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iOS fixes
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parent
3c83b88127
commit
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@ -13,12 +13,12 @@ import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.ContentDatabase;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Saves;
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import io.anuke.mindustry.input.DefaultKeybinds;
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import io.anuke.mindustry.input.DesktopInput;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.input.MobileInput;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.game.Saves;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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@ -48,7 +48,7 @@ public class Control extends Module{
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private ObjectMap<Sound, Long> soundMap = new ObjectMap<>();
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private Throwable error;
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private Input gdxInput;
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//private Input gdxInput;
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public Control(){
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@ -68,12 +68,7 @@ public class Control extends Module{
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db.load();
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gdxInput = Gdx.input;
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//Sounds.load("shoot.mp3", "place.mp3", "explosion.mp3", "enemyshoot.mp3",
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// "corexplode.mp3", "break.mp3", "spawn.mp3", "flame.mp3", "die.mp3",
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// "respawn.mp3", "purchase.mp3", "flame2.mp3", "bigshot.mp3", "laser.mp3", "lasershot.mp3",
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// "ping.mp3", "tesla.mp3", "waveend.mp3", "railgun.mp3", "blast.mp3", "bang2.mp3");
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//gdxInput = Gdx.input;
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Sounds.setFalloff(9000f);
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Sounds.setPlayer((sound, volume) -> {
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@ -86,8 +81,6 @@ public class Control extends Module{
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}
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});
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//Musics.load("1.mp3", "2.mp3", "3.mp3", "4.mp3", "5.mp3", "6.mp3");
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DefaultKeybinds.load();
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Settings.defaultList(
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@ -224,7 +217,7 @@ public class Control extends Module{
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}
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public Input gdxInput(){
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return gdxInput;
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return Gdx.input;
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}
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public void setError(Throwable error){
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@ -207,6 +207,11 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
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return 10;
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}
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@Override
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public float fin() {
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return time()/lifetime();
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}
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@Override
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public EntityGroup targetGroup(){
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return itemGroup;
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@ -3,11 +3,12 @@ package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Sort;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadGraphicsEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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@ -19,6 +20,7 @@ public class BlockRenderer{
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private FloorRenderer floorRenderer;
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private Array<BlockRequest> requests = new Array<>(initialRequests);
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private int lastCamX, lastCamY;
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private Layer lastLayer;
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private int requestidx = 0;
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private int iterateidx = 0;
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@ -29,22 +31,38 @@ public class BlockRenderer{
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for(int i = 0; i < requests.size; i++){
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requests.set(i, new BlockRequest());
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}
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Events.on(WorldLoadGraphicsEvent.class, () -> {
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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});
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Events.on(TileChangeEvent.class, tile -> {
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threads.runGraphics(() -> {
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//TODO invalidate camera position if it's in the view range
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});
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});
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}
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/**Process all blocks to draw, simultaneously drawing block shadows.*/
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public void processBlocks(){
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requestidx = 0;
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iterateidx = 0;
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lastLayer = null;
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int avgx = Mathf.scl(camera.position.x, tilesize);
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int avgy = Mathf.scl(camera.position.y, tilesize);
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if(avgx == lastCamX && avgy == lastCamY){
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return;
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}
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requestidx = 0;
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int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
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int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
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int expandr = 4;
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Graphics.surface(renderer.effectSurface, true, false);
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int avgx = Mathf.scl(camera.position.x, tilesize);
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int avgy = Mathf.scl(camera.position.y, tilesize);
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//Graphics.surface(renderer.effectSurface, true, false);
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int minx = Math.max(avgx - rangex - expandr, 0);
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int miny = Math.max(avgy - rangey - expandr, 0);
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@ -61,9 +79,9 @@ public class BlockRenderer{
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if(tile != null){
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Block block = tile.block();
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if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
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tile.block().drawShadow(tile);
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}
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//if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
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// tile.block().drawShadow(tile);
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//}
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if(block != Blocks.air){
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if(!expanded){
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@ -80,19 +98,20 @@ public class BlockRenderer{
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}
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}
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}
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}
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}
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}
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}
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//TODO this actually isn't necessary
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Draw.color(0, 0, 0, 0.15f);
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Graphics.flushSurface();
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Draw.color();
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//Draw.color(0, 0, 0, 0.15f);
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//Graphics.flushSurface();
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//Draw.color();
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Sort.instance().sort(requests.items, 0, requestidx);
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iterateidx = 0;
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lastCamX = avgx;
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lastCamY = avgy;
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}
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public int getRequests(){
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