From 4a94a6c059b56058b7dd3d5b28daa0d85a59c6c1 Mon Sep 17 00:00:00 2001 From: Patrick 'Quezler' Mounier Date: Wed, 8 Jan 2020 16:52:43 +0100 Subject: [PATCH] Update dutch localization (#1315) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Run gradle tools:updatebundles for nl * Update šŸ‡³šŸ‡± bundle Wow this took several hours, didnā€™t expect that. šŸ™ˆ * Implement @TsjipTsjipā€™s review * Oops * 怃 * 怃 * 怃 * 怃 * 怃 * 怃 * 怃 --- core/assets/bundles/bundle_nl.properties | 1501 +++++++++++----------- 1 file changed, 779 insertions(+), 722 deletions(-) diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 4e0b424284..94ab8759f8 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1,45 +1,54 @@ -credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] - +credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Credits -contributors = Vertalers en Medewerkers +contributors = Vertalers en Bijdragers discord = Word lid van de Mindustry Discord! link.discord.description = De officiĆ«le Mindustry discord chatroom -link.reddit.description = The Mindustry subreddit +link.reddit.description = De Mindustry subreddit link.github.description = Game broncode -link.changelog.description = Lijst van Updates +link.changelog.description = Lijst van updates link.dev-builds.description = Onstabiele ontwikkeling builds link.trello.description = OfficiĆ«le trello-bord voor geplande functies -link.itch.io.description = itch.io pagina met pc-downloads en webversie +link.itch.io.description = itch.io pagina met pc-downloads link.google-play.description = Google Play store vermelding +link.f-droid.description = F-Droid catalogus vermelding link.wiki.description = OfficiĆ«le Mindustry wiki +link.feathub.description = Stel iets voor linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord screenshot = Schermafbeeling opgeslagen in {0} -screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat. +screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. gameover = Spel afgelopen gameover.pvp = het[accent] {0}[] team heeft gewonnen! highscore = [accent]Nieuw topscore! -copied = Copied. +copied = Gekopieerd. load.sound = Geluid load.map = Mappen load.image = Afbeeldingen load.content = inhoud load.system = Systeem load.mod = Mods -schematic = Schematic -schematic.add = Save Schematic... -schematics = Schematics -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = Import Schematic... -schematic.exportfile = Export File -schematic.importfile = Import File -schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic -schematic.saved = Schematic saved. -schematic.delete.confirm = This schematic will be utterly eradicated. -schematic.rename = Rename Schematic -schematic.info = {0}x{1}, {2} blocks +load.scripts = Scripts +be.update = Er is een nieuwe Bleeding Edge versie beschikbaar: +be.update.confirm = Download het en herstart? +be.updating = Updaten... +be.ignore = Negeer +be.noupdates = Geen updates gevonden. +be.check = Check voor updates +schematic = Blauwdruk +schematic.add = Bewaar blauwdruk... +schematics = Blauwdrukken +schematic.replace = Er bestaat al een blauwdruk met die naam. Overschrijven? +schematic.import = Importeer blauwdrul... +schematic.exportfile = Exporteer bestand +schematic.importfile = Importeer bestand +schematic.browseworkshop = Blader Werkplaats +schematic.copy = KopiĆ«ren naar Klembord +schematic.copy.import = Importeren van Klembord +schematic.shareworkshop = Delen op de Werkplaats +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel blauwdruk +schematic.saved = Blauwdruk bewaard. +schematic.delete.confirm = Deze blauwdruk zal in een zwart gat verdwijnen. +schematic.rename = Hernoem blauwdruk +schematic.info = {0}x{1}, {2} blokken stat.wave = Waves Verslagen:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.built = Gebouwen Gebouwd:[accent] {0} @@ -48,67 +57,74 @@ stat.deconstructed = Gebouwen Gesloopt:[accent] {0} stat.delivered = Middelen Gelanceerd: stat.rank = Eindrang: [accent]{0} launcheditems = [accent]Gelanceerde items -launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. +launchinfo = [unlaunched][[LANCEER] je core om de in blauw gekleurde items te verkrijgen. map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? level.highscore = Topscore: [accent]{0} level.select = Selecteer Level level.mode = Spelmodus: showagain = Niet Laten zien in de volgende sessie coreattack = < Core wordt aangevallen! > -nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent +nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk database = Core Database savegame = Opslaan loadgame = Laden joingame = Treed toe customgame = Aangepast spel newgame = Nieuw spel -none = -minimap = Minimap -position = Position +none = +minimap = Landkaart +position = Positie close = Aflsuiten website = Website quit = Stoppen -save.quit = Save & Quit +save.quit = Bewaar & Stop maps = Mappen -maps.browse = Browse Maps +maps.browse = Blader mappen continue = Ga door maps.none = [LIGHT_GRAY]Geen map gevonden! -invalid = Invalid -preparingconfig = Preparing Config -preparingcontent = Preparing Content -uploadingcontent = Uploading Content -uploadingpreviewfile = Uploading Preview File -committingchanges = Comitting Changes -done = Done -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. -mods.alpha = [accent](Alpha) +invalid = Ongeldig +pickcolor = Kies kleur +preparingconfig = Configuratie voorbereiden +preparingcontent = Inhoud voorbereiden +uploadingcontent = Inhoud aan het uploaden +uploadingpreviewfile = Thumbnail aan het uploaden +committingchanges = Wijzigingen aan het bewaren +done = Klaar +feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet. +mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord. +mods.alpha = [accent](Onstabiel) mods = Mods -mods.none = [LIGHT_GRAY]No mods found! -mods.guide = Modding Guide -mods.report = Report Bug -mods.openfolder = Open Mod Folder -mod.enabled = [lightgray]Enabled -mod.disabled = [scarlet]Disabled -mod.disable = Disable -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. -mod.enable = Enable -mod.requiresrestart = The game will now close to apply the mod changes. -mod.reloadrequired = [scarlet]Reload Required -mod.import = Import Mod -mod.import.github = Import GitHub Mod -mod.remove.confirm = This mod will be deleted. -mod.author = [LIGHT_GRAY]Author:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} -mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. -mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mods.none = [LIGHT_GRAY]Geen mods gevonden! +mods.guide = Modding Handboek +mods.report = Rapporteer Bug +mods.openfolder = Open Mod Map +mod.enabled = [lightgray]Aan +mod.disabled = [scarlet]Uit +mod.disable = Deactiveer +mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. +mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0} +mod.missingdependencies = [scarlet]Missende benodigdheden: {0} +mod.erroredcontent = [scarlet]Inhoud Fouten +mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud. +mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat. +mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet. +mod.enable = Activeer +mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren. +mod.reloadrequired = [scarlet]Herladen Vereist +mod.import = Importeer Mod +mod.import.github = Importeer GitHub Mod +mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst. +mod.remove.confirm = Deze mod zal worden verwijderd. +mod.author = [LIGHT_GRAY]Auteur:[] {0} +mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0} +mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw. +mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods. +mod.scripts.unsupported = Je apparaat ondersteunt geen mods met scripts. Sommige mods zullen niet correct werken. about.button = Over name = Naam: noname = Maak eerst een[accent] Speler naam[]. filename = Bestandsnaam: -unlocked = New content unlocked! +unlocked = Nieuwe inhoud ontgrendeld! completed = [accent]Voltooid techtree = Tech boom research.list = [LIGHT_GRAY]Onderzoek: @@ -118,619 +134,654 @@ players = {0} Spelers online players.single = {0} Speler online server.closing = [accent]Server aan het sluiten... server.kicked.kick = Je bent verwijderd van deze sessie. -server.kicked.whitelist = You are not whitelisted here. +server.kicked.whitelist = Je staat niet op de whitelist. server.kicked.serverClose = Server afgesloten... server.kicked.vote = Je bent ge vote-kicked. Tot ziens. server.kicked.clientOutdated = Verouderde versie! Update jouw spel! server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden! server.kicked.banned = Je bent verbannen van deze server. server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype. -server.kicked.playerLimit = This server is full. Wait for an empty slot. +server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek. server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt. server.kicked.nameInUse = Er is al iemand met die naam\nop deze server. server.kicked.nameEmpty = Je gekozen naam is niet geldig. server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie. server.kicked.gameover = Spel afgelopen +server.kicked.serverRestarting = De server is aan het herstarten. server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[] host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk. join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP. hostserver = Host Game -invitefriends = Invite Friends +invitefriends = Nodig vrienden uit hostserver.mobile = Host\nGame host = Host -hosting = [accent]Opening server... -hosts.refresh = Refresh -hosts.discovering = Discovering LAN games -hosts.discovering.any = Discovering games -server.refreshing = Refreshing server -hosts.none = [lightgray]No local games found! -host.invalid = [scarlet]Can't connect to host. -trace = Trace Player -trace.playername = Player name: [accent]{0} +hosting = [accent]Server openen... +hosts.refresh = Herlaad +hosts.discovering = LAN games aan het zoeken +hosts.discovering.any = games aan het zoeken +server.refreshing = Herlaad server +hosts.none = [lightgray]Geen lokale games gevonden! +host.invalid = [scarlet]Kan niet verbinden met server. +trace = Traceer Speler +trace.playername = Speler naam: [accent]{0} trace.ip = IP: [accent]{0} -trace.id = Unique ID: [accent]{0} -trace.mobile = Mobile Client: [accent]{0} -trace.modclient = Custom Client: [accent]{0} -invalidid = Invalid client ID! Submit a bug report. +trace.id = Unieke ID: [accent]{0} +trace.mobile = Mobiel apparaat: [accent]{0} +trace.modclient = UnofficieĆ«l: [accent]{0} +invalidid = Ongeldige speler ID! Raporteer deze bug. server.bans = Bans -server.bans.none = No banned players found! +server.bans.none = Geen verbannen spelers gevonden! server.admins = Admins -server.admins.none = No admins found! -server.add = Add Server -server.delete = Are you sure you want to delete this server? -server.edit = Edit Server -server.outdated = [crimson]Outdated Server![] -server.outdated.client = [crimson]Outdated Client![] -server.version = [lightgray]Version: {0} {1} +server.admins.none = Geen admins gevonden! +server.add = Voeg server to +server.delete = Weet je zeker dat je deze server wilt deleten? +server.edit = Bewerk server +server.outdated = [crimson]Server draait op een oudere versie![] +server.outdated.client = [crimson]Server draait en nieuwere versie![] +server.version = [lightgray]Versie: {0} {1} server.custombuild = [yellow]Custom Build -confirmban = Are you sure you want to ban this player? -confirmkick = Are you sure you want to kick this player? -confirmvotekick = Are you sure you want to vote-kick this player? -confirmunban = Are you sure you want to unban this player? -confirmadmin = Are you sure you want to make this player an admin? -confirmunadmin = Are you sure you want to remove admin status from this player? -joingame.title = Join Game -joingame.ip = Address: -disconnect = Disconnected. -disconnect.error = Connection error. -disconnect.closed = Connection closed. -disconnect.timeout = Timed out. -disconnect.data = Failed to load world data! -cantconnect = Unable to join game ([accent]{0}[]). -connecting = [accent]Connecting... -connecting.data = [accent]Loading world data... -server.port = Port: -server.addressinuse = Address already in use! -server.invalidport = Invalid port number! -server.error = [crimson]Error hosting server: [accent]{0} -save.new = New Save -save.overwrite = Are you sure you want to overwrite\nthis save slot? -overwrite = Overwrite -save.none = No saves found! -saveload = [accent]Saving... -savefail = Failed to save game! -save.delete.confirm = Are you sure you want to delete this save? -save.delete = Delete -save.export = Export Save -save.import.invalid = [accent]This save is invalid! -save.import.fail = [crimson]Failed to import save: [accent]{0} -save.export.fail = [crimson]Failed to export save: [accent]{0} -save.import = Import Save -save.newslot = Save name: -save.rename = Rename -save.rename.text = New name: -selectslot = Select a save. -slot = [accent]Slot {0} -editmessage = Edit Message -save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. -empty = -on = On -off = Off +confirmban = Weet je zeker dat je deze speler wilt verbannen? +confirmkick = Weet je zeker dat je deze speler wilt verwijderen? +confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen? +confirmunban = Weet je zeker dat je deze speler weer wil toelaten? +confirmadmin = Weet je zeker dat je deze speler admin wil geven? +confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken? +joingame.title = Treed toe +joingame.ip = Adres: +disconnect = Gesloten. +disconnect.error = Verbindingsfout. +disconnect.closed = Verbinding gestopt. +disconnect.timeout = Verbinding afgekapt. +disconnect.data = Kon de wereld niet laden! +cantconnect = Geen verbinding mogelijk ([accent]{0}[]). +connecting = [accent]Aan het verbinden... +connecting.data = [accent]Wereld aan het laden... +server.port = Poort: +server.addressinuse = Adres is al in gebruik! +server.invalidport = Poort is geen geldig getal! +server.error = [crimson]Fout met hosten: [accent]{0} +save.new = Nieuwe Save +save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven? +overwrite = Overschrijf +save.none = Geen saves gevonden! +saveload = [accent]Bewaren... +savefail = Bewaren is mislukt! +save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen? +save.delete = Verwijder +save.export = Exporteer Save +save.import.invalid = [accent]Deze save is ongeldig! +save.import.fail = [crimson]Importeren van save mislukt: [accent]{0} +save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0} +save.import = Importeer Save +save.newslot = Save naam: +save.rename = Hernoem +save.rename.text = Nieuwe naam: +selectslot = Selecteer een save. +slot = [accent]Gleuf {0} +editmessage = Bewerk bericht +save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug. +empty = +on = Aan +off = Uit save.autosave = Autosave: {0} save.map = Map: {0} -save.wave = Wave {0} -save.mode = Gamemode: {0} -save.date = Last Saved: {0} -save.playtime = Playtime: {0} -warning = Warning. -confirm = Confirm -delete = Delete -view.workshop = View In Workshop -workshop.listing = Edit Workshop Listing -ok = OK +save.wave = Ronde {0} +save.mode = Spelmodus: {0} +save.date = Laatst bewaard: {0} +save.playtime = Speeltijd: {0} +warning = Waarschuwing. +confirm = Bevestig +delete = Verwijder +view.workshop = Bekijk in Werkplaats +workshop.listing = Bewerk Workshop vermelding +ok = Oke open = Open -customize = Customize -cancel = Cancel +customize = Aanpassen +cancel = Anuleer openlink = Open Link -copylink = Copy Link -back = Back -data.export = Export Data -data.import = Import Data -data.exported = Data exported. -data.invalid = This isn't valid game data. -data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. -classic.export = Export Classic Data -classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? -quit.confirm = Are you sure you want to quit? -quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] -loading = [accent]Loading... -reloading = [accent]Reloading Mods... -saving = [accent]Saving... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building -wave = [accent]Wave {0} -wave.waiting = [LIGHT_GRAY]Wave in {0} -wave.waveInProgress = [LIGHT_GRAY]Wave in progress -waiting = [LIGHT_GRAY]Waiting... -waiting.players = Waiting for players... -wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining -wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining -loadimage = Load Image -saveimage = Save Image -unknown = Unknown -custom = Custom -builtin = Built-In -map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! -map.random = [accent]Random Map -map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. -map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. -map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. -map.invalid = Error loading map: corrupted or invalid map file. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): +copylink = Customize Link +back = Teru +data.export = Exporteer Data +data.import = Importeer Data +data.exported = Data Geexporteerd. +data.invalid = Dit is geen geldige game data. +data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart deze game automatisch. +classic.export = Exporteer klassieke data +classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om te gebruiken in de klassieke Mindustry app? +quit.confirm = Weet je zeker dat je wilt stoppen? +quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herneem Tutorial.[] +loading = [accent]Laden... +reloading = [accent]Mods herladen... +saving = [accent]Opslaan... +cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen +selectschematic = [accent][[{0}][] om te selecteren + kopiĆ«ren +pausebuilding = [accent][[{0}][] om bouwen te pauzeren +resumebuilding = [scarlet][[{0}][] om bouwen te hervatten +wave = [accent]Ronde {0} +wave.waiting = [LIGHT_GRAY]Volgende ronde over {0} +wave.waveInProgress = [LIGHT_GRAY]Ronde bezig +waiting = [LIGHT_GRAY]Wachten... +waiting.players = Wachten op spelers... +wave.enemies = [LIGHT_GRAY]{0} Vijanden resterend +wave.enemy = [LIGHT_GRAY]{0} Vijand resterend +loadimage = Laad afbeelding +saveimage = Bewaar afbeelding +unknown = Onbekend +custom = Op maat +builtin = Ingebouwd +map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt! +map.random = [accent]Willekeurige map +map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor. +map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor. +map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor. +map.invalid = Error tijdens laden van map: Ongeldig map bestand. +workshop.update = Bijwerken +workshop.error = Fout bij laden workshop info: {0} +map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn! +workshop.menu = Selecteer wat je hiermee wilt doen. +workshop.info = Informatie +changelog = Update logboek (optioneel): eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} -editor.brush = Brush -editor.openin = Open In Editor -editor.oregen = Ore Generation -editor.oregen.info = Ore Generation: -editor.mapinfo = Map Info -editor.author = Author: -editor.description = Description: -editor.nodescription = A map must have a description of at least 4 characters before being published. -editor.waves = Waves: -editor.rules = Rules: -editor.generation = Generation: -editor.ingame = Edit In-Game -editor.publish.workshop = Publish On Workshop -editor.newmap = New Map -workshop = Workshop -waves.title = Waves -waves.remove = Remove -waves.never = -waves.every = every -waves.waves = wave(s) -waves.perspawn = per spawn -waves.to = to +missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt. +publishing = [accent]Publiceren... +publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshopt leest, anders zal je map niet zichtbaar zijn! +publish.error = Fout met het publiceren: {0} +steam.error = Fout met het opstarten van steam diensten.\nError: {0} +editor.brush = Kwast +editor.openin = Bewerk in editor +editor.oregen = Ertsgeneratie +editor.oregen.info = Ertsgeneratie: +editor.mapinfo = Map Informatie +editor.author = Auteur: +editor.description = Beschrijving: +editor.nodescription = De map moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren. +editor.waves = Rondes: +editor.rules = Regens: +editor.generation = Generatie: +editor.ingame = Bewerk In-Game +editor.publish.workshop = Publiceer in Werkplaats +editor.newmap = Nieuwe Map +workshop = Werkplaats +waves.title = Rondes +waves.remove = Verwijder +waves.never = +waves.every = elke +waves.waves = ronde(s) +waves.perspawn = per keer +waves.to = tot waves.boss = Boss -waves.preview = Preview -waves.edit = Edit... -waves.copy = Copy to Clipboard -waves.load = Load from Clipboard -waves.invalid = Invalid waves in clipboard. -waves.copied = Waves copied. -waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. -editor.default = [LIGHT_GRAY] +waves.preview = Voorvertoning +waves.edit = Bewerk... +waves.copy = KopiĆ«r naar klembord +waves.load = Laad van klembord +waves.invalid = Ongeldige rondes in klenbord. +waves.copied = Rondes GekopiĆ«erd. +waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes. +editor.default = [LIGHT_GRAY] details = Details... -edit = Edit... -editor.name = Name: -editor.spawn = Spawn Unit -editor.removeunit = Remove Unit +edit = Bewerk... +editor.name = Naam: +editor.spawn = Voeg Unit toe +editor.removeunit = Verwijder Unit editor.teams = Teams -editor.errorload = Error loading file:\n[accent]{0} -editor.errorsave = Error saving file:\n[accent]{0} -editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. -editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. -editor.errornot = This is not a map file. -editor.errorheader = This map file is either not valid or corrupt. -editor.errorname = Map has no name defined. -editor.update = Update -editor.randomize = Randomize -editor.apply = Apply -editor.generate = Generate -editor.resize = Resize -editor.loadmap = Load Map -editor.savemap = Save Map -editor.saved = Saved! -editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. -editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. -editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! -editor.import = Import... -editor.importmap = Import Map -editor.importmap.description = Import an already existing map -editor.importfile = Import File -editor.importfile.description = Import an external map file -editor.importimage = Import Legacy Image -editor.importimage.description = Import an external map image file -editor.export = Export... -editor.exportfile = Export File -editor.exportfile.description = Export a map file -editor.exportimage = Export Terrain Image -editor.exportimage.description = Export a map image file -editor.loadimage = Import Terrain -editor.saveimage = Export Terrain -editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? -editor.resizemap = Resize Map -editor.mapname = Map Name: -editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -editor.exists = A map with this name already exists. -editor.selectmap = Select a map to load: -toolmode.replace = Replace -toolmode.replace.description = Draws only on solid blocks. -toolmode.replaceall = Replace All -toolmode.replaceall.description = Replace all blocks in map. -toolmode.orthogonal = Orthogonal -toolmode.orthogonal.description = Draws only orthogonal lines. -toolmode.square = Square -toolmode.square.description = Square brush. -toolmode.eraseores = Erase Ores -toolmode.eraseores.description = Erase only ores. -toolmode.fillteams = Fill Teams -toolmode.fillteams.description = Fill teams instead of blocks. -toolmode.drawteams = Draw Teams -toolmode.drawteams.description = Draw teams instead of blocks. -filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. -filter.distort = Distort -filter.noise = Noise -filter.median = Median -filter.oremedian = Ore Median -filter.blend = Blend -filter.defaultores = Default Ores -filter.ore = Ore -filter.rivernoise = River Noise -filter.mirror = Mirror -filter.clear = Clear -filter.option.ignore = Ignore -filter.scatter = Scatter -filter.terrain = Terrain -filter.option.scale = Scale -filter.option.chance = Chance -filter.option.mag = Magnitude -filter.option.threshold = Threshold -filter.option.circle-scale = Circle Scale -filter.option.octaves = Octaves -filter.option.falloff = Falloff -filter.option.angle = Angle -filter.option.block = Block -filter.option.floor = Floor -filter.option.flooronto = Target Floor -filter.option.wall = Wall -filter.option.ore = Ore -filter.option.floor2 = Secondary Floor -filter.option.threshold2 = Secondary Threshold -filter.option.radius = Radius -filter.option.percentile = Percentile -width = Width: -height = Height: +editor.errorload = Fout bij laden van bestand:\n[accent]{0} +editor.errorsave = Fout van bewaren van bestand:\n[accent]{0} +editor.errorimage = Dat is een afbeelding, geen map. Laat de extenties met rust.\n\nAls je een oude map wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor. +editor.errorlegacy = Deze map is te oud, bestandsformaat word niet meer ondersteund. +editor.errornot = Dat is geen map bestand. +editor.errorheader = Dit map bestand is niet geldig of foutief. +editor.errorname = Map heeft geen naam. +editor.update = Bijwerken +editor.randomize = Willekeurig +editor.apply = Gebruiken +editor.generate = Genereer +editor.resize = Verander formaat +editor.loadmap = Laad Map +editor.savemap = Bewaar Map +editor.saved = Bewaard! +editor.save.noname = je map heeft geen naam! Stel er een in via de map instellingen. +editor.save.overwrite = De naam van deze map is al in gebruik door een van het spel zelf, kies een andere. +editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde map met de naam '{0}' bestaat al! +editor.import = Importeer... +editor.importmap = Importeer Map +editor.importmap.description = Importeer een al bestande map +editor.importfile = Importeer Bestand +editor.importfile.description = Importer een extern map bestand +editor.importimage = Importeer Klassieke Afbeelding +editor.importimage.description = Importeer een oude afbeelding map +editor.export = Exporteer... +editor.exportfile = Exporteer Bestand +editor.exportfile.description = Exporteer een map bestand +editor.exportimage = Exporteer Thumbnail +editor.exportimage.description = Exporteer map thumbnail +editor.loadimage = Importeer Terein +editor.saveimage = Exporteer Terein +editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt? +editor.resizemap = Verander Map Formaat +editor.mapname = Map Naam: +editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande map. +editor.overwrite.confirm = [scarlet]Waarschuwing![] Een map met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven? +editor.exists = Een map met deze naam bestaat al. +editor.selectmap = Selecteer een map om te laden: +toolmode.replace = Vervang +toolmode.replace.description = Werkt enkel op vaste blokken. +toolmode.replaceall = Vervang alles +toolmode.replaceall.description = Vervangt alle blokken in de map. +toolmode.orthogonal = Orthogonaal +toolmode.orthogonal.description = Teken enkel orthogonale lijnen. +toolmode.square = Vierkant +toolmode.square.description = Vierkante kwast. +toolmode.eraseores = Verwijder grondstoffen +toolmode.eraseores.description = Verwijderd enkel grondstoffen. +toolmode.fillteams = Vervang Teams +toolmode.fillteams.description = Vervangt teams in plaats van blokken. +toolmode.drawteams = Teken Teams +toolmode.drawteams.description = Tekent teams in plaats van blokken. +filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop. +filter.distort = Verdraai +filter.noise = Geluid +filter.median = Mediaan +filter.oremedian = Ertsmediaan +filter.blend = Meng +filter.defaultores = Standaard Grondstoffen +filter.ore = Grondstof +filter.rivernoise = Rivier Geluid +filter.mirror = Spiegel +filter.clear = Verwijder +filter.option.ignore = Negeer +filter.scatter = Verstrooi +filter.terrain = Terein +filter.option.scale = Schaal +filter.option.chance = Verander +filter.option.mag = Omvang +filter.option.threshold = Drempel +filter.option.circle-scale = Formaat Rondje +filter.option.octaves = Octaven +filter.option.falloff = Afval +filter.option.angle = Hoek +filter.option.block = Blok +filter.option.floor = Vloer +filter.option.flooronto = Doel Vloer +filter.option.wall = Muur +filter.option.ore = Grondstof +filter.option.floor2 = Secundaire vloer +filter.option.threshold2 = Secundaire Drempel +filter.option.radius = Straal +filter.option.percentile = Percentage +width = Breedte: +height = Hoogte: menu = Menu -play = Play -campaign = Campaign -load = Load -save = Save +play = Speel +campaign = Veldtocht +load = Laad +save = Bewaar fps = FPS: {0} ping = Ping: {0}ms -language.restart = Please restart your game for the language settings to take effect. -settings = Settings +language.restart = Herstart het spel om de gewijzigde taal te laden. +settings = Instellingen tutorial = Tutorial -tutorial.retake = Re-Take Tutorial +tutorial.retake = Herneem Tutorial editor = Editor mapeditor = Map Editor -abandon = Abandon -abandon.text = This zone and all its resources will be lost to the enemy. -locked = Locked -complete = [LIGHT_GRAY]Complete: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} -requirement.unlock = Unlock {0} -resume = Resume Zone:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]Best Wave: {0} -launch = < LAUNCH > -launch.title = Launch Successful -launch.next = [LIGHT_GRAY]next opportunity at wave {0} -launch.unable2 = [scarlet]Unable to LAUNCH.[] -launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. -launch.skip.confirm = If you skip now, you will not be able to launch until later waves. -uncover = Uncover -configure = Configure Loadout -bannedblocks = Banned Blocks -addall = Add All -configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. -configure.invalid = Amount must be a number between 0 and {0}. -zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} -zone.resources = Resources Detected: -zone.objective = [lightgray]Objective: [accent]{0} -zone.objective.survival = Survive -zone.objective.attack = Destroy Enemy Core -add = Add... -boss.health = Boss Health -connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} -error.unreachable = Server unreachable.\nIs the address spelled correctly? -error.invalidaddress = Invalid address. -error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -error.alreadyconnected = Already connected. -error.mapnotfound = Map file not found! -error.io = Network I/O error. -error.any = Unknown network error. -error.bloom = Failed to initialize bloom.\nYour device may not support it. -zone.groundZero.name = Ground Zero -zone.desertWastes.name = Desert Wastes -zone.craters.name = The Craters -zone.frozenForest.name = Frozen Forest -zone.ruinousShores.name = Ruinous Shores -zone.stainedMountains.name = Stained Mountains -zone.desolateRift.name = Desolate Rift -zone.nuclearComplex.name = Nuclear Production Complex -zone.overgrowth.name = Overgrowth -zone.tarFields.name = Tar Fields -zone.saltFlats.name = Salt Flats +abandon = Verlaat +abandon.text = Je verliest deze map met alles erop en eraan aan de vijand. +locked = Op slot +complete = [LIGHT_GRAY]Voltooid: +requirement.wave = Berijk ronde {0} in {1} +requirement.core = Vernietig vijandige core in {0} +requirement.unlock = Ontgrendel: {0} +resume = Hervat zone:\n[LIGHT_GRAY]{0} +bestwave = [LIGHT_GRAY]Beste ronde: {0} +launch = < LANCEER > +launch.title = Lancering Sucessvol +launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0} +launch.unable2 = [scarlet]Lanceren niet mogelijk.[] +launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis. +launch.skip.confirm = Als je nu niet lanceert, zul je moeten wachten tot het wel weer kan. +uncover = Ontdek +configure = Configureer startinventaris +bannedblocks = Verboden Blokken +addall = Voeg Alles Toe +configure.locked = [LIGHT_GRAY]Speel startinventaris configuratie vrij:\nronde{0}. +configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. +zone.unlocked = [LIGHT_GRAY]{0} vrijgespeeld. +zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld. +zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0} +zone.resources = Vindbare grondstoffen: +zone.objective = [lightgray]Doel: [accent]{0} +zone.objective.survival = Overleef +zone.objective.attack = Vernietig vijandige core +add = Voeg toe... +boss.health = Levens Boss +connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0} +error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld? +error.invalidaddress = Ongeldig adres. +error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt! +error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten! +error.alreadyconnected = Al verbonden. +error.mapnotfound = Map bestand niet gevonden! +error.io = Netwerk I/O fout. +error.any = Onbekende netwerk fout. +error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. +zone.groundZero.name = Grond Nul +zone.desertWastes.name = Woestijnpuin +zone.craters.name = De kraters +zone.frozenForest.name = Bevroren Bos +zone.ruinousShores.name = Vervallen Kust +zone.stainedMountains.name = Bekladde Berg +zone.desolateRift.name = Verlaten Kloof +zone.nuclearComplex.name = Vervallen Kernreactor +zone.overgrowth.name = Overgroeid +zone.tarFields.name = Teervelden +zone.saltFlats.name = Zoutvlaktes zone.impact0078.name = Impact 0078 zone.crags.name = Crags -zone.fungalPass.name = Fungal Pass -zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. -zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. -zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. -zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. -zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. -zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. -zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. -zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. -zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. -zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. -zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. -zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. +zone.fungalPass.name = Schimmelpad +zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek. +zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houd ze niet voor eeuwig tegen.\n\nBegin de industriĆ«le revolutie. Bouw fossiele generators. Leer hoe te repareren. +zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede. +zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan. +zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen. +zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek. +zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen. +zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was. +zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verboden is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen. +zone.desolateRift.description = Een supergevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes. +zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervoor.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers. +zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar. zone.impact0078.description = zone.crags.description = -settings.language = Language +settings.language = Taal settings.data = Game Data -settings.reset = Reset to Defaults -settings.rebind = Rebind -settings.controls = Controls -settings.game = Game -settings.sound = Sound -settings.graphics = Graphics -settings.cleardata = Clear Game Data... -settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -paused = [accent]< Paused > -clear = Clear -banned = [scarlet]Banned -yes = Yes -no = No -info.title = Info -error.title = [crimson]An error has occured -error.crashtitle = An error has occured +settings.reset = Terug naar standaardinstellingen +settings.rebind = Verander +settings.resetKey = Reset +settings.controls = Bediening +settings.game = Spel +settings.sound = Geluid +settings.graphics = Grafisch +settings.cleardata = Wis Game Data... +settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien! +settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle darta, inclusief saves, mappen, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt ie automatisch. +paused = [accent]< Gepauzeerd > +clear = Wis +banned = [scarlet]Verbannen +yes = Ja +no = Nee +info.title = Informatie +error.title = [crimson]Een fout heeft zich voorgedaan +error.crashtitle = Een fout heeft zich voorgedaan blocks.input = Input blocks.output = Output blocks.booster = Booster block.unknown = [LIGHT_GRAY]??? -blocks.powercapacity = Power Capacity -blocks.powershot = Power/Shot +blocks.powercapacity = Stroom Capaciteit +blocks.powershot = Stroom/Shot blocks.damage = Damage -blocks.targetsair = Targets Air -blocks.targetsground = Targets Ground -blocks.itemsmoved = Move Speed -blocks.launchtime = Time Between Launches -blocks.shootrange = Range -blocks.size = Size -blocks.liquidcapacity = Liquid Capacity -blocks.powerrange = Power Range -blocks.powerconnections = Max Connections -blocks.poweruse = Power Use -blocks.powerdamage = Power/Damage -blocks.itemcapacity = Item Capacity -blocks.basepowergeneration = Base Power Generation -blocks.productiontime = Production Time -blocks.repairtime = Block Full Repair Time -blocks.speedincrease = Speed Increase -blocks.range = Range -blocks.drilltier = Drillables -blocks.drillspeed = Base Drill Speed +blocks.targetsair = Luchtdoelwitten +blocks.targetsground = Gronddoelwitten +blocks.itemsmoved = Beweegsnelheid +blocks.launchtime = Tijd tussen lanceringen +blocks.shootrange = Bereik +blocks.size = Formaat +blocks.liquidcapacity = Vloeistof Capaciteit +blocks.powerrange = Stroom Bereik +blocks.powerconnections = Maximale Hoeveelheid Dradem +blocks.poweruse = Stroom verbruik +blocks.powerdamage = Stroom/Damage +blocks.itemcapacity = Materiaal Capaciteit +blocks.basepowergeneration = Standaard Stroom Generatie +blocks.productiontime = Productie Tijd +blocks.repairtime = Volledige Blok Repareertijd +blocks.speedincrease = Snelheidsverhoging +blocks.range = Bereik +blocks.drilltier = Valt te delven +blocks.drillspeed = Standaard mine snelheid blocks.boosteffect = Boost Effect -blocks.maxunits = Max Active Units +blocks.maxunits = Maximaal Actieve Units blocks.health = Health -blocks.buildtime = Build Time -blocks.buildcost = Build Cost -blocks.inaccuracy = Inaccuracy -blocks.shots = Shots -blocks.reload = Shots/Second -blocks.ammo = Ammo -bar.drilltierreq = Better Drill Required -bar.drillspeed = Drill Speed: {0}/s -bar.pumpspeed = Pump Speed: {0}/s -bar.efficiency = Efficiency: {0}% -bar.powerbalance = Power: {0} -bar.powerstored = Stored: {0}/{1} -bar.poweramount = Power: {0} -bar.poweroutput = Power Output: {0} +blocks.buildtime = Bouw tijd +blocks.buildcost = Bouw kosten +blocks.inaccuracy = Onnauwkeurigheid +blocks.shots = Shoten +blocks.reload = Schoten/Seconde +blocks.ammo = Ammonutie +bar.drilltierreq = Betere miner nodig +bar.drillspeed = Mining Snelheid: {0}/s +bar.pumpspeed = Pomp Snelheid: {0}/s +bar.efficiency = Rendement: {0}% +bar.powerbalance = Stroom: {0} +bar.powerstored = Opgeslagen: {0}/{1} +bar.poweramount = Stroom: {0} +bar.poweroutput = Stroom Output: {0} bar.items = Items: {0} -bar.capacity = Capacity: {0} -bar.liquid = Liquid -bar.heat = Heat -bar.power = Power -bar.progress = Build Progress +bar.capacity = Capaciteit: {0} +bar.liquid = Vloeistof +bar.heat = Warmte +bar.power = Stroom +bar.progress = Bouw Voortgang bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output bullet.damage = [stat]{0}[lightgray] dmg -bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles -bullet.incendiary = [stat]incendiary -bullet.homing = [stat]homing -bullet.shock = [stat]shock -bullet.frag = [stat]frag -bullet.knockback = [stat]{0}[lightgray] knockback -bullet.freezing = [stat]freezing -bullet.tarred = [stat]tarred -bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier -bullet.reload = [stat]{0}[lightgray]x reload -unit.blocks = blocks -unit.powersecond = power units/second -unit.liquidsecond = liquid units/second -unit.itemssecond = items/second -unit.liquidunits = liquid units -unit.powerunits = power units -unit.degrees = degrees -unit.seconds = seconds +bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]brandstichtend +bullet.homing = [stat]doelzoekend +bullet.shock = [stat]schok +bullet.frag = [stat]clusterbom +bullet.knockback = [stat]{0}[lightgray] terugslag +bullet.freezing = [stat]bevriezend +bullet.tarred = [stat]pek +bullet.multiplier = [stat]{0}[lightgray]x ammonutie verdubbelaar +bullet.reload = [stat]{0}[lightgray]x herlaad +unit.blocks = blokken +unit.powersecond = stroom eenheid/seconde +unit.liquidsecond = vloeistof eenheid/seconde +unit.itemssecond = items/seconde +unit.liquidunits = vloeistof eenheid +unit.powerunits = stroom eenheid +unit.degrees = graden +unit.seconds = secondes unit.persecond = /sec -unit.timesspeed = x speed +unit.timesspeed = x snelheid unit.percent = % unit.items = items -category.general = General -category.power = Power -category.liquids = Liquids +unit.thousands = k +unit.millions = mil +category.general = Algemeen +category.power = Stroom +category.liquids = Vloeisof category.items = Items -category.crafting = Crafting -category.shooting = Shooting -category.optional = Optional Enhancements -setting.landscape.name = Lock Landscape -setting.shadows.name = Shadows -setting.blockreplace.name = Automatic Block Suggestions +category.crafting = Productie +category.shooting = Wapens +category.optional = Optionele Verbeteringen +setting.landscape.name = Vergrendel Landscape +setting.shadows.name = Schaduws +setting.blockreplace.name = Automatische Blok Suggesties setting.linear.name = Linear Filtering setting.hints.name = Hints -setting.animatedwater.name = Animated Water -setting.animatedshields.name = Animated Shields -setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] -setting.indicators.name = Ally Indicators +setting.buildautopause.name = Pauzeer Bouw Automatisch +setting.animatedwater.name = Animeer Water +setting.animatedshields.name = Animeer Schilden +setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[] +setting.indicators.name = Toon Bondgenoten setting.autotarget.name = Auto-Target -setting.keyboard.name = Mouse+Keyboard Controls +setting.keyboard.name = Muis+Toetsenbord Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS -setting.uiscale.name = UI Scaling[lightgray] (require restart)[] -setting.swapdiagonal.name = Always Diagonal Placement -setting.difficulty.training = training -setting.difficulty.easy = easy -setting.difficulty.normal = normal +setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[] +setting.swapdiagonal.name = Altijd Diagonaal Plaatsen +setting.difficulty.training = kalm +setting.difficulty.easy = makkelijk +setting.difficulty.normal = normaal setting.difficulty.hard = hard -setting.difficulty.insane = insane -setting.difficulty.name = Difficulty: -setting.screenshake.name = Screen Shake -setting.effects.name = Display Effects -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding -setting.sensitivity.name = Controller Sensitivity +setting.difficulty.insane = krankzinnig +setting.difficulty.name = Moeilijkheidsgraad: +setting.screenshake.name = Schuddend Scherm +setting.effects.name = Toon Effecten +setting.destroyedblocks.name = Toon Vernietigde Blokken +setting.conveyorpathfinding.name = Lopendeband Plaats Hulp +setting.coreselect.name = Sta cores toe in blauwdrukken +setting.sensitivity.name = Gevoeligheid Controller setting.saveinterval.name = Autosave Interval -setting.seconds = {0} Seconds -setting.fullscreen.name = Fullscreen -setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) +setting.seconds = {0} Seconden +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} millisecondes +setting.fullscreen.name = Volledig scherm +setting.borderlesswindow.name = Borderless Venster[LIGHT_GRAY] (wellicht herstart vereist) setting.fps.name = Show FPS +setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties setting.vsync.name = VSync -setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) -setting.minimap.name = Show Minimap -setting.position.name = Show Player Position -setting.musicvol.name = Music Volume -setting.ambientvol.name = Ambient Volume -setting.mutemusic.name = Mute Music +setting.pixelate.name = Pixelate [LIGHT_GRAY](mogelijk verminderde performance) +setting.minimap.name = Toon Minimap +setting.position.name = Toon Speler Posities +setting.musicvol.name = Muziek Volume +setting.ambientvol.name = Achtergronds Volume +setting.mutemusic.name = Demp Muziek setting.sfxvol.name = SFX Volume -setting.mutesound.name = Mute Sound -setting.crashreport.name = Send Anonymous Crash Reports -setting.savecreate.name = Auto-Create Saves -setting.publichost.name = Public Game Visibility -setting.chatopacity.name = Chat Opacity -setting.lasersopacity.name = Power Laser Opacity -setting.playerchat.name = Display In-Game Chat -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. -public.beta = Note that beta versions of the game cannot make public lobbies. -uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... -uiscale.cancel = Cancel & Exit +setting.mutesound.name = Demp Geluid +setting.crashreport.name = Stuur Anonieme Crashmeldingen +setting.savecreate.name = Bewaar Saves Automatisch +setting.publichost.name = Publieke Server Zichtbaarheid +setting.chatopacity.name = Chat Transparantie +setting.lasersopacity.name = Stroom Draad Transparantie +setting.playerchat.name = Toon chat +public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid. +public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen. +uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt... +uiscale.cancel = Anuleer & Exit setting.bloom.name = Bloom -keybind.title = Rebind Keys -keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. -category.general.name = General -category.view.name = View +keybind.title = Verander Keys +keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport. +category.general.name = Algemeen +category.view.name = Toon category.multiplayer.name = Multiplayer -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -keybind.clear_building.name = Clear Building -keybind.press = Press a key... -keybind.press.axis = Press an axis or key... -keybind.screenshot.name = Map Screenshot -keybind.move_x.name = Move x -keybind.move_y.name = Move y -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y -keybind.fullscreen.name = Toggle Fullscreen -keybind.select.name = Select/Shoot -keybind.diagonal_placement.name = Diagonal Placement -keybind.pick.name = Pick Block -keybind.break_block.name = Break Block -keybind.deselect.name = Deselect -keybind.shoot.name = Shoot +command.attack = Val aan +command.rally = Groepeer +command.retreat = Terugtrekken +placement.blockselectkeys = \n[lightgray]Toets: [{0}, +keybind.clear_building.name = Stop met bouwen +keybind.press = Druk op een toets... +keybind.press.axis = Druk of swipe een toets... +keybind.screenshot.name = Map Schermfbeelding +keybind.toggle_power_lines.name = Wel/Geen Stroom Draden +keybind.move_x.name = Beweeg x +keybind.move_y.name = Beweeg y +keybind.mouse_move.name = Volg Muis +keybind.dash.name = Vlieg +keybind.schematic_select.name = Selecteer gebied +keybind.schematic_menu.name = Blauwdruk Menu +keybind.schematic_flip_x.name = Spiegel Blauwdruk X +keybind.schematic_flip_y.name = Spiegel Blauwdruk Y +keybind.category_prev.name = Vorige Categorie +keybind.category_next.name = Volgende Categorie +keybind.block_select_left.name = Selecteer Blok Links +keybind.block_select_right.name = Selecteer Blok Rechts +keybind.block_select_up.name = Selecteer Blok Omhoog +keybind.block_select_down.name = Selecteer Blok Omlaag +keybind.block_select_01.name = Selecteer Categorie/Blok 1 +keybind.block_select_02.name = Selecteer Categorie/Blok 2 +keybind.block_select_03.name = Selecteer Categorie/Blok 3 +keybind.block_select_04.name = Selecteer Categorie/Blok 4 +keybind.block_select_05.name = Selecteer Categorie/Blok 5 +keybind.block_select_06.name = Selecteer Categorie/Blok 6 +keybind.block_select_07.name = Selecteer Categorie/Blok 7 +keybind.block_select_08.name = Selecteer Categorie/Blok 8 +keybind.block_select_09.name = Selecteer Categorie/Blok 9 +keybind.block_select_10.name = Selecteer Categorie/Blok 10 +keybind.fullscreen.name = Schakel Fullscreen +keybind.select.name = Selecteer/Schiet +keybind.diagonal_placement.name = Plaats Diagonaal +keybind.pick.name = Kies Blok +keybind.break_block.name = Breek Blok +keybind.deselect.name = Deselecteer +keybind.shoot.name = Shiet keybind.zoom.name = Zoom keybind.menu.name = Menu -keybind.pause.name = Pause -keybind.pause_building.name = Pause/Resume Building +keybind.pause.name = Pauze +keybind.pause_building.name = Pauzeer/Hervat Bouwen keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat -keybind.player_list.name = Player list +keybind.player_list.name = Speler list keybind.console.name = Console -keybind.rotate.name = Rotate -keybind.rotateplaced.name = Rotate Existing (Hold) -keybind.toggle_menus.name = Toggle menus -keybind.chat_history_prev.name = Chat history prev -keybind.chat_history_next.name = Chat history next +keybind.rotate.name = Roteer +keybind.rotateplaced.name = Roteer bestaand (Houd vast) +keybind.toggle_menus.name = Schakel menus +keybind.chat_history_prev.name = Chat geschiedenis ouder +keybind.chat_history_next.name = Chat geschiedenis nieuwer keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap -mode.help.title = Description of modes -mode.survival.name = Survival -mode.survival.description = The normal mode. Limited resources and automatic incoming waves. -mode.sandbox.name = Sandbox -mode.sandbox.description = Infinite resources and no timer for waves. +mode.help.title = Beschrijving van modes +mode.survival.name = Overleving +mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden. +mode.sandbox.name = Zandbak +mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes. mode.editor.name = Editor mode.pvp.name = PvP -mode.pvp.description = Fight against other players locally. -mode.attack.name = Attack -mode.attack.description = No waves, with the goal to destroy the enemy base. -mode.custom = Custom Rules -rules.infiniteresources = Infinite Resources -rules.wavetimer = Wave Timer -rules.waves = Waves -rules.attack = Attack Mode -rules.enemyCheat = Infinite AI Resources +mode.pvp.description = Vecht tegen andere spelers. +mode.attack.name = Aanvallen +mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen. +mode.custom = Aangepaste regels +rules.infiniteresources = Oneindige Resources +rules.reactorexplosions = Ontploffende Reactors +rules.wavetimer = Ronde timer +rules.waves = Rondes +rules.attack = Aanval modus +rules.enemyCheat = Oneindige AI grondstoffen rules.unitdrops = Unit Drops -rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.playerhealthmultiplier = Player Health Multiplier -rules.playerdamagemultiplier = Player Damage Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) -rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) -rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) -rules.buildcostmultiplier = Build Cost Multiplier -rules.buildspeedmultiplier = Build Speed Multiplier -rules.waitForWaveToEnd = Waves wait for enemies -rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) -rules.respawns = Max respawns per wave -rules.limitedRespawns = Limit Respawns -rules.title.waves = Waves -rules.title.respawns = Respawns -rules.title.resourcesbuilding = Resources & Building -rules.title.player = Players -rules.title.enemy = Enemies +rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder +rules.unithealthmultiplier = Unit Health Vermenigvulder +rules.blockhealthmultiplier = Blok Health Vermenigvulder +rules.playerhealthmultiplier = Speler Health Vermenigvulder +rules.playerdamagemultiplier = Speler Damage Vermenigvulder +rules.unitdamagemultiplier = Unit Damage Vermenigvulder +rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[LIGHT_GRAY] (tegels) +rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec) +rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec) +rules.buildcostmultiplier = Bouw kosten Vermenigvulder +rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder +rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen +rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels) +rules.respawns = Maximale Levens Per Ronde +rules.limitedRespawns = Maximale Levens +rules.title.waves = Rondes +rules.title.respawns = Respawn +rules.title.resourcesbuilding = Grondstoffen & Bouwen +rules.title.player = Spelers +rules.title.enemy = Tegenstanders rules.title.unit = Units +rules.title.experimental = Experimenteel +rules.lighting = Belichting +rules.ambientlight = Mist content.item.name = Items -content.liquid.name = Liquids +content.liquid.name = Vloeisof content.unit.name = Units -content.block.name = Blocks -content.mech.name = Mechs -item.copper.name = Copper -item.lead.name = Lead -item.coal.name = Coal -item.graphite.name = Graphite +content.block.name = Blokken +content.mech.name = Behuizing +item.copper.name = Coper +item.lead.name = Lood +item.coal.name = Steenkool +item.graphite.name = Grafiet item.titanium.name = Titanium item.thorium.name = Thorium -item.silicon.name = Silicon +item.silicon.name = Silicium item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod -item.sand.name = Sand +item.sand.name = Zand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite -item.metaglass.name = Metaglass +item.metaglass.name = Glas item.scrap.name = Scrap liquid.water.name = Water liquid.slag.name = Slag -liquid.oil.name = Oil -liquid.cryofluid.name = Cryofluid +liquid.oil.name = Olie +liquid.cryofluid.name = Koelvloeistof mech.alpha-mech.name = Alpha mech.alpha-mech.weapon = Heavy Repeater mech.alpha-mech.ability = Drone Swarm @@ -752,142 +803,146 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater -item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% -item.flammability = [LIGHT_GRAY]Flammability: {0}% -item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% +item.corestorable = [lightgray]Kan in de Core: {0} +item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}% +item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}% +item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}% unit.health = [LIGHT_GRAY]Health: {0} -unit.speed = [LIGHT_GRAY]Speed: {0} -mech.weapon = [LIGHT_GRAY]Weapon: {0} +unit.speed = [LIGHT_GRAY]Snelheid: {0} +mech.weapon = [LIGHT_GRAY]Wapen: {0} mech.health = [LIGHT_GRAY]Health: {0} -mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -mech.minepower = [LIGHT_GRAY]Mining Power: {0} +mech.itemcapacity = [LIGHT_GRAY]Item Capaciteit: {0} +mech.minespeed = [LIGHT_GRAY]Mining Snelheid: {0} +mech.minepower = [LIGHT_GRAY]Mining Hardheid: {0} mech.ability = [LIGHT_GRAY]Ability: {0} -mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% -liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} -liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} -liquid.temperature = [LIGHT_GRAY]Temperature: {0} -block.sand-boulder.name = Sand Boulder -block.grass.name = Grass -block.salt.name = Salt -block.saltrocks.name = Salt Rocks -block.pebbles.name = Pebbles +mech.buildspeed = [LIGHT_GRAY]Bouw Snelheid: {0}% +liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0} +liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0} +liquid.temperature = [LIGHT_GRAY]Tempratuur: {0} +block.sand-boulder.name = Zandkei +block.grass.name = Gras +block.salt.name = Zout +block.saltrocks.name = Zoutsteen +block.pebbles.name = Steentjes block.tendrils.name = Tendrils -block.sandrocks.name = Sand Rocks -block.spore-pine.name = Spore Pine -block.sporerocks.name = Spore Rocks -block.rock.name = Rock -block.snowrock.name = Snow Rock -block.snow-pine.name = Snow Pine +block.sandrocks.name = Zandsteen +block.spore-pine.name = Sporenden +block.sporerocks.name = Spore Steens +block.rock.name = Steen +block.snowrock.name = Sneeuwsteen +block.snow-pine.name = Sneeuwden block.shale.name = Shale block.shale-boulder.name = Shale Boulder -block.moss.name = Moss -block.shrubs.name = Shrubs +block.moss.name = Mos +block.shrubs.name = Plantje block.spore-moss.name = Spore Moss -block.shalerocks.name = Shale Rocks -block.scrap-wall.name = Scrap Wall -block.scrap-wall-large.name = Large Scrap Wall -block.scrap-wall-huge.name = Huge Scrap Wall -block.scrap-wall-gigantic.name = Gigantic Scrap Wall +block.shalerocks.name = Shale Steens +block.scrap-wall.name = Scrap Muur +block.scrap-wall-large.name = Large Scrap Muur +block.scrap-wall-huge.name = Huge Scrap Muur +block.scrap-wall-gigantic.name = Gigantic Scrap Muur block.thruster.name = Thruster -block.kiln.name = Kiln -block.graphite-press.name = Graphite Press -block.multi-press.name = Multi-Press -block.constructing = {0} [LIGHT_GRAY](Constructing) -block.spawn.name = Enemy Spawn +block.kiln.name = Glasoven +block.graphite-press.name = Grafiet Pers +block.multi-press.name = Super-Pers +block.constructing = {0} [LIGHT_GRAY](Bouwen) +block.spawn.name = Vijandelijke Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus -block.deepwater.name = Deep Water +block.deepwater.name = Diep Water block.water.name = Water -block.tainted-water.name = Tainted Water -block.darksand-tainted-water.name = Dark Sand Tainted Water -block.tar.name = Tar -block.stone.name = Stone -block.sand.name = Dark Sand -block.darksand.name = Dark Sand -block.ice.name = Ice -block.snow.name = Snow -block.craters.name = Craters -block.sand-water.name = Sand water -block.darksand-water.name = Dark Sand Water +block.tainted-water.name = Vervuild Water +block.darksand-tainted-water.name = Donker Zand Vervuild Water +block.tar.name = Olie +block.stone.name = Steen +block.sand.name = Donker Zand +block.darksand.name = Donker Zand +block.ice.name = Ijs +block.snow.name = Sneeuw +block.craters.name = Krarters +block.sand-water.name = Zand water +block.darksand-water.name = Donker Zand Water block.char.name = Char block.holostone.name = Holo stone block.ice-snow.name = Ice Snow -block.rocks.name = Rocks -block.icerocks.name = Ice rocks -block.snowrocks.name = Snow Rocks -block.dunerocks.name = Dune Rocks -block.pine.name = Pine -block.white-tree-dead.name = White Tree Dead -block.white-tree.name = White Tree +block.rocks.name = Stenen +block.icerocks.name = Ijs Stenen +block.snowrocks.name = Snow Steens +block.dunerocks.name = Dune Steens +block.pine.name = Den +block.white-tree-dead.name = Witte Boom Dood +block.white-tree.name = Witte Boom block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor -block.metal-floor-2.name = Metal Floor 2 -block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 5 -block.metal-floor-damaged.name = Metal Floor Damaged -block.dark-panel-1.name = Dark Panel 1 -block.dark-panel-2.name = Dark Panel 2 -block.dark-panel-3.name = Dark Panel 3 -block.dark-panel-4.name = Dark Panel 4 -block.dark-panel-5.name = Dark Panel 5 -block.dark-panel-6.name = Dark Panel 6 -block.dark-metal.name = Dark Metal -block.ignarock.name = Igna Rock -block.hotrock.name = Hot Rock -block.magmarock.name = Magma Rock +block.metal-floor.name = Metalen Vloer +block.metal-floor-2.name = Metalen Vloer 2 +block.metal-floor-3.name = Metalen Vloer 3 +block.metal-floor-5.name = Metalen Vloer 5 +block.metal-floor-damaged.name = Metalen Vloer Beschadigd +block.dark-panel-1.name = Donker Paneel 1 +block.dark-panel-2.name = Donker Paneel 2 +block.dark-panel-3.name = Donker Paneel 3 +block.dark-panel-4.name = Donker Paneel 4 +block.dark-panel-5.name = Donker Paneel 5 +block.dark-panel-6.name = Donker Paneel 6 +block.dark-metal.name = Donker Metaal +block.ignarock.name = Igna Steen +block.hotrock.name = Lava Steen +block.magmarock.name = Magma Steen block.cliffs.name = Cliffs -block.copper-wall.name = Copper Wall -block.copper-wall-large.name = Large Copper Wall -block.titanium-wall.name = Titanium Wall -block.titanium-wall-large.name = Large Titanium Wall -block.plastanium-wall.name = Plastanium Wall -block.plastanium-wall-large.name = Large Plastanium Wall -block.phase-wall.name = Phase Wall -block.phase-wall-large.name = Large Phase Wall -block.thorium-wall.name = Thorium Wall -block.thorium-wall-large.name = Large Thorium Wall -block.door.name = Door -block.door-large.name = Large Door +block.copper-wall.name = Koperen Muur +block.copper-wall-large.name = Grote Koperen Muur +block.titanium-wall.name = Titanium Muur +block.titanium-wall-large.name = Grote Titanium Muur +block.plastanium-wall.name = Plastanium Muur +block.plastanium-wall-large.name = Grote Plastanium Muur +block.phase-wall.name = Phase Muur +block.phase-wall-large.name = Grote Phase Muur +block.thorium-wall.name = Thorium Muur +block.thorium-wall-large.name = Grote Thorium Muur +block.door.name = Deur +block.door-large.name = Grote Deur block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer -block.conveyor.name = Conveyor -block.titanium-conveyor.name = Titanium Conveyor -block.armored-conveyor.name = Armored Conveyor -block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. -block.junction.name = Junction +block.conveyor.name = Lopende Band +block.titanium-conveyor.name = Titanium Lopende Band +block.armored-conveyor.name = Gepantserde Lopende Band +block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. accepteert alleen items van de zijkanten als het ook lopende banden zijn. +block.junction.name = Kruising block.router.name = Router block.distributor.name = Distributor -block.sorter.name = Sorter -block.inverted-sorter.name = Inverted Sorter -block.message.name = Message +block.sorter.name = Sorteerder +block.inverted-sorter.name = Omgekeerder Sorteerder +block.message.name = Bericht +block.illuminator.name = Lamp +block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig. block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter -block.incinerator.name = Incinerator +block.incinerator.name = Verbrander block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge -block.power-node.name = Power Node -block.power-node-large.name = Large Power Node -block.surge-tower.name = Surge Tower -block.battery.name = Battery -block.battery-large.name = Large Battery -block.combustion-generator.name = Combustion Generator +block.power-node.name = Stroompaal +block.power-node-large.name = Grote Stroompaal +block.surge-tower.name = Hoogspanningsmast +block.diode.name = Batterij Diode +block.battery.name = Batterij +block.battery-large.name = Grote Batterij +block.combustion-generator.name = Fossiele Generator block.turbine-generator.name = Turbine Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor -block.mechanical-drill.name = Mechanical Drill -block.pneumatic-drill.name = Pneumatic Drill +block.mechanical-drill.name = Mechanische Drill +block.pneumatic-drill.name = Pneumatische Drill block.laser-drill.name = Laser Drill -block.water-extractor.name = Water Extractor +block.water-extractor.name = Water Put block.cultivator.name = Cultivator block.dart-mech-pad.name = Dart Mech Pad block.delta-mech-pad.name = Delta Mech Pad @@ -896,15 +951,15 @@ block.trident-ship-pad.name = Trident Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad -block.conduit.name = Conduit -block.mechanical-pump.name = Mechanical Pump +block.conduit.name = Pijp +block.mechanical-pump.name = Mechanische Pomp block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader -block.vault.name = Vault +block.vault.name = Kluis block.wave.name = Wave block.swarmer.name = Swarmer block.salvo.name = Salvo @@ -914,9 +969,9 @@ block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer -block.solar-panel.name = Solar Panel -block.solar-panel-large.name = Large Solar Panel -block.oil-extractor.name = Oil Extractor +block.solar-panel.name = Zonnepaneeltje +block.solar-panel-large.name = Zonnepaneel +block.oil-extractor.name = Olie put block.command-center.name = Command Center block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Drone Factory @@ -930,10 +985,11 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Gepantserde Pijp block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router -block.liquid-tank.name = Liquid Tank -block.liquid-junction.name = Liquid Junction +block.liquid-tank.name = Vloeistof Tank +block.liquid-junction.name = Vloeistof Kruising block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor @@ -944,32 +1000,32 @@ block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector -block.surge-wall.name = Surge Wall -block.surge-wall-large.name = Large Surge Wall +block.surge-wall.name = Surge Muur +block.surge-wall-large.name = Grote Surge Muur block.cyclone.name = Cyclone block.fuse.name = Fuse -block.shock-mine.name = Shock Mine +block.shock-mine.name = Electrische Landmijn block.overdrive-projector.name = Overdrive Projector -block.force-projector.name = Force Projector +block.force-projector.name = Krachtveld block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown -block.container.name = Container +block.container.name = Doos block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad -team.blue.name = blue -team.crux.name = red -team.sharded.name = orange -team.orange.name = orange -team.derelict.name = derelict -team.green.name = green -team.purple.name = purple +team.blue.name = blauw +team.crux.name = rood +team.sharded.name = oranje +team.orange.name = oranje +team.derelict.name = wees +team.green.name = groen +team.purple.name = paars unit.spirit.name = Spirit Drone unit.draug.name = Draug Miner Drone unit.phantom.name = Phantom Drone -unit.dagger.name = Dagger -unit.crawler.name = Crawler +unit.dagger.name = Dolk +unit.crawler.name = Kruiper unit.titan.name = Titan unit.ghoul.name = Ghoul Bomber unit.wraith.name = Wraith Fighter @@ -980,27 +1036,26 @@ unit.chaos-array.name = Chaos Array unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper -tutorial.next = [lightgray] -tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. -tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. -tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. -tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered -tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. -tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. -tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. -tutorial.unpause = Now press space again to unpause. -tutorial.unpause.mobile = Now press it again to unpause. -tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] -tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] -tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. -tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. -tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. +tutorial.next = [lightgray] +tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje die het heeft om het te delven.\n\n[accent]{0}/{1} koper +tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nVeeg over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] delven van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper +tutorial.drill = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nPlaats er een op de koper. +tutorial.drill.mobile = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nZoek de drill rechts onderin.\nSelecter de[accent] mechanische drill[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren. +tutorial.blockinfo = Elk blok heeft andere statistieken. Elke drill kan enkel bepaalde dingen delven.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de stats van de Mechanische Drill maar eens.[] +tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core. +tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} lopende banden in 1x geplaatst\n[accent]0/1 items afgeleverd +tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis. +tutorial.drillturret = Duo's hebben[accent] koperen ammonutie []nodig om te schieten.\nPlaatst een drill ernaast om het van koper te voorzien. +tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen dan.\n\n[accent]Pauzeer het spel (spatie) nu. +tutorial.unpause = Doe het opnieuw om weer verder te gaan. +tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan. +tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-klik ingedrukt[] om alle geselecteerde blokken te vernietigen.[]\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan. +tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan. +tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[] +tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[] +tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen. +tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper. +tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nVervolgens valt ermee te onderzoeken.\n\n[accent]Druk op de lanceer knop. item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -1097,6 +1152,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1105,6 +1161,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials.