This commit is contained in:
Anuken 2023-06-10 12:27:36 -04:00
parent ea8b2dea50
commit 49168bb8f9

View File

@ -244,19 +244,21 @@ public class ForceProjector extends Block{
if(!broken){
float radius = realRadius();
Draw.color(team.color, Color.white, Mathf.clamp(hit));
if(radius > 0.001f){
Draw.color(team.color, Color.white, Mathf.clamp(hit));
if(renderer.animateShields){
Draw.z(Layer.shields + 0.001f * hit);
Fill.poly(x, y, sides, radius, shieldRotation);
}else{
Draw.z(Layer.shields);
Lines.stroke(1.5f);
Draw.alpha(0.09f + Mathf.clamp(0.08f * hit));
Fill.poly(x, y, sides, radius, shieldRotation);
Draw.alpha(1f);
Lines.poly(x, y, sides, radius, shieldRotation);
Draw.reset();
if(renderer.animateShields){
Draw.z(Layer.shields + 0.001f * hit);
Fill.poly(x, y, sides, radius, shieldRotation);
}else{
Draw.z(Layer.shields);
Lines.stroke(1.5f);
Draw.alpha(0.09f + Mathf.clamp(0.08f * hit));
Fill.poly(x, y, sides, radius, shieldRotation);
Draw.alpha(1f);
Lines.poly(x, y, sides, radius, shieldRotation);
Draw.reset();
}
}
}