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Added 2x2 container storage block
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core/assets-raw/sprites/blocks/storage/container.png
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core/assets-raw/sprites/blocks/storage/container.png
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@ -132,7 +132,8 @@ public class Recipes implements ContentList{
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new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasematter, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
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new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 40), new ItemStack(Items.silicon, 50));
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new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 350));
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new Recipe(distribution, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
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new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 250));
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//core disabled due to being broken
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/*new Recipe(distribution, StorageBlocks.core,
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new ItemStack(Items.copper, 2000), new ItemStack(Items.densealloy, 1500),
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@ -29,6 +29,7 @@ public class DistributionBlocks extends BlockList implements ContentList{
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itemBridge = new BufferedItemBridge("bridge-conveyor"){{
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range = 4;
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speed = 60f;
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bufferCapacity = 15;
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}};
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phaseConveyor = new ItemBridge("phase-conveyor"){{
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@ -7,7 +7,7 @@ import io.anuke.mindustry.world.blocks.storage.SortedUnloader;
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import io.anuke.mindustry.world.blocks.storage.Vault;
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public class StorageBlocks extends BlockList implements ContentList{
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public static Block core, vault, unloader;
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public static Block core, vault, container, unloader;
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@Override
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public void load(){
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@ -21,6 +21,12 @@ public class StorageBlocks extends BlockList implements ContentList{
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itemCapacity = 2000;
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}};
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container = new Vault("container"){{
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size = 2;
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health = 600;
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itemCapacity = 500;
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}};
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unloader = new SortedUnloader("unloader"){{
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speed = 5;
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}};
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