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https://github.com/Anuken/Mindustry.git
synced 2025-01-25 10:25:42 +07:00
Added accurate planet generation
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f044f30829
commit
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BIN
core/assets/planets/colors.png
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core/assets/planets/colors.png
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After Width: | Height: | Size: 10 KiB |
@ -90,10 +90,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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assets.load(mods);
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assets.load(schematics);
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assets.loadRun("contentinit", ContentLoader.class, () -> {
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content.init();
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content.load();
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});
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assets.loadRun("contentinit", ContentLoader.class, () -> content.init(), () -> content.load());
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}
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@Override
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@ -3,12 +3,11 @@ package mindustry.graphics;
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import arc.graphics.*;
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import arc.graphics.VertexAttributes.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.graphics.PlanetGrid.*;
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import mindustry.maps.planet.*;
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public class PlanetMesh{
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private float[] floats = new float[3 + 3 + 1];
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@ -16,19 +15,12 @@ public class PlanetMesh{
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private Mesh mesh;
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private PlanetGrid grid;
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private float color;
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private boolean lines;
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private float radius;
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private boolean lines = false;
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private float radius = 1f, intensity = 0.2f;
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private Simplex sim = new Simplex();
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private RidgedPerlin rid = new RidgedPerlin(2, 2);
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private Color[] colors = {Color.royal, Color.royal, Color.royal, Color.tan, Color.valueOf("3f9a50"), Color.valueOf("3f9a50"), Color.gray, Color.white, Color.white};
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private Vec3 normal = new Vec3();
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private PlanetGenerator gen = new PlanetGenerator();
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public PlanetMesh(int divisions, float radius, boolean lines, Color color){
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this.radius = radius;
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this.lines = lines;
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this.color = color.toFloatBits();
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public PlanetMesh(int divisions){
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this.grid = PlanetGrid.newGrid(divisions);
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int vertices = grid.tiles.length * 12 * (3 + 3 + 1);
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@ -77,7 +69,7 @@ public class PlanetMesh{
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}
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for(Corner corner : c){
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corner.v.setLength(radius + elevation(corner.bv));
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corner.v.setLength(radius + elevation(corner.bv)*intensity);
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}
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for(Corner corner : c){
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@ -115,20 +107,15 @@ public class PlanetMesh{
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}
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private Vec3 normal(Vec3 v1, Vec3 v2, Vec3 v3){
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return normal.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
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return Tmp.v32.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
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}
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private float elevation(Vec3 v){
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if(lines) return 0;
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Color c = color(v);
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if(c == Color.royal) return 0.19f;
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return ((float)sim.octaveNoise3D(8, 0.7, 1 / 2.0, v.x, v.y, v.z)) / 3f + (rid.getValue(v.x, v.y, v.z, 1f) + 1f) / 12f;
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return gen.getHeight(v);
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}
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private Color color(Vec3 v){
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float f = ((float)sim.octaveNoise3D(6, 0.6, 1 / 2.0, v.x, v.y, v.z)) * 0.5f + 0.5f * ((rid.getValue(v.x, v.y, v.z, 1f) + 1f) / 2f);
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return colors[Mathf.clamp((int)(f * colors.length), 0, colors.length - 1)];
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return gen.getColor(v, elevation(v));
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}
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private void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){
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37
core/src/mindustry/maps/planet/PlanetGenerator.java
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37
core/src/mindustry/maps/planet/PlanetGenerator.java
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@ -0,0 +1,37 @@
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package mindustry.maps.planet;
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import arc.graphics.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import arc.util.noise.*;
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public class PlanetGenerator{
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Pixmap pix = new Pixmap("planets/colors.png");
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Simplex noise = new Simplex();
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int waterLevel = 5;
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float water = waterLevel / (float)(pix.getHeight());
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float scl = 5f;
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public float getHeight(Vec3 position){
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position = Tmp.v33.set(position).scl(scl);
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float height = Mathf.pow((float)noise.octaveNoise3D(7, 0.48f, 1f/3f, position.x, position.y, position.z), 2.4f);
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if(height <= water){
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return water;
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}
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return height;
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}
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public Color getColor(Vec3 position, float height){
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position = Tmp.v33.set(position).scl(scl);
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float rad = scl;
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float temp = Mathf.clamp(Math.abs(position.y * 2f) / (rad));
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float tnoise = (float)noise.octaveNoise3D(7, 0.48f, 1f/3f, position.x, position.y + 999f, position.z);
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temp = Mathf.lerp(temp, tnoise, 0.5f);
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height *= 1.2f;
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height = Mathf.clamp(height);
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return Tmp.c1.set(pix.getPixel((int)(temp * (pix.getWidth()-1)), (int)((1f-height) * (pix.getHeight()-1))));
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}
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}
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@ -2,23 +2,25 @@ package mindustry.type;
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import arc.scene.ui.layout.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.graphics.*;
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public class Planet extends UnlockableContent{
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/** Mesh used for rendering. */
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public @NonNull PlanetMesh mesh;
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/** Mesh used for rendering. Created on load(). */
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public PlanetMesh mesh;
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/** Grid used for the sectors on the planet. */
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public @NonNull PlanetGrid grid;
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public Planet(String name, PlanetMesh mesh){
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public Planet(String name){
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super(name);
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this.mesh = mesh;
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}
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//mods
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Planet(String name){
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super(name);
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@Override
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public void load(){
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Time.mark();
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mesh = new PlanetMesh(6);
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Log.info("Time to generate planet mesh: {0}", Time.elapsed());
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}
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/** Planets cannot be viewed in the database dialog. */
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@ -123,7 +123,7 @@ public class DeployDialog extends FloatingDialog{
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setFilter(TextureFilter.Linear);
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}}){{
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float[] time = {0};
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setColor(Color.fromGray(0.3f));
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setColor(Color.gray(0.3f));
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setScale(1.5f);
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update(() -> {
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setOrigin(Align.center);
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@ -141,7 +141,7 @@ public class DeployDialog extends FloatingDialog{
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Stack sub = new Stack();
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if(slot.getZone() != null){
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sub.add(new Table(f -> f.margin(4f).add(new Image()).color(Color.fromGray(0.1f)).grow()));
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sub.add(new Table(f -> f.margin(4f).add(new Image()).color(Color.gray(0.1f)).grow()));
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sub.add(new Table(f -> f.margin(4f).add(new Image(slot.getZone().preview).setScaling(Scaling.fit)).update(img -> {
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TextureRegionDrawable draw = (TextureRegionDrawable)img.getDrawable();
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@ -255,7 +255,7 @@ public class DeployDialog extends FloatingDialog{
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}
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stack.setSize(Tmp.v1.x, Tmp.v1.y);
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stack.add(new Table(t -> t.margin(4f).add(new Image(node.zone.preview).setScaling(Scaling.stretch)).color(node.zone.unlocked() ? Color.darkGray : Color.fromGray(0.2f)).grow()));
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stack.add(new Table(t -> t.margin(4f).add(new Image(node.zone.preview).setScaling(Scaling.stretch)).color(node.zone.unlocked() ? Color.darkGray : Color.gray(0.2f)).grow()));
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stack.update(() -> stack.setPosition(node.x + panX + width / 2f, node.y + panY + height / 2f, Align.center));
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Button button = new Button(Styles.squaret);
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