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Incomplete tutorial basics
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@ -861,10 +861,12 @@ unit.chaos-array.name = Chaos Array
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unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.begin = Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
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tutorial.intro = Begin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\n\nClick the drill tab in the bottom right, then select the[accent] mechanical drill[]. Place it on a copper vein by clicking.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\n\nTap the drill tab in the bottom right, then select the[accent] mechanical drill[]. Place it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.[yellow] Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors
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tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.[yellow] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors
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tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
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tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
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tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
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@ -4,8 +4,9 @@ import io.anuke.arc.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.UnitScl;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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@ -20,6 +21,7 @@ import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.dialogs.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.storage.*;
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import java.io.*;
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@ -226,6 +228,57 @@ public class Control implements ApplicationListener{
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});
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}
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public void playTutorial(Zone zone){
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ui.loadAnd(() -> {
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logic.reset();
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Net.reset();
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world.beginMapLoad();
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world.createTiles(zone.generator.width, zone.generator.height);
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zone.generator.generate(world.getTiles());
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Tile coreb = null;
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out:
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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if(world.rawTile(x, y).block() instanceof CoreBlock){
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coreb = world.rawTile(x, y);
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break out;
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}
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}
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}
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Geometry.circle(coreb.x, coreb.y, 10, (cx, cy) -> {
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Tile tile = world.ltile(cx, cy);
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if(tile != null && tile.getTeam() == defaultTeam && !(tile.block() instanceof CoreBlock)){
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world.removeBlock(tile);
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}
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});
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Geometry.circle(coreb.x, coreb.y, 5, (cx, cy) -> world.tile(cx, cy).clearOverlay());
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world.endMapLoad();
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zone.rules.accept(state.rules);
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state.rules.zone = zone;
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for(Tile core : state.teams.get(defaultTeam).cores){
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for(ItemStack stack : zone.getStartingItems()){
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core.entity.items.add(stack.item, stack.amount);
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}
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}
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Tile core = state.teams.get(defaultTeam).cores.first();
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core.entity.items.clear();
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state.set(State.playing);
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control.saves.zoneSave();
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logic.play();
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state.rules.waveTimer = false;
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state.rules.tutorial = true;
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});
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}
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public boolean isHighScore(){
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return hiscore;
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}
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@ -258,10 +311,7 @@ public class Control implements ApplicationListener{
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//play tutorial on stop
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if(!settings.getBool("tutorial", false)){
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Core.app.post(() -> {
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playZone(Zones.groundZero);
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state.rules.tutorial = true;
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});
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Core.app.post(() -> playTutorial(Zones.groundZero));
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}
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//display UI scale changed dialog
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@ -333,6 +383,10 @@ public class Control implements ApplicationListener{
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}
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}
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if(state.rules.tutorial){
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tutorial.update();
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}
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//auto-update rpc every 5 seconds
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if(timer.get(0, 60 * 5)){
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Platform.instance.updateRPC();
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@ -158,6 +158,12 @@ public class UI implements ApplicationListener{
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Core.scene.act();
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Core.scene.draw();
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//draw overlay for buttons
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if(state.rules.tutorial){
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control.tutorial.draw();
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Draw.flush();
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}
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}
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@Override
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@ -48,6 +48,11 @@ public class EventType{
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}
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/** Called when the player places a line, mobile or desktop.*/
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public static class LineConfirmEvent{
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}
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public static class GameOverEvent{
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public final Team winner;
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@ -1,32 +1,147 @@
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package io.anuke.mindustry.game;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.scene.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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/** Handles tutorial state. */
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public class Tutorial{
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private static final int mineCopper = 16;
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private ObjectSet<String> events = new ObjectSet<>();
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private ObjectIntMap<Block> blocksPlaced = new ObjectIntMap<>();
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public TutorialStage stage = TutorialStage.values()[0];
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public Tutorial(){
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Events.on(BlockBuildEndEvent.class, event -> {
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if(!event.breaking){
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blocksPlaced.getAndIncrement(event.tile.block(), 0, 1);
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}
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});
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Events.on(LineConfirmEvent.class, event -> events.add("lineconfirm"));
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}
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public void update(){
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if(stage.done.get()){
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next();
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}
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}
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public void draw(){
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stage.draw();
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}
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/** Resets tutorial state. */
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public void reset(){
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stage = TutorialStage.values()[0];
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blocksPlaced.clear();
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events.clear();
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}
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/** Goes on to the next tutorial step. */
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public void next(){
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stage = TutorialStage.values()[Mathf.clamp(stage.ordinal() + 1, 0, TutorialStage.values().length)];
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blocksPlaced.clear();
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events.clear();
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}
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public enum TutorialStage{
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intro;
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intro(
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line -> Core.bundle.format(line, item(Items.copper), mineCopper),
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() -> item(Items.copper) >= mineCopper
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),
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drill(() -> placed(Blocks.mechanicalDrill, 1)){
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void draw(){
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outline("category-production");
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outline("block-mechanical-drill");
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}
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},
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conveyor(
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line -> Core.bundle.format(line, placed(Blocks.conveyor), 3),
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() -> placed(Blocks.conveyor, 3) && event("lineconfirm")){
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void draw(){
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outline("category-distribution");
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outline("block-conveyor");
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}
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},
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turret(() -> placed(Blocks.duo, 1)){
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void draw(){
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outline("category-turrets");
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outline("block-duo");
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}
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};
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public final String text;
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protected final String line = Core.bundle.has("tutorial." + name() + ".mobile") && Vars.mobile ? "tutorial." + name() + ".mobile" : "tutorial." + name();
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protected final Function<String, String> text;
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protected final BooleanProvider done;
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TutorialStage(){
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text = Core.bundle.get("tutorial." + name());
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TutorialStage(Function<String, String> text, BooleanProvider done){
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this.text = text;
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this.done = done;
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}
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TutorialStage(BooleanProvider done){
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this.text = line -> Core.bundle.get(line);
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this.done = done;
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}
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public String text(){
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return text.get(line);
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}
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void draw(){
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}
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//utility
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static boolean event(String name){
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return Vars.control.tutorial.events.contains(name);
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}
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static boolean placed(Block block, int amount){
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return placed(block) >= amount;
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}
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static int placed(Block block){
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return Vars.control.tutorial.blocksPlaced.get(block, 0);
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}
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static int item(Item item){
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return Vars.state.teams.get(Vars.defaultTeam).cores.isEmpty() ? 0 : Vars.state.teams.get(Vars.defaultTeam).cores.first().entity.items.get(item);
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}
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static boolean toggled(String name){
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Element element = Core.scene.findVisible(name);
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if(element instanceof Button){
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return ((Button)element).isChecked();
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}
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return false;
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}
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static void outline(String name){
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Element element = Core.scene.findVisible(name);
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if(element != null && !toggled(name)){
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element.localToStageCoordinates(Tmp.v1.setZero());
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float sin = Mathf.sin(11f, UnitScl.dp.scl(4f));
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Lines.stroke(UnitScl.dp.scl(7f), Pal.place);
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Lines.rect(Tmp.v1.x - sin, Tmp.v1.y - sin, element.getWidth() + sin*2, element.getHeight() + sin*2);
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Draw.reset();
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}
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}
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}
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}
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@ -10,6 +10,7 @@ import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.PlaceUtils.*;
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import io.anuke.mindustry.net.Net;
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@ -242,6 +243,7 @@ public class DesktopInput extends InputHandler{
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rotation = l.rotation;
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tryPlaceBlock(l.x, l.y);
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});
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Events.fire(new LineConfirmEvent());
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}else if(mode == breaking){ //touch up while breaking, break everything in selection
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NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursorX, cursorY, rotation, false, maxLength);
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for(int x = 0; x <= Math.abs(result.x2 - result.x); x++){
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@ -1,34 +1,25 @@
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package io.anuke.mindustry.input;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.function.BooleanProvider;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.input.GestureDetector;
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import io.anuke.arc.input.GestureDetector.GestureListener;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.math.Interpolation;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.input.*;
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import io.anuke.arc.input.GestureDetector.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.actions.Actions;
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import io.anuke.arc.scene.event.Touchable;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.BuilderTrait.*;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.PlaceUtils.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.input.PlaceMode.*;
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@ -171,24 +162,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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removals.add(request);
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}
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void showGuide(String type, BooleanProvider done){
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if(!Core.settings.getBool(type, false)){
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Core.scene.table("guideDim", t -> {
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t.margin(10f);
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t.touchable(Touchable.disabled);
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t.top().table("button", s -> s.add("$" + type).growX().wrap().labelAlign(Align.center, Align.center)).growX();
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t.update(() -> {
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if((done.get() || state.is(State.menu)) && t.getUserObject() == null){
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t.actions(Actions.delay(1f), Actions.fadeOut(1f, Interpolation.fade), Actions.remove());
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t.setUserObject("ha");
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}
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});
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});
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Core.settings.put(type, true);
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data.modified();
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}
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}
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boolean isLinePlacing(){
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return mode == placing && lineMode && Mathf.dst(lineStartX * tilesize, lineStartY * tilesize, Core.input.mouseWorld().x, Core.input.mouseWorld().y) >= 3 * tilesize;
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}
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@ -281,9 +254,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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table.addImageButton("icon-break-small", "clear-toggle-partial", iconsizesmall, () -> {
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mode = mode == breaking ? block == null ? none : placing : breaking;
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lastBlock = block;
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if(mode == breaking){
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showGuide("removearea", this::isAreaBreaking);
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}
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}).update(l -> l.setChecked(mode == breaking));
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//diagonal swap button
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@ -516,6 +486,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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request.scale = 1f;
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selection.add(request);
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});
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Events.fire(new LineConfirmEvent());
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}else if(mode == breaking){
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//normalize area
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NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tileX, tileY, rotation, false, maxLength);
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@ -652,10 +623,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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mode = placing;
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}
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if(block != null){
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showGuide("placeline", this::isLinePlacing);
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}
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if(block == null && mode == placing){
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mode = none;
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}
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@ -1,7 +1,7 @@
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package io.anuke.mindustry.ui;
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import io.anuke.arc.collection.FloatArray;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.math.geom.*;
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/**
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* Algorithm taken from <a href="https://github.com/abego/treelayout">TreeLayout</a>.
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@ -312,16 +312,21 @@ public class HudFragment extends Fragment{
|
||||
.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f)))).touchable(Touchable.disabled);
|
||||
});
|
||||
|
||||
parent.fill(t -> {
|
||||
t.top().visible(() -> state.rules.tutorial);
|
||||
t.table("button-trans", f -> f.labelWrap(() -> control.tutorial.stage.text()).width(400f).pad(3f));
|
||||
});
|
||||
|
||||
//paused table
|
||||
parent.fill(t -> {
|
||||
t.top().visible(() -> state.isPaused());
|
||||
t.table("button", top -> top.add("$paused").pad(6f));
|
||||
t.table("button-trans", top -> top.add("$paused").pad(5f));
|
||||
});
|
||||
|
||||
//'saving' indicator
|
||||
parent.fill(t -> {
|
||||
t.bottom().visible(() -> control.saves.isSaving());
|
||||
t.add("$saveload");
|
||||
t.add("$saveload").style("outline");
|
||||
});
|
||||
|
||||
blockfrag.build(parent);
|
||||
|
@ -146,7 +146,7 @@ public class PlacementFragment extends Fragment{
|
||||
if(unlocked(block)){
|
||||
input.block = input.block == block ? null : block;
|
||||
}
|
||||
}).size(46f).group(group).get();
|
||||
}).size(46f).group(group).name("block-" + block.name).get();
|
||||
|
||||
button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Icon.medium));
|
||||
|
||||
@ -282,7 +282,7 @@ public class PlacementFragment extends Fragment{
|
||||
categories.addImageButton("icon-" + cat.name() + "-med", "clear-toggle-trans", iconsizemed, () -> {
|
||||
currentCategory = cat;
|
||||
rebuildCategory.run();
|
||||
}).group(group).update(i -> i.setChecked(currentCategory == cat));
|
||||
}).group(group).update(i -> i.setChecked(currentCategory == cat)).name("category-" + cat.name());
|
||||
}
|
||||
}).touchable(Touchable.enabled);
|
||||
|
||||
|
@ -43,7 +43,7 @@ public class PlayerListFragment extends Fragment{
|
||||
}
|
||||
});
|
||||
|
||||
cont.table("button", pane -> {
|
||||
cont.table("button-trans", pane -> {
|
||||
pane.label(() -> Core.bundle.format(playerGroup.size() == 1 ? "players.single" : "players", playerGroup.size()));
|
||||
pane.row();
|
||||
pane.pane(content).grow().get().setScrollingDisabled(true, false);
|
||||
|
@ -54,7 +54,8 @@ public class BlockPart extends Block{
|
||||
|
||||
@Override
|
||||
public Tile linked(Tile tile){
|
||||
return tile.getNearby(-dx, -dy);
|
||||
Tile out = tile.getNearby(-dx, -dy);
|
||||
return out == null ? tile : out;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -209,9 +209,9 @@ public class Generators{
|
||||
|
||||
int off = image.width / 2 - mech.weapon.region.getWidth() / 2;
|
||||
|
||||
image.draw(mech.weapon.region, -(int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, false, false);
|
||||
image.draw(mech.weapon.region, (int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, true, false);
|
||||
|
||||
for(int i : Mathf.signs){
|
||||
image.draw(mech.weapon.region, i * (int)mech.weaponOffsetX*4 + off, -(int)mech.weaponOffsetY*4 + off, i > 0, false);
|
||||
}
|
||||
|
||||
image.save("mech-icon-" + mech.name);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user