No hints / Fixed floor caching bug

This commit is contained in:
Anuken 2022-04-13 21:07:16 -04:00
parent 9dbfa03af9
commit 48762ed9d2
2 changed files with 4 additions and 3 deletions

View File

@ -278,8 +278,8 @@ public class FloorRenderer{
private void cacheChunk(int cx, int cy){
used.clear();
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize && tilex < world.width(); tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize && tiley < world.height(); tiley++){
for(int tilex = Math.max(cx * chunksize - 1, 0); tilex < (cx + 1) * chunksize + 1 && tilex < world.width(); tilex++){
for(int tiley = Math.max(cy * chunksize - 1, 0); tiley < (cy + 1) * chunksize + 1 && tiley < world.height(); tiley++){
Tile tile = world.rawTile(tilex, tiley);
boolean wall = tile.block().cacheLayer != CacheLayer.normal;

View File

@ -38,7 +38,8 @@ public class HintsFragment{
public void build(Group parent){
group.setFillParent(true);
group.touchable = Touchable.childrenOnly;
group.visibility = () -> Core.settings.getBool("hints", true) && ui.hudfrag.shown;
//TODO hints off for now.
group.visibility = () -> !state.isCampaign() && Core.settings.getBool("hints", true) && ui.hudfrag.shown;
group.update(() -> {
if(current != null){
//current got completed