Added accurate planet generation

This commit is contained in:
Anuken 2020-01-18 13:24:14 -05:00
parent f044f30829
commit 47695f1f8c
6 changed files with 59 additions and 36 deletions

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Width:  |  Height:  |  Size: 10 KiB

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@ -90,10 +90,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
assets.load(mods);
assets.load(schematics);
assets.loadRun("contentinit", ContentLoader.class, () -> {
content.init();
content.load();
});
assets.loadRun("contentinit", ContentLoader.class, () -> content.init(), () -> content.load());
}
@Override

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@ -3,12 +3,11 @@ package mindustry.graphics;
import arc.graphics.*;
import arc.graphics.VertexAttributes.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.graphics.PlanetGrid.*;
import mindustry.maps.planet.*;
public class PlanetMesh{
private float[] floats = new float[3 + 3 + 1];
@ -16,19 +15,12 @@ public class PlanetMesh{
private Mesh mesh;
private PlanetGrid grid;
private float color;
private boolean lines;
private float radius;
private boolean lines = false;
private float radius = 1f, intensity = 0.2f;
private Simplex sim = new Simplex();
private RidgedPerlin rid = new RidgedPerlin(2, 2);
private Color[] colors = {Color.royal, Color.royal, Color.royal, Color.tan, Color.valueOf("3f9a50"), Color.valueOf("3f9a50"), Color.gray, Color.white, Color.white};
private Vec3 normal = new Vec3();
private PlanetGenerator gen = new PlanetGenerator();
public PlanetMesh(int divisions, float radius, boolean lines, Color color){
this.radius = radius;
this.lines = lines;
this.color = color.toFloatBits();
public PlanetMesh(int divisions){
this.grid = PlanetGrid.newGrid(divisions);
int vertices = grid.tiles.length * 12 * (3 + 3 + 1);
@ -77,7 +69,7 @@ public class PlanetMesh{
}
for(Corner corner : c){
corner.v.setLength(radius + elevation(corner.bv));
corner.v.setLength(radius + elevation(corner.bv)*intensity);
}
for(Corner corner : c){
@ -115,20 +107,15 @@ public class PlanetMesh{
}
private Vec3 normal(Vec3 v1, Vec3 v2, Vec3 v3){
return normal.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
return Tmp.v32.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
}
private float elevation(Vec3 v){
if(lines) return 0;
Color c = color(v);
if(c == Color.royal) return 0.19f;
return ((float)sim.octaveNoise3D(8, 0.7, 1 / 2.0, v.x, v.y, v.z)) / 3f + (rid.getValue(v.x, v.y, v.z, 1f) + 1f) / 12f;
return gen.getHeight(v);
}
private Color color(Vec3 v){
float f = ((float)sim.octaveNoise3D(6, 0.6, 1 / 2.0, v.x, v.y, v.z)) * 0.5f + 0.5f * ((rid.getValue(v.x, v.y, v.z, 1f) + 1f) / 2f);
return colors[Mathf.clamp((int)(f * colors.length), 0, colors.length - 1)];
return gen.getColor(v, elevation(v));
}
private void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){

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@ -0,0 +1,37 @@
package mindustry.maps.planet;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.noise.*;
public class PlanetGenerator{
Pixmap pix = new Pixmap("planets/colors.png");
Simplex noise = new Simplex();
int waterLevel = 5;
float water = waterLevel / (float)(pix.getHeight());
float scl = 5f;
public float getHeight(Vec3 position){
position = Tmp.v33.set(position).scl(scl);
float height = Mathf.pow((float)noise.octaveNoise3D(7, 0.48f, 1f/3f, position.x, position.y, position.z), 2.4f);
if(height <= water){
return water;
}
return height;
}
public Color getColor(Vec3 position, float height){
position = Tmp.v33.set(position).scl(scl);
float rad = scl;
float temp = Mathf.clamp(Math.abs(position.y * 2f) / (rad));
float tnoise = (float)noise.octaveNoise3D(7, 0.48f, 1f/3f, position.x, position.y + 999f, position.z);
temp = Mathf.lerp(temp, tnoise, 0.5f);
height *= 1.2f;
height = Mathf.clamp(height);
return Tmp.c1.set(pix.getPixel((int)(temp * (pix.getWidth()-1)), (int)((1f-height) * (pix.getHeight()-1))));
}
}

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@ -2,23 +2,25 @@ package mindustry.type;
import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.graphics.*;
public class Planet extends UnlockableContent{
/** Mesh used for rendering. */
public @NonNull PlanetMesh mesh;
/** Mesh used for rendering. Created on load(). */
public PlanetMesh mesh;
/** Grid used for the sectors on the planet. */
public @NonNull PlanetGrid grid;
public Planet(String name, PlanetMesh mesh){
public Planet(String name){
super(name);
this.mesh = mesh;
}
//mods
Planet(String name){
super(name);
@Override
public void load(){
Time.mark();
mesh = new PlanetMesh(6);
Log.info("Time to generate planet mesh: {0}", Time.elapsed());
}
/** Planets cannot be viewed in the database dialog. */

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@ -123,7 +123,7 @@ public class DeployDialog extends FloatingDialog{
setFilter(TextureFilter.Linear);
}}){{
float[] time = {0};
setColor(Color.fromGray(0.3f));
setColor(Color.gray(0.3f));
setScale(1.5f);
update(() -> {
setOrigin(Align.center);
@ -141,7 +141,7 @@ public class DeployDialog extends FloatingDialog{
Stack sub = new Stack();
if(slot.getZone() != null){
sub.add(new Table(f -> f.margin(4f).add(new Image()).color(Color.fromGray(0.1f)).grow()));
sub.add(new Table(f -> f.margin(4f).add(new Image()).color(Color.gray(0.1f)).grow()));
sub.add(new Table(f -> f.margin(4f).add(new Image(slot.getZone().preview).setScaling(Scaling.fit)).update(img -> {
TextureRegionDrawable draw = (TextureRegionDrawable)img.getDrawable();
@ -255,7 +255,7 @@ public class DeployDialog extends FloatingDialog{
}
stack.setSize(Tmp.v1.x, Tmp.v1.y);
stack.add(new Table(t -> t.margin(4f).add(new Image(node.zone.preview).setScaling(Scaling.stretch)).color(node.zone.unlocked() ? Color.darkGray : Color.fromGray(0.2f)).grow()));
stack.add(new Table(t -> t.margin(4f).add(new Image(node.zone.preview).setScaling(Scaling.stretch)).color(node.zone.unlocked() ? Color.darkGray : Color.gray(0.2f)).grow()));
stack.update(() -> stack.setPosition(node.x + panX + width / 2f, node.y + panY + height / 2f, Align.center));
Button button = new Button(Styles.squaret);