mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-13 12:16:53 +07:00
Cleanup, bugfixes
This commit is contained in:
parent
e5c7d5dd2f
commit
4b99f7c819
@ -45,7 +45,6 @@ database = Core Database
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savegame = Save Game
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loadgame = Load Game
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joingame = Join Game
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addplayers = Add/Remove Players
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customgame = Custom Game
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newgame = New Game
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none = <none>
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@ -164,7 +163,6 @@ server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [crimson]Error hosting server.
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save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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@ -378,7 +376,6 @@ campaign = Campaign
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load = Load
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save = Save
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Please restart your game for the language settings to take effect.
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settings = Settings
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@ -392,8 +389,9 @@ abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [lightgray]Complete:
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zone.requirement.wave = Wave {0} in {1}
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zone.requirement = Destroy core: {0}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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launch = < LAUNCH >
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@ -406,11 +404,11 @@ uncover = Uncover
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configure = Configure Loadout
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
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configure.locked = [lightgray]Unlock configuring loadout: {0}.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [lightgray]{0} unlocked.
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zone.requirements.met = {0}: zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = [lightgray]Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Survive
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@ -471,12 +469,13 @@ settings.cleardata = Clear Game Data...
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settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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paused = [accent]< Paused >
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clear = Clear
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banned = [scarlet]Banned
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yes = Yes
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no = No
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info.title = Info
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error.title = [crimson]An error has occured
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error.crashtitle = An error has occured
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attackpvponly = [scarlet]Only available in Attack/PvP modes
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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@ -1,13 +1,15 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.Objectives.*;
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import io.anuke.mindustry.maps.generators.*;
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import io.anuke.mindustry.maps.generators.MapGenerator.*;
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import io.anuke.mindustry.maps.zonegen.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Block;
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import static io.anuke.arc.collection.Array.with;
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import static io.anuke.mindustry.content.Items.*;
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import static io.anuke.mindustry.type.ItemStack.list;
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public class Zones implements ContentList{
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public static Zone
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@ -20,28 +22,26 @@ public class Zones implements ContentList{
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public void load(){
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groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
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baseLaunchCost = ItemStack.with(Items.copper, -60);
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startingItems = ItemStack.list(Items.copper, 60);
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baseLaunchCost = list(copper, -60);
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startingItems = list(copper, 60);
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alwaysUnlocked = true;
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conditionWave = 5;
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launchPeriod = 5;
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resources = new Item[]{Items.copper, Items.scrap, Items.lead};
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resources = with(copper, scrap, lead);
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}};
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 120);
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startingItems = list(copper, 120);
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conditionWave = 20;
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launchPeriod = 10;
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loadout = Loadouts.advancedShard;
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zoneRequirements = ZoneRequirement.with(groundZero, 20);
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blockRequirements = new Block[]{Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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resources = with(copper, lead, coal, sand);
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rules = r -> {
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r.waves = true;
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r.waveTimer = true;
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r.launchWaveMultiplier = 3f;
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r.waveSpacing = 60 * 50f;
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r.spawns = Array.with(
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r.spawns = with(
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 3f;
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}},
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@ -75,96 +75,140 @@ public class Zones implements ContentList{
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}}
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);
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};
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requirements = with(
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new ZoneWave(groundZero, 20),
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new Unlock(Blocks.combustionGenerator)
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);
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}};
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saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
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startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200);
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startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
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loadout = Loadouts.basicFoundation;
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conditionWave = 10;
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launchPeriod = 5;
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zoneRequirements = ZoneRequirement.with(desertWastes, 60);
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door, Blocks.waterExtractor};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium};
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configureObjective = new Launched(this);
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resources = with(copper, scrap, lead, coal, sand, titanium);
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requirements = with(
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new ZoneWave(desertWastes, 60),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.draugFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.waterExtractor)
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);
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 250);
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startingItems = list(copper, 250);
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conditionWave = 10;
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blockRequirements = new Block[]{Blocks.junction, Blocks.router};
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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resources = with(copper, lead, coal);
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requirements = with(
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new ZoneWave(groundZero, 10),
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new Unlock(Blocks.junction),
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new Unlock(Blocks.router)
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);
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}};
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craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
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startingItems = ItemStack.list(Items.copper, 100);
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startingItems = list(copper, 100);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(frozenForest, 10);
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blockRequirements = new Block[]{Blocks.mender, Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap};
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resources = with(copper, lead, coal, sand, scrap);
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requirements = with(
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new ZoneWave(frozenForest, 10),
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new Unlock(Blocks.mender),
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new Unlock(Blocks.combustionGenerator)
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);
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 140, Items.lead, 50);
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startingItems = list(copper, 140, lead, 50);
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conditionWave = 20;
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launchPeriod = 20;
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zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15);
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blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator, Blocks.kiln, Blocks.mechanicalPump};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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resources = with(copper, scrap, lead, coal, sand);
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requirements = with(
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new ZoneWave(desertWastes, 20),
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new ZoneWave(craters, 15),
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new Unlock(Blocks.graphitePress),
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new Unlock(Blocks.combustionGenerator),
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new Unlock(Blocks.kiln),
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new Unlock(Blocks.mechanicalPump)
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);
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}};
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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loadout = Loadouts.basicFoundation;
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startingItems = ItemStack.list(Items.copper, 200, Items.lead, 50);
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startingItems = list(copper, 200, lead, 50);
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conditionWave = 10;
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launchPeriod = 10;
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zoneRequirements = ZoneRequirement.with(frozenForest, 15);
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blockRequirements = new Block[]{Blocks.pneumaticDrill, Blocks.powerNode, Blocks.turbineGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
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resources = with(copper, scrap, lead, coal, titanium, sand);
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requirements = with(
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new ZoneWave(frozenForest, 15),
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new Unlock(Blocks.pneumaticDrill),
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new Unlock(Blocks.powerNode),
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new Unlock(Blocks.turbineGenerator)
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);
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}};
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fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
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startingItems = ItemStack.list(Items.copper, 250, Items.lead, 250, Items.metaglass, 100, Items.graphite, 100);
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zoneRequirements = ZoneRequirement.with(stainedMountains, 15);
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.crawlerFactory, Blocks.door, Blocks.siliconSmelter};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand};
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startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
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resources = with(copper, lead, coal, titanium, sand);
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configureObjective = new Launched(this);
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requirements = with(
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new ZoneWave(stainedMountains, 15),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.crawlerFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.siliconSmelter)
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);
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}};
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overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
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startingItems = ItemStack.list(Items.copper, 1500, Items.lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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conditionWave = 12;
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launchPeriod = 4;
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loadout = Loadouts.basicNucleus;
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zoneRequirements = ZoneRequirement.with(craters, 40, fungalPass, 10);
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blockRequirements = new Block[]{Blocks.cultivator, Blocks.sporePress, Blocks.titanFactory, Blocks.wraithFactory};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
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configureObjective = new Launched(this);
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resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
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requirements = with(
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new ZoneWave(craters, 40),
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new Launched(fungalPass),
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new Unlock(Blocks.cultivator),
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new Unlock(Blocks.sporePress),
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new Unlock(Blocks.titanFactory),
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new Unlock(Blocks.wraithFactory)
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);
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}};
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tarFields = new Zone("tarFields", new MapGenerator("tarFields")
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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loadout = Loadouts.basicFoundation;
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startingItems = ItemStack.list(Items.copper, 250, Items.lead, 100);
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startingItems = list(copper, 250, lead, 100);
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conditionWave = 15;
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launchPeriod = 10;
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zoneRequirements = ZoneRequirement.with(ruinousShores, 20);
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blockRequirements = new Block[]{Blocks.coalCentrifuge, Blocks.conduit, Blocks.wave};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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requirements = with(new ZoneWave(ruinousShores, 20));
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new ZoneWave(ruinousShores, 20),
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new Unlock(Blocks.coalCentrifuge),
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new Unlock(Blocks.conduit),
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new Unlock(Blocks.wave)
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);
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}};
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desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1000, Items.lead, 1000, Items.graphite, 250, Items.titanium, 250, Items.silicon, 250);
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startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(tarFields, 20);
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blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.thoriumReactor};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
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resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
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requirements = with(
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new ZoneWave(tarFields, 20),
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new Unlock(Blocks.thermalGenerator),
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new Unlock(Blocks.thoriumReactor)
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);
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}};
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/*
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@ -174,21 +218,23 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(stainedMountains, 40);
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requirements = with(stainedMountains, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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}};*/
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1250, Items.lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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conditionWave = 30;
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launchPeriod = 15;
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zoneRequirements = ZoneRequirement.with(fungalPass, 8);
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blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.laserDrill};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new Launched(fungalPass),
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new Unlock(Blocks.thermalGenerator),
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new Unlock(Blocks.laserDrill)
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);
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}};
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/*
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@ -198,9 +244,9 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(nuclearComplex, 40);
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requirements = with(nuclearComplex, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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}};*/
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}
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}
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@ -146,11 +146,15 @@ public class Control implements ApplicationListener, Loadable{
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});
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Events.on(ZoneRequireCompleteEvent.class, e -> {
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ui.hudfrag.showToast(Core.bundle.format("zone.requirements.met", e.zone.localizedName));
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if(e.objective.display() != null){
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ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", e.zoneForMet.localizedName, e.objective.display()));
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}
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});
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Events.on(ZoneConfigureCompleteEvent.class, e -> {
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ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave));
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if(e.zone.configureObjective.display() != null){
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ui.hudfrag.showToast(Core.bundle.format("zone.config.unlocked", e.zone.configureObjective.display()));
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}
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});
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Events.on(Trigger.newGame, () -> {
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@ -136,8 +136,7 @@ public class Logic implements ApplicationListener{
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public void runWave(){
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spawner.spawnEnemies();
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state.wave++;
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state.wavetime = world.isZone() && world.getZone().isBossWave(state.wave) ? state.rules.waveSpacing * state.rules.bossWaveMultiplier :
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world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
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state.wavetime = world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
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Events.fire(new WaveEvent());
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}
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|
@ -1,13 +1,13 @@
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package io.anuke.mindustry.game;
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||||
|
||||
import io.anuke.arc.util.ArcAnnotate.*;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.*;
|
||||
import io.anuke.mindustry.mod.Mods.*;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.mindustry.type.*;
|
||||
|
||||
|
||||
/** Base class for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}. */
|
||||
public abstract class Content{
|
||||
public abstract class Content implements Comparable<Content>{
|
||||
public final short id;
|
||||
/** The mod that loaded this piece of content. */
|
||||
public @Nullable LoadedMod mod;
|
||||
@ -34,6 +34,11 @@ public abstract class Content{
|
||||
public void load(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(Content c){
|
||||
return Integer.compare(id, c.id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return getContentType().name() + "#" + id;
|
||||
|
@ -61,11 +61,13 @@ public class EventType{
|
||||
|
||||
/** Called when a zone's requirements are met. */
|
||||
public static class ZoneRequireCompleteEvent{
|
||||
public final Zone zone, required;
|
||||
public final Zone zoneMet, zoneForMet;
|
||||
public final Objective objective;
|
||||
|
||||
public ZoneRequireCompleteEvent(Zone zone, Zone required){
|
||||
this.zone = zone;
|
||||
this.required = required;
|
||||
public ZoneRequireCompleteEvent(Zone zoneMet, Zone zoneForMet, Objective objective){
|
||||
this.zoneMet = zoneMet;
|
||||
this.zoneForMet = zoneForMet;
|
||||
this.objective = objective;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,12 +91,17 @@ public class GlobalData{
|
||||
state.stats.itemsDelivered.getAndIncrement(item, 0, amount);
|
||||
}
|
||||
|
||||
public boolean hasItems(Array<ItemStack> stacks){
|
||||
return !stacks.contains(s -> items.get(s.item, 0) < s.amount);
|
||||
}
|
||||
|
||||
public boolean hasItems(ItemStack[] stacks){
|
||||
for(ItemStack stack : stacks){
|
||||
if(items.get(stack.item, 0) < stack.amount){
|
||||
if(!has(stack.item, stack.amount)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -107,6 +112,13 @@ public class GlobalData{
|
||||
modified = true;
|
||||
}
|
||||
|
||||
public void removeItems(Array<ItemStack> stacks){
|
||||
for(ItemStack stack : stacks){
|
||||
items.getAndIncrement(stack.item, 0, -stack.amount);
|
||||
}
|
||||
modified = true;
|
||||
}
|
||||
|
||||
public boolean has(Item item, int amount){
|
||||
return items.get(item, 0) >= amount;
|
||||
}
|
||||
|
@ -1,5 +1,10 @@
|
||||
package io.anuke.mindustry.game;
|
||||
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.ArcAnnotate.*;
|
||||
import io.anuke.mindustry.game.Objectives.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
|
||||
/** Defines a specific objective for a game. */
|
||||
public interface Objective{
|
||||
|
||||
@ -7,6 +12,16 @@ public interface Objective{
|
||||
boolean complete();
|
||||
|
||||
/** @return the string displayed when this objective is completed, in imperative form.
|
||||
* e.g. when the objective is 'complete 10 waves', this would display "complete 10 waves".*/
|
||||
String display();
|
||||
* e.g. when the objective is 'complete 10 waves', this would display "complete 10 waves".
|
||||
* If this objective should not be displayed, should return null.*/
|
||||
@Nullable String display();
|
||||
|
||||
/** Build a display for this zone requirement.*/
|
||||
default void build(Table table){
|
||||
|
||||
}
|
||||
|
||||
default Zone zone(){
|
||||
return this instanceof ZoneObjective ? ((ZoneObjective)this).zone : null;
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,21 @@
|
||||
package io.anuke.mindustry.game;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.util.ArcAnnotate.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
|
||||
/** Holds objective classes. */
|
||||
public class Objectives{
|
||||
|
||||
public static class WaveObjective implements Objective{
|
||||
//TODO
|
||||
public static class Wave implements Objective{
|
||||
public int wave;
|
||||
|
||||
public WaveObjective(int wave){
|
||||
public Wave(int wave){
|
||||
this.wave = wave;
|
||||
}
|
||||
|
||||
protected WaveObjective(){}
|
||||
protected Wave(){}
|
||||
|
||||
@Override
|
||||
public boolean complete(){
|
||||
@ -19,20 +24,72 @@ public class Objectives{
|
||||
|
||||
@Override
|
||||
public String display(){
|
||||
//TODO
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static class LaunchObjective implements Objective{
|
||||
public static class Unlock implements Objective{
|
||||
public @NonNull UnlockableContent content;
|
||||
|
||||
public Unlock(UnlockableContent content){
|
||||
this.content = content;
|
||||
}
|
||||
|
||||
protected Unlock(){}
|
||||
|
||||
@Override
|
||||
public boolean complete(){
|
||||
return false;
|
||||
return content.unlocked();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String display(){
|
||||
return null;
|
||||
return Core.bundle.format("requirement.unlock", content.localizedName);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ZoneWave extends ZoneObjective{
|
||||
public int wave;
|
||||
|
||||
public ZoneWave(Zone zone, int wave){
|
||||
this.zone = zone;
|
||||
this.wave = wave;
|
||||
}
|
||||
|
||||
protected ZoneWave(){}
|
||||
|
||||
@Override
|
||||
public boolean complete(){
|
||||
return zone.bestWave() >= wave;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String display(){
|
||||
return Core.bundle.format("requirement.wave", wave, zone.localizedName);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Launched extends ZoneObjective{
|
||||
|
||||
public Launched(Zone zone){
|
||||
this.zone = zone;
|
||||
}
|
||||
|
||||
protected Launched(){}
|
||||
|
||||
@Override
|
||||
public boolean complete(){
|
||||
return zone.hasLaunched();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String display(){
|
||||
return Core.bundle.format("requirement.core", zone.localizedName);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract static class ZoneObjective implements Objective{
|
||||
public @NonNull Zone zone;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.Objectives.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.mod.Mods.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@ -60,6 +61,13 @@ public class ContentParser{
|
||||
Log.info(Core.assets.get(path));
|
||||
return Core.assets.get(path);
|
||||
});
|
||||
put(Objective.class, (type, data) -> {
|
||||
Class<? extends Objective> oc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.game.objectives") : ZoneWave.class;
|
||||
data.remove("type");
|
||||
Objective obj = oc.getDeclaredConstructor().newInstance();
|
||||
readFields(obj, data);
|
||||
return obj;
|
||||
});
|
||||
}};
|
||||
/** Stores things that need to be parsed fully, e.g. reading fields of content.
|
||||
* This is done to accomodate binding of content names first.*/
|
||||
|
@ -10,7 +10,7 @@ import io.anuke.mindustry.world.blocks.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.content;
|
||||
|
||||
public class Item extends UnlockableContent implements Comparable<Item>{
|
||||
public class Item extends UnlockableContent{
|
||||
public final Color color;
|
||||
|
||||
/** type of the item; used for tabs and core acceptance. default value is {@link ItemType#resource}. */
|
||||
@ -61,11 +61,6 @@ public class Item extends UnlockableContent implements Comparable<Item>{
|
||||
return localizedName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(Item item){
|
||||
return Integer.compare(id, item.id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ContentType getContentType(){
|
||||
return ContentType.item;
|
||||
|
@ -6,23 +6,20 @@ import io.anuke.arc.function.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.ArcAnnotate.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.Objectives.*;
|
||||
import io.anuke.mindustry.maps.generators.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Zone extends UnlockableContent{
|
||||
public @NonNull Generator generator;
|
||||
//public Block[] blockRequirements = {};
|
||||
public Objective[] requirements = {};
|
||||
public Objective configureObjective; //TODO
|
||||
public Item[] resources = {};
|
||||
public @NonNull Objective configureObjective = new ZoneWave(this, 15);
|
||||
public Array<Objective> requirements = new Array<>();
|
||||
//TODO autogenerate
|
||||
public Array<Item> resources = new Array<>();
|
||||
|
||||
public Consumer<Rules> rules = rules -> {};
|
||||
public boolean alwaysUnlocked;
|
||||
@ -31,9 +28,9 @@ public class Zone extends UnlockableContent{
|
||||
public Loadout loadout = Loadouts.basicShard;
|
||||
public TextureRegion preview;
|
||||
|
||||
protected ItemStack[] baseLaunchCost = {};
|
||||
protected Array<ItemStack> baseLaunchCost = new Array<>();
|
||||
protected Array<ItemStack> startingItems = new Array<>();
|
||||
protected ItemStack[] launchCost = null;
|
||||
protected Array<ItemStack> launchCost;
|
||||
|
||||
private Array<ItemStack> defaultStartingItems = new Array<>();
|
||||
|
||||
@ -61,35 +58,15 @@ public class Zone extends UnlockableContent{
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isBossWave(int wave){
|
||||
return wave % configureWave == 0 && wave > 0;
|
||||
}
|
||||
|
||||
public boolean isLaunchWave(int wave){
|
||||
return metCondition() && wave % launchPeriod == 0;
|
||||
}
|
||||
|
||||
public boolean canUnlock(){
|
||||
if(data.isUnlocked(this)){
|
||||
return true;
|
||||
}
|
||||
|
||||
for(ZoneRequirement other : zoneRequirements){
|
||||
if(!other.isComplete()){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for(Block other : blockRequirements){
|
||||
if(!data.isUnlocked(other)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return data.isUnlocked(this) || !requirements.contains(r -> !r.complete());
|
||||
}
|
||||
|
||||
public ItemStack[] getLaunchCost(){
|
||||
public Array<ItemStack> getLaunchCost(){
|
||||
if(launchCost == null){
|
||||
updateLaunchCost();
|
||||
}
|
||||
@ -110,35 +87,41 @@ public class Zone extends UnlockableContent{
|
||||
}
|
||||
|
||||
public void setLaunched(){
|
||||
if(!hasLaunched() && getRules().attackMode){
|
||||
for(Zone zone : content.zones()){
|
||||
ZoneRequirement req = Structs.find(zone.zoneRequirements, f -> f.zone == this);
|
||||
if(req != null && req.isComplete()){
|
||||
Events.fire(new ZoneRequireCompleteEvent(zone, this));
|
||||
}
|
||||
}
|
||||
}
|
||||
Core.settings.put(name + "-launched", true);
|
||||
data.modified();
|
||||
updateObjectives(() -> {
|
||||
Core.settings.put(name + "-launched", true);
|
||||
data.modified();
|
||||
});
|
||||
}
|
||||
|
||||
public void updateWave(int wave){
|
||||
int value = Core.settings.getInt(name + "-wave", 0);
|
||||
|
||||
if(value < wave){
|
||||
Core.settings.put(name + "-wave", wave);
|
||||
data.modified();
|
||||
updateObjectives(() -> {
|
||||
Core.settings.put(name + "-wave", wave);
|
||||
data.modified();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for(Zone zone : content.zones()){
|
||||
ZoneRequirement req = Structs.find(zone.zoneRequirements, f -> f.zone == this);
|
||||
if(req != null && wave == req.wave + 1 && req.isComplete()){
|
||||
Events.fire(new ZoneRequireCompleteEvent(zone, this));
|
||||
}
|
||||
}
|
||||
public void updateObjectives(Runnable closure){
|
||||
Array<ZoneObjective> incomplete = content.zones()
|
||||
.map(z -> z.requirements).<Objective>flatten()
|
||||
.select(o -> o.zone() == this && !o.complete())
|
||||
.as(ZoneObjective.class);
|
||||
|
||||
if(wave == configureWave + 1){
|
||||
Events.fire(new ZoneConfigureCompleteEvent(this));
|
||||
boolean wasConfig = configureObjective.complete();
|
||||
|
||||
closure.run();
|
||||
for(ZoneObjective objective : incomplete){
|
||||
if(objective.complete()){
|
||||
Events.fire(new ZoneRequireCompleteEvent(objective.zone, content.zones().find(z -> z.requirements.contains(objective)), objective));
|
||||
}
|
||||
}
|
||||
|
||||
if(!wasConfig && configureObjective.complete()){
|
||||
Events.fire(new ZoneConfigureCompleteEvent(this));
|
||||
}
|
||||
}
|
||||
|
||||
public int bestWave(){
|
||||
@ -171,7 +154,7 @@ public class Zone extends UnlockableContent{
|
||||
}
|
||||
|
||||
stacks.sort();
|
||||
launchCost = stacks.toArray(ItemStack.class);
|
||||
launchCost = stacks;
|
||||
Core.settings.putObject(name + "-starting-items", startingItems);
|
||||
data.modified();
|
||||
}
|
||||
@ -183,13 +166,13 @@ public class Zone extends UnlockableContent{
|
||||
}
|
||||
|
||||
public boolean canConfigure(){
|
||||
return bestWave() >= configureWave;
|
||||
return configureObjective.complete();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
generator.init(loadout);
|
||||
Arrays.sort(resources);
|
||||
resources.sort();
|
||||
|
||||
for(ItemStack stack : startingItems){
|
||||
defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
|
||||
@ -227,40 +210,4 @@ public class Zone extends UnlockableContent{
|
||||
return ContentType.zone;
|
||||
}
|
||||
|
||||
/*
|
||||
public static class ZoneRequirement{
|
||||
|
||||
public @NonNull Zone zone;
|
||||
public int wave;
|
||||
|
||||
public ZoneRequirement(Zone zone, int wave){
|
||||
this.zone = zone;
|
||||
this.wave = wave;
|
||||
}
|
||||
|
||||
public ZoneRequirement(Zone zone){
|
||||
this.zone = zone;
|
||||
}
|
||||
|
||||
protected ZoneRequirement(){
|
||||
|
||||
}
|
||||
|
||||
public boolean isComplete(){
|
||||
if(zone.getRules().attackMode){
|
||||
return zone.hasLaunched();
|
||||
}else{
|
||||
return zone.bestWave() >= wave;
|
||||
}
|
||||
}
|
||||
|
||||
public static ZoneRequirement[] with(Object... objects){
|
||||
ZoneRequirement[] out = new ZoneRequirement[objects.length / 2];
|
||||
for(int i = 0; i < objects.length; i += 2){
|
||||
out[i / 2] = new ZoneRequirement((Zone)objects[i], (Integer)objects[i + 1]);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package io.anuke.mindustry.ui.dialogs;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.function.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.scene.style.*;
|
||||
@ -34,9 +35,14 @@ public class CustomRulesDialog extends FloatingDialog{
|
||||
|
||||
banDialog.shown(this::rebuildBanned);
|
||||
banDialog.buttons.addImageTextButton("$addall", Icon.arrow16Small, () -> {
|
||||
rules.bannedBlocks.addAll(content.blocks());
|
||||
rules.bannedBlocks.addAll(content.blocks().select(Block::isBuildable));
|
||||
rebuildBanned();
|
||||
}).size(210f, 64f);
|
||||
}).size(180, 64f);
|
||||
|
||||
banDialog.buttons.addImageTextButton("$clear", Icon.trash16Small, () -> {
|
||||
rules.bannedBlocks.clear();
|
||||
rebuildBanned();
|
||||
}).size(180, 64f);
|
||||
|
||||
setFillParent(true);
|
||||
shown(this::setup);
|
||||
@ -44,40 +50,58 @@ public class CustomRulesDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
private void rebuildBanned(){
|
||||
float previousScroll = banDialog.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.getChildren().first()).getScrollY();
|
||||
float previousScroll = banDialog.cont.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.cont.getChildren().first()).getScrollY();
|
||||
banDialog.cont.clear();
|
||||
banDialog.cont.pane(t -> {
|
||||
t.margin(10f);
|
||||
for(Block block : rules.bannedBlocks){
|
||||
t.table(Styles.flatOver, b -> {
|
||||
b.left().margin(4f);
|
||||
b.addImage(block.icon(Cicon.medium));
|
||||
b.add(block.localizedName).padLeft(3).growX().left().wrap();
|
||||
|
||||
b.addImageButton(Icon.cancelSmall, () -> {
|
||||
if(rules.bannedBlocks.isEmpty()){
|
||||
t.add("$empty");
|
||||
}
|
||||
|
||||
Array<Block> array = Array.with(rules.bannedBlocks);
|
||||
array.sort();
|
||||
|
||||
int cols = mobile && Core.graphics.isPortrait() ? 1 : mobile ? 2 : 3;
|
||||
int i = 0;
|
||||
|
||||
for(Block block : array){
|
||||
t.table(Tex.underline, b -> {
|
||||
b.left().margin(4f);
|
||||
b.addImage(block.icon(Cicon.medium)).size(Cicon.medium.size).padRight(3);
|
||||
b.add(block.localizedName).color(Color.lightGray).padLeft(3).growX().left().wrap();
|
||||
|
||||
b.addImageButton(Icon.cancelSmall, Styles.clearPartiali, () -> {
|
||||
rules.bannedBlocks.remove(block);
|
||||
rebuildBanned();
|
||||
}).size(70f).pad(-4f).padLeft(0f);
|
||||
}).size(300f, 70f);
|
||||
t.row();
|
||||
}).size(300f, 70f).padRight(5);
|
||||
|
||||
if(++i % cols == 0){
|
||||
t.row();
|
||||
}
|
||||
}
|
||||
}).get().setScrollYForce(previousScroll);
|
||||
banDialog.cont.row();
|
||||
banDialog.cont.addImageTextButton("$add", Icon.addSmall, () -> {
|
||||
FloatingDialog dialog = new FloatingDialog("$add");
|
||||
content.blocks().each(b -> !rules.bannedBlocks.contains(b), b -> {
|
||||
int cols = mobile && Core.graphics.isPortrait() ? 4 : 8;
|
||||
int i = 0;
|
||||
dialog.cont.addImageButton(new TextureRegionDrawable(b.icon(Cicon.medium)), Styles.cleari, () -> {
|
||||
rules.bannedBlocks.add(b);
|
||||
rebuildBanned();
|
||||
dialog.hide();
|
||||
}).size(80f);
|
||||
dialog.cont.pane(t -> {
|
||||
t.left().margin(14f);
|
||||
int[] i = {0};
|
||||
content.blocks().each(b -> !rules.bannedBlocks.contains(b) && b.isBuildable(), b -> {
|
||||
int cols = mobile && Core.graphics.isPortrait() ? 4 : 12;
|
||||
t.addImageButton(new TextureRegionDrawable(b.icon(Cicon.medium)), Styles.cleari, () -> {
|
||||
rules.bannedBlocks.add(b);
|
||||
rebuildBanned();
|
||||
dialog.hide();
|
||||
}).size(60f).get().resizeImage(Cicon.medium.size);
|
||||
|
||||
if(++i % cols == 0){
|
||||
dialog.cont.row();
|
||||
}
|
||||
if(++i[0] % cols == 0){
|
||||
t.row();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
dialog.addCloseButton();
|
||||
dialog.show();
|
||||
}).size(300f, 64f);
|
||||
|
@ -21,9 +21,7 @@ import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.io.SaveIO.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.type.Zone.*;
|
||||
import io.anuke.mindustry.ui.*;
|
||||
import io.anuke.mindustry.ui.Styles;
|
||||
import io.anuke.mindustry.ui.TreeLayout.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
@ -156,7 +154,7 @@ public class DeployDialog extends FloatingDialog{
|
||||
node.allChildren.clear();
|
||||
node.allChildren.addAll(node.children);
|
||||
for(ZoneNode other : new ObjectSetIterator<>(nodes)){
|
||||
if(Structs.contains(other.zone.zoneRequirements, req -> req.zone == node.zone)){
|
||||
if(other.zone.requirements.contains(req -> req.zone() == node.zone)){
|
||||
node.allChildren.add(other);
|
||||
}
|
||||
}
|
||||
@ -164,12 +162,7 @@ public class DeployDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
boolean hidden(Zone zone){
|
||||
for(ZoneRequirement other : zone.zoneRequirements){
|
||||
if(!data.isUnlocked(other.zone)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return zone.requirements.contains(o -> o.zone() != null && o.zone().locked());
|
||||
}
|
||||
|
||||
void buildButton(Zone zone, Button button){
|
||||
@ -258,7 +251,7 @@ public class DeployDialog extends FloatingDialog{
|
||||
//this.height /= 2f;
|
||||
nodes.add(this);
|
||||
|
||||
arr.selectFrom(content.zones(), other -> other.zoneRequirements.length > 0 && other.zoneRequirements[0].zone == zone);
|
||||
arr.selectFrom(content.zones(), other -> other.requirements.size > 0 && other.requirements.first().zone() == zone);
|
||||
|
||||
children = new ZoneNode[arr.size];
|
||||
for(int i = 0; i < children.length; i++){
|
||||
|
@ -1,15 +1,15 @@
|
||||
package io.anuke.mindustry.ui.dialogs;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.Objectives.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.type.Zone.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
@ -38,8 +38,7 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
|
||||
if(!zone.unlocked()) return;
|
||||
|
||||
ItemStack[] stacks = zone.getLaunchCost();
|
||||
for(ItemStack stack : stacks){
|
||||
for(ItemStack stack : zone.getLaunchCost()){
|
||||
if(stack.amount == 0) continue;
|
||||
|
||||
if(i++ % 2 == 0){
|
||||
@ -62,31 +61,32 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
cont.table(req -> {
|
||||
req.defaults().left();
|
||||
|
||||
if(zone.zoneRequirements.length > 0){
|
||||
Array<Objective> zones = zone.requirements.select(o -> !(o instanceof Unlock));
|
||||
|
||||
if(!zones.isEmpty()){
|
||||
req.table(r -> {
|
||||
r.add("$complete").colspan(2).left();
|
||||
r.row();
|
||||
for(ZoneRequirement zreq : zone.zoneRequirements){
|
||||
for(Objective o : zones){
|
||||
r.addImage(Icon.terrain).padRight(4);
|
||||
r.add(!zreq.zone.getRules().attackMode ?
|
||||
Core.bundle.format("zone.requirement.wave", zreq.wave, zreq.zone.localizedName()) :
|
||||
Core.bundle.format("zone.requirement", zreq.zone.localizedName)).color(Color.lightGray);
|
||||
r.addImage(zreq.isComplete() ? Icon.checkSmall : Icon.cancelSmall, zreq.isComplete() ? Color.lightGray : Color.scarlet).padLeft(3);
|
||||
r.add(o.display()).color(Color.lightGray);
|
||||
r.addImage(o.complete() ? Icon.checkSmall : Icon.cancelSmall, o.complete() ? Color.lightGray : Color.scarlet).padLeft(3);
|
||||
r.row();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
req.row();
|
||||
Array<Unlock> blocks = zone.requirements.select(o -> o instanceof Unlock).as(Unlock.class);
|
||||
|
||||
if(zone.blockRequirements.length > 0){
|
||||
if(!blocks.isEmpty()){
|
||||
req.table(r -> {
|
||||
r.add("$research.list").colspan(2).left();
|
||||
r.row();
|
||||
for(Block block : zone.blockRequirements){
|
||||
r.addImage(block.icon(Cicon.small)).size(8 * 3).padRight(5);
|
||||
r.add(block.localizedName).color(Color.lightGray).left();
|
||||
r.addImage(data.isUnlocked(block) ? Icon.checkSmall : Icon.cancelSmall, data.isUnlocked(block) ? Color.lightGray : Color.scarlet).padLeft(3);
|
||||
for(Unlock blocko : blocks){
|
||||
r.addImage(blocko.content.icon(Cicon.small)).size(8 * 3).padRight(5);
|
||||
r.add(blocko.content.localizedName).color(Color.lightGray).left();
|
||||
r.addImage(blocko.content.unlocked() ? Icon.checkSmall : Icon.cancelSmall, blocko.content.unlocked() ? Color.lightGray : Color.scarlet).padLeft(3);
|
||||
r.row();
|
||||
}
|
||||
|
||||
@ -108,7 +108,7 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
t.left();
|
||||
t.add("$zone.resources").padRight(6);
|
||||
|
||||
if(zone.resources.length > 0){
|
||||
if(zone.resources.size > 0){
|
||||
t.table(r -> {
|
||||
t.left();
|
||||
int i = 0;
|
||||
@ -137,7 +137,7 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
|
||||
cont.row();
|
||||
|
||||
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave),
|
||||
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureObjective.display()),
|
||||
() -> loadout.show(zone.loadout.core().itemCapacity, zone.getStartingItems(), zone::resetStartingItems, zone::updateLaunchCost, rebuildItems)
|
||||
).fillX().pad(3).disabled(b -> !zone.canConfigure());
|
||||
}
|
||||
|
@ -153,8 +153,7 @@ public class PlacementFragment extends Fragment{
|
||||
button.setChecked(control.input.block == block);
|
||||
|
||||
if(state.rules.bannedBlocks.contains(block)){
|
||||
button.getStyle().imageUp = Icon.cancelSmall;
|
||||
button.forEach(elem -> elem.setColor(Color.gray));
|
||||
button.forEach(elem -> elem.setColor(Color.darkGray));
|
||||
}
|
||||
});
|
||||
|
||||
@ -231,6 +230,15 @@ public class PlacementFragment extends Fragment{
|
||||
}
|
||||
}).growX().left().margin(3);
|
||||
|
||||
if(state.rules.bannedBlocks.contains(lastDisplay)){
|
||||
topTable.row();
|
||||
topTable.table(b -> {
|
||||
b.addImage(Icon.cancelSmall).padRight(2).color(Color.scarlet);
|
||||
b.add("$banned");
|
||||
b.left();
|
||||
}).padTop(2).left();
|
||||
}
|
||||
|
||||
}else if(tileDisplayBlock() != null){ //show selected tile
|
||||
lastDisplay = tileDisplayBlock();
|
||||
topTable.table(t -> {
|
||||
@ -309,7 +317,7 @@ public class PlacementFragment extends Fragment{
|
||||
returnArray.sort((b1, b2) -> {
|
||||
int locked = -Boolean.compare(unlocked(b1), unlocked(b2));
|
||||
if(locked != 0) return locked;
|
||||
return -Boolean.compare(state.rules.bannedBlocks.contains(b1), state.rules.bannedBlocks.contains(b2));
|
||||
return Boolean.compare(state.rules.bannedBlocks.contains(b1), state.rules.bannedBlocks.contains(b2));
|
||||
});
|
||||
return returnArray;
|
||||
}
|
||||
|
@ -1,3 +1,3 @@
|
||||
org.gradle.daemon=true
|
||||
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
||||
archash=9f567f04a005ea8b4132b31d64f325ec105def5e
|
||||
archash=feb8c35e143c0a048488341ae916c7732ea7a84e
|
||||
|
Loading…
Reference in New Issue
Block a user