diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 7ecfacea07..8ea962a727 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -121,7 +121,7 @@ committingchanges = Committing Changes done = Done feature.unsupported = Your device does not support this feature. -mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] +mods.initfailed = [red]âš [] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods = Mods mods.none = [lightgray]No mods found! mods.guide = Modding Guide @@ -894,7 +894,7 @@ bullet.reload = [stat]{0}[lightgray]x fire rate bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks -unit.blockssquared = blocks +unit.blockssquared = blocks² unit.powersecond = power units/second unit.tilessecond = tiles/second unit.liquidsecond = liquid units/second @@ -1496,7 +1496,7 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. -hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. +hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the ï¡© [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. @@ -1529,7 +1529,7 @@ liquid.slag.description = Refined in separators into constituent metals. Consume liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. -block.derelict =  [lightgray]Derelict +block.derelict =  [lightgray]Derelict block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.illuminator.description = Emits light. block.message.description = Stores a message for communication between allies. @@ -1648,7 +1648,7 @@ block.salvo.description = Fires quick salvos of bullets at enemies. block.fuse.description = Fires three close-range piercing blasts at nearby enemies. block.ripple.description = Shoots clusters of shells at ground enemies over long distances. block.cyclone.description = Fires explosive clumps of flak at nearby enemies. -block.spectre.description = Fires large armor-piercing bullets at air and ground targets. +block.spectre.description = Fires large bullets at air and ground targets. block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. @@ -2049,4 +2049,4 @@ unit.obviate.name = Obviate sector.two.name = Two sector.three.name = Three sector.four.name = Four -sector.five.name = Five \ No newline at end of file +sector.five.name = Five