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No hints / Fixed floor caching bug
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9dbfa03af9
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@ -278,8 +278,8 @@ public class FloorRenderer{
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private void cacheChunk(int cx, int cy){
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used.clear();
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize && tilex < world.width(); tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize && tiley < world.height(); tiley++){
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for(int tilex = Math.max(cx * chunksize - 1, 0); tilex < (cx + 1) * chunksize + 1 && tilex < world.width(); tilex++){
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for(int tiley = Math.max(cy * chunksize - 1, 0); tiley < (cy + 1) * chunksize + 1 && tiley < world.height(); tiley++){
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Tile tile = world.rawTile(tilex, tiley);
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boolean wall = tile.block().cacheLayer != CacheLayer.normal;
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@ -38,7 +38,8 @@ public class HintsFragment{
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public void build(Group parent){
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group.setFillParent(true);
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group.touchable = Touchable.childrenOnly;
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group.visibility = () -> Core.settings.getBool("hints", true) && ui.hudfrag.shown;
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//TODO hints off for now.
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group.visibility = () -> !state.isCampaign() && Core.settings.getBool("hints", true) && ui.hudfrag.shown;
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group.update(() -> {
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if(current != null){
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//current got completed
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