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Proper pathfinding fixes
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parent
ba475b681c
commit
49a39d42e7
@ -1,6 +1,7 @@
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package mindustry.annotations.impl;
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import arc.struct.*;
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import arc.util.*;
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import com.squareup.javapoet.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.annotations.*;
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@ -63,23 +64,28 @@ public class StructProcess extends BaseProcessor{
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int size = varSize(var);
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TypeName varType = var.tname();
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String varName = var.name();
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boolean isBool = varType == TypeName.BOOLEAN;
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//add val param to constructor
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constructor.addParameter(varType, varName);
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//[get] field(structType) : fieldType
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MethodSpec.Builder getter = MethodSpec.methodBuilder(var.name().toString())
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MethodSpec.Builder getter = MethodSpec.methodBuilder(var.name())
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.addModifiers(Modifier.STATIC, Modifier.PUBLIC)
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.returns(varType)
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.addParameter(structType, structParam);
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//[set] field(structType, fieldType) : structType
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MethodSpec.Builder setter = MethodSpec.methodBuilder(var.name().toString())
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MethodSpec.Builder setter = MethodSpec.methodBuilder(var.name())
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.addModifiers(Modifier.STATIC, Modifier.PUBLIC)
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.returns(structType)
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.addParameter(structType, structParam).addParameter(varType, "value");
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//field for offset
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classBuilder.addField(FieldSpec.builder(structType, "bitMask" + Strings.capitalize(varName), Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL)
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.initializer(!isBool ? "($T)($L)" : "($T)(1L << $L)", structType, isBool ? offset : bitString(offset, size, structTotalSize)).build());
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//[getter]
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if(varType == TypeName.BOOLEAN){
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if(isBool){
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//bools: single bit, is simplified
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getter.addStatement("return ($L & (1L << $L)) != 0", structParam, offset);
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}else if(varType == TypeName.FLOAT){
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@ -124,7 +130,7 @@ public class StructProcess extends BaseProcessor{
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classBuilder.addJavadoc(doc.toString());
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//add constructor final statement + add to class and build
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constructor.addStatement("return ($T)($L)", structType, cons.toString().substring(3));
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constructor.addStatement("return ($T)($L)", structType, cons.substring(3));
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classBuilder.addMethod(constructor.build());
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JavaFile.builder(packageName, classBuilder.build()).build().writeTo(BaseProcessor.filer);
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@ -298,13 +298,27 @@ public class ControlPathfinder{
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if(avoid(type, x + y * wwidth)) return true;
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if(x == x2 && y == y2) return false;
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//no diagonals
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//TODO no diagonals???? is this a good idea?
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/*
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//no diagonal ver
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if(2 * err + dy > dx - 2 * err){
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err -= dy;
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x += sx;
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}else{
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err += dx;
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y += sy;
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}*/
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//diagonal ver
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e2 = 2 * err;
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if(e2 > -dy){
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err -= dy;
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x += sx;
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}
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if(e2 < dx){
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err += dx;
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y += sy;
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}
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}
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@ -92,7 +92,7 @@ public class Pathfinder implements Runnable{
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for(int i = 0; i < tiles.length; i++){
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Tile tile = world.tiles.geti(i);
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tiles[i] = packTile(tile);
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tiles[i] = packTile(tile, 0);
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}
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preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
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@ -108,6 +108,34 @@ public class Pathfinder implements Runnable{
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Events.on(ResetEvent.class, event -> stop());
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Events.on(TileChangeEvent.class, event -> updateTile(event.tile));
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//remove nearSolid flag for tiles
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Events.on(TilePreChangeEvent.class, event -> {
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Tile tile = event.tile;
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if(tile.solid()){
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for(int i = 0; i < 4; i++){
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Tile other = tile.nearby(i);
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if(other != null){
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//other tile needs to update its nearSolid to be false if it's not solid and this tile just got un-solidified
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if(!other.solid()){
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boolean otherNearSolid = false;
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for(int j = 0; j < 4; j++){
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Tile othernear = other.nearby(i);
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if(othernear != null && othernear.solid()){
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otherNearSolid = true;
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break;
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}
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}
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//the other tile is no longer near solid, remove the solid bit
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if(!otherNearSolid){
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tiles[other.array()] &= ~(PathTile.bitMaskNearSolid);
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}
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}
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}
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}
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}
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});
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}
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private void clearCache(){
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@ -115,17 +143,23 @@ public class Pathfinder implements Runnable{
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}
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/** Packs a tile into its internal representation. */
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private int packTile(Tile tile){
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private int packTile(Tile tile, int prev){
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boolean nearLiquid = false, nearSolid = false, nearGround = false, solid = tile.solid(), allDeep = tile.floor().isDeep();
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for(int i = 0; i < 4; i++){
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Tile other = tile.nearby(i);
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if(other != null){
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Floor floor = other.floor();
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boolean osolid = other.solid();
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if(floor.isLiquid) nearLiquid = true;
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if(other.solid()) nearSolid = true;
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if(osolid) nearSolid = true;
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if(!floor.isLiquid) nearGround = true;
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if(!floor.isDeep()) allDeep = false;
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//other tile is now near solid
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if(solid){
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tiles[other.array()] |= PathTile.bitMaskNearSolid;
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}
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}
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}
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@ -173,7 +207,7 @@ public class Pathfinder implements Runnable{
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tile.getLinkedTiles(t -> {
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int pos = t.array();
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if(pos < tiles.length){
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tiles[pos] = packTile(t);
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tiles[pos] = packTile(t, tiles[pos]);
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}
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});
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@ -70,7 +70,7 @@ public class CommandAI extends AIController{
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faceTarget();
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}
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if(attackTarget == null && unit.within(targetPos, Math.max(5f, unit.hitSize) / 2.5f)){
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if(attackTarget == null && unit.within(targetPos, Math.max(5f, unit.hitSize / 2.5f))){
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targetPos = null;
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}
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}else if(target != null){
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@ -253,6 +253,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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if(other != null){
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if(pass == 0){
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//first pass: delete existing blocks - this should automatically trigger removal if overlap exists
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//TODO pointless setting air to air?
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other.setBlock(Blocks.air);
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}else{
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//second pass: assign changed data
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