diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 42255737bb..7146a525af 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -672,6 +672,8 @@ sector.extractionOutpost.description = A remote outpost, constructed by the enem sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = Onset + status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/maps/onset.msav b/core/assets/maps/onset.msav new file mode 100644 index 0000000000..7ff136da92 Binary files /dev/null and b/core/assets/maps/onset.msav differ diff --git a/core/src/mindustry/content/SectorPresets.java b/core/src/mindustry/content/SectorPresets.java index 46e5acb258..91be446053 100644 --- a/core/src/mindustry/content/SectorPresets.java +++ b/core/src/mindustry/content/SectorPresets.java @@ -112,12 +112,11 @@ public class SectorPresets{ //endregion //region erekir - /* - onset = new SectorPreset("onset", erekir, 15){{ + onset = new SectorPreset("onset", erekir, 10){{ addStartingItems = true; captureWave = 10; difficulty = 1; - }};*/ + }}; //endreigon } diff --git a/core/src/mindustry/world/Tiles.java b/core/src/mindustry/world/Tiles.java index 6aac9c6ec4..5f7b9d533f 100644 --- a/core/src/mindustry/world/Tiles.java +++ b/core/src/mindustry/world/Tiles.java @@ -39,7 +39,7 @@ public class Tiles implements Iterable{ array[y*width + x] = tile; } - /** set a tile at a raw array position; does not range-check. use with caution. */ + /** set a tile at a raw array position; used for fast iteration / 1-D for-loops */ public void seti(int i, Tile tile){ array[i] = tile; }