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Smoother map preview
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parent
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@ -16,6 +16,7 @@ import io.anuke.ucore.entities.impl.BulletEntity;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.trait.VelocityTrait;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Pooling;
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import io.anuke.ucore.util.Timer;
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@ -23,13 +24,12 @@ import java.io.DataInput;
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import java.io.DataOutput;
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import java.io.IOException;
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import static io.anuke.mindustry.Vars.bulletGroup;
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import static io.anuke.mindustry.Vars.content;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncTrait, AbsorbTrait{
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private static Vector2 vector = new Vector2();
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public Timer timer = new Timer(3);
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private float lifeScl;
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private Team team;
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private Object data;
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private boolean supressCollision, supressOnce, initialized;
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@ -68,7 +68,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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bullet.team = team;
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bullet.type = type;
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bullet.time(type.lifetime() * (1f - lifetimeScl));
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bullet.lifeScl = lifetimeScl;
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//translate bullets backwards, purely for visual reasons
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float backDelta = Timers.delta();
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@ -227,6 +227,9 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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@Override
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protected void updateLife(){
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time += Timers.delta() * 1f/(lifeScl);
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time = Mathf.clamp(time, 0, type.lifetime());
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if(time >= type.lifetime){
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if(!supressCollision) type.despawned(this);
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remove();
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@ -237,6 +240,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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public void reset(){
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super.reset();
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timer.clear();
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lifeScl = 1f;
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team = null;
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data = null;
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supressCollision = false;
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@ -255,7 +255,7 @@ public class WorldGenerator{
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double ridge = rid.getValue(x, y, 1f / 400f);
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double iceridge = rid.getValue(x+99999, y, 1f / 300f) + sim3.octaveNoise2D(2, 1f, 1f/14f, x, y)/11f;
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double elevation = elevationOf(x, y, detailed);
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double temp = vn.noise(x, y, 1f / 300f) * sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f
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double temp =
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+ sim3.octaveNoise2D(detailed ? 12 : 9, 0.6, 1f / 1100f, x, y);
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int lerpDst = 20;
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@ -321,7 +321,7 @@ public class WorldGenerator{
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double elevationOf(int x, int y, boolean detailed){
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double ridge = rid.getValue(x, y, 1f / 400f);
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return sim.octaveNoise2D(detailed ? 7 : 4, 0.62, 1f / 800, x, y) * 6.1 - 1 - ridge;
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return sim.octaveNoise2D(detailed ? 7 : 5, 0.62, 1f / 800, x, y) * 6.1 - 1 - ridge;
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}
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public static class GenResult{
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@ -38,7 +38,7 @@ public class ArtilleryTurret extends ItemTurret{
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for(int i = 0; i < shots; i++){
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Bullet.create(ammo.bullet, tile.entity, tile.getTeam(), tile.drawx() + tr.x, tile.drawy() + tr.y,
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entity.rotation + Mathf.range(inaccuracy + type.inaccuracy), 1f + Mathf.range(velocityInaccuracy), Mathf.clamp(dst / maxTraveled));
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entity.rotation + Mathf.range(inaccuracy + type.inaccuracy), 1f + Mathf.range(velocityInaccuracy), (dst / maxTraveled));
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}
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effects(tile);
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