall, new ItemStack(Items.thorium, 12)); - new Recipe(defense, Blocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4)); - - new Recipe(defense, Blocks.phaseWall, new ItemStack(Items.phasefabric, 12)); - new Recipe(defense, Blocks.phaseWallLarge, new ItemStack(Items.phasefabric, 12 * 4)); - - new Recipe(defense, Blocks.surgeWall, new ItemStack(Items.surgealloy, 12)); - new Recipe(defense, Blocks.surgeWallLarge, new ItemStack(Items.surgealloy, 12 * 4)); - - new Recipe(effect, Blocks.container, new ItemStack(Items.titanium, 200)); - new Recipe(effect, Blocks.vault, new ItemStack(Items.titanium, 500), new ItemStack(Items.thorium, 250)); - new Recipe(effect, Blocks.launchPad, new ItemStack(Items.copper, 500)); - new Recipe(effect, Blocks.core, new ItemStack(Items.titanium, 2000)).setHidden(true).setAlwaysUnlocked(true); - - //projectors - new Recipe(effect, Blocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 180)); - new Recipe(effect, Blocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250)); - new Recipe(effect, Blocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250)); - - new Recipe(effect, Blocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25)); - - //TURRETS - new Recipe(turret, Blocks.duo, new ItemStack(Items.copper, 60)).setAlwaysUnlocked(true); - new Recipe(turret, Blocks.arc, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 60)); - new Recipe(turret, Blocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.graphite, 35)); - new Recipe(turret, Blocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90)); - new Recipe(turret, Blocks.wave, new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150)); - new Recipe(turret, Blocks.salvo, new ItemStack(Items.copper, 210), new ItemStack(Items.graphite, 190), new ItemStack(Items.thorium, 130)); - new Recipe(turret, Blocks.swarmer, new ItemStack(Items.graphite, 70), new ItemStack(Items.titanium, 70), new ItemStack(Items.plastanium, 90), new ItemStack(Items.silicon, 60)); - new Recipe(turret, Blocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.graphite, 220), new ItemStack(Items.thorium, 120)); - new Recipe(turret, Blocks.cyclone, new ItemStack(Items.copper, 400), new ItemStack(Items.surgealloy, 200), new ItemStack(Items.plastanium, 150)); - new Recipe(turret, Blocks.fuse, new ItemStack(Items.copper, 450), new ItemStack(Items.graphite, 450), new ItemStack(Items.surgealloy, 250)); - new Recipe(turret, Blocks.spectre, new ItemStack(Items.copper, 700), new ItemStack(Items.graphite, 600), new ItemStack(Items.surgealloy, 500), new ItemStack(Items.plastanium, 350), new ItemStack(Items.thorium, 500)); - new Recipe(turret, Blocks.meltdown, new ItemStack(Items.copper, 500), new ItemStack(Items.lead, 700), new ItemStack(Items.graphite, 600), new ItemStack(Items.surgealloy, 650), new ItemStack(Items.silicon, 650)); - - //DISTRIBUTION - new Recipe(distribution, Blocks.conveyor, new ItemStack(Items.copper, 1)).setAlwaysUnlocked(true); - new Recipe(distribution, Blocks.titaniumConveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1)); - new Recipe(distribution, Blocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.graphite, 20)); - - //starter transport - new Recipe(distribution, Blocks.junction, new ItemStack(Items.copper, 2)); - new Recipe(distribution, Blocks.router, new ItemStack(Items.copper, 6)); - - //more advanced transport - new Recipe(distribution, Blocks.distributor, new ItemStack(Items.titanium, 8), new ItemStack(Items.copper, 8)); - new Recipe(distribution, Blocks.sorter, new ItemStack(Items.titanium, 4), new ItemStack(Items.copper, 4)); - new Recipe(distribution, Blocks.overflowGate, new ItemStack(Items.titanium, 4), new ItemStack(Items.copper, 8)); - new Recipe(distribution, Blocks.itemBridge, new ItemStack(Items.titanium, 8), new ItemStack(Items.copper, 8)); - new Recipe(distribution, Blocks.unloader, new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 60)); - new Recipe(distribution, Blocks.massDriver, new ItemStack(Items.titanium, 250), new ItemStack(Items.silicon, 150), new ItemStack(Items.lead, 250), new ItemStack(Items.thorium, 100)); - - //CRAFTING - - //smelting - new Recipe(crafting, Blocks.siliconSmelter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50)); - - //advanced fabrication - new Recipe(crafting, Blocks.plastaniumCompressor, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 230), new ItemStack(Items.graphite, 120), new ItemStack(Items.titanium, 160)); - new Recipe(crafting, Blocks.phaseWeaver, new ItemStack(Items.silicon, 260), new ItemStack(Items.lead, 240), new ItemStack(Items.thorium, 150)); - new Recipe(crafting, Blocks.surgeSmelter, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 140)); - - //misc - new Recipe(crafting, Blocks.pulverizer, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50)); - new Recipe(crafting, Blocks.pyratiteMixer, new ItemStack(Items.copper, 100), new ItemStack(Items.lead, 50)); - new Recipe(crafting, Blocks.blastMixer, new ItemStack(Items.lead, 60), new ItemStack(Items.titanium, 40)); - new Recipe(crafting, Blocks.cryofluidMixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.thorium, 90)); - - new Recipe(crafting, Blocks.melter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.graphite, 90)); - new Recipe(crafting, Blocks.incinerator, new ItemStack(Items.graphite, 10), new ItemStack(Items.lead, 30)); - - //processing - new Recipe(crafting, Blocks.biomatterCompressor, new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 60)); - new Recipe(crafting, Blocks.separator, new ItemStack(Items.copper, 60), new ItemStack(Items.titanium, 50)); - - //POWER - new Recipe(power, Blocks.powerNode, new ItemStack(Items.copper, 2), new ItemStack(Items.lead, 6)); - new Recipe(power, Blocks.powerNodeLarge, new ItemStack(Items.titanium, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6)); - new Recipe(power, Blocks.battery, new ItemStack(Items.copper, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4)); - new Recipe(power, Blocks.batteryLarge, new ItemStack(Items.titanium, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30)); - - //generators - combustion - new Recipe(power, Blocks.combustionGenerator, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 30)); - new Recipe(power, Blocks.turbineGenerator, new ItemStack(Items.copper, 70), new ItemStack(Items.graphite, 50), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 60)); - new Recipe(power, Blocks.thermalGenerator, new ItemStack(Items.copper, 80), new ItemStack(Items.graphite, 70), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 70), new ItemStack(Items.thorium, 70)); - - //generators - solar - new Recipe(power, Blocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30)); - new Recipe(power, Blocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasefabric, 30)); - - //generators - nuclear - new Recipe(power, Blocks.thoriumReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.graphite, 300), new ItemStack(Items.thorium, 300)); - new Recipe(power, Blocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasefabric, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100)); - - //DRILLS, PRODUCERS - new Recipe(production, Blocks.mechanicalDrill, new ItemStack(Items.copper, 20)).setAlwaysUnlocked(true); - new Recipe(production, Blocks.pneumaticDrill, new ItemStack(Items.copper, 60), new ItemStack(Items.graphite, 50)); - new Recipe(production, Blocks.laserDrill, new ItemStack(Items.copper, 70), new ItemStack(Items.graphite, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50)); - new Recipe(production, Blocks.blastDrill, new ItemStack(Items.copper, 130), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60)); - - new Recipe(production, Blocks.waterExtractor, new ItemStack(Items.copper, 50), new ItemStack(Items.graphite, 50), new ItemStack(Items.lead, 40)); - new Recipe(production, Blocks.cultivator, new ItemStack(Items.copper, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20)); - new Recipe(production, Blocks.oilExtractor, new ItemStack(Items.copper, 300), new ItemStack(Items.graphite, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150)); - - //UNITS - - //upgrades - new Recipe(upgrade, Blocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly); - new Recipe(upgrade, Blocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200)); - new Recipe(upgrade, Blocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasefabric, 200)); - new Recipe(upgrade, Blocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200)); - - new Recipe(upgrade, Blocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.graphite, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly); - new Recipe(upgrade, Blocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.titanium, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)); - new Recipe(upgrade, Blocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.titanium, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)); - new Recipe(upgrade, Blocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.graphite, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)); - - //unit factories - new Recipe(units, Blocks.spiritFactory, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130)); - new Recipe(units, Blocks.phantomFactory, new ItemStack(Items.titanium, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210)); - - new Recipe(units, Blocks.daggerFactory, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 70)); - new Recipe(units, Blocks.titanFactory, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90)); - new Recipe(units, Blocks.fortressFactory, new ItemStack(Items.thorium, 200), new ItemStack(Items.lead, 220), new ItemStack(Items.silicon, 150), new ItemStack(Items.surgealloy, 100), new ItemStack(Items.phasefabric, 50)); - - new Recipe(units, Blocks.wraithFactory, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90)); - new Recipe(units, Blocks.ghoulFactory, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)); - new Recipe(units, Blocks.revenantFactory, new ItemStack(Items.plastanium, 300), new ItemStack(Items.titanium, 400), new ItemStack(Items.lead, 300), new ItemStack(Items.silicon, 400), new ItemStack(Items.surgealloy, 100)); - - new Recipe(units, Blocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.copper, 30), new ItemStack(Items.silicon, 30)); - - //LIQUIDS - new Recipe(liquid, Blocks.conduit, new ItemStack(Items.lead, 1)); - new Recipe(liquid, Blocks.pulseConduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1)); - new Recipe(liquid, Blocks.phaseConduit, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20)); - - new Recipe(liquid, Blocks.liquidRouter, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4)); - new Recipe(liquid, Blocks.liquidTank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50)); - new Recipe(liquid, Blocks.liquidJunction, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4)); - new Recipe(liquid, Blocks.bridgeConduit, new ItemStack(Items.titanium, 8), new ItemStack(Items.lead, 8)); - - new Recipe(liquid, Blocks.mechanicalPump, new ItemStack(Items.copper, 30), new ItemStack(Items.lead, 20)); - new Recipe(liquid, Blocks.rotaryPump, new ItemStack(Items.copper, 140), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 40), new ItemStack(Items.titanium, 70)); - new Recipe(liquid, Blocks.thermalPump, new ItemStack(Items.copper, 160), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80), new ItemStack(Items.thorium, 70)); - */ - } -}