Attempt to remove unused regions
Failed, conveyor code depends to much on it, gonna revert this.
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 751 B After Width: | Height: | Size: 750 B |
Before Width: | Height: | Size: 961 KiB After Width: | Height: | Size: 961 KiB |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 333 KiB After Width: | Height: | Size: 332 KiB |
@ -10,9 +10,7 @@ import mindustry.type.*;
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import mindustry.world.*;
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public class CompressedConveyor extends ArmoredConveyor{
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protected TextureRegion start;
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public TextureRegion end;
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private TextureRegion[] regions = new TextureRegion[6];
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protected static int cooldown = 10;
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public CompressedConveyor(String name){
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@ -23,15 +21,9 @@ public class CompressedConveyor extends ArmoredConveyor{
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@Override
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public void load(){
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int i;
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for(i = 0; i < regions.length; i++){
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for(int j = 0; j < 4; j++){
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regions[i][j] = Core.atlas.find(name + "-" + i + "-" + 0);
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}
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for(int i = 0; i < regions.length; i++){
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regions[i] = Core.atlas.find(name + "-" + i);
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}
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start = Core.atlas.find(name + "-5-0");
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end = Core.atlas.find(name + "-6-0");
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}
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@Override
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@ -39,8 +31,8 @@ public class CompressedConveyor extends ArmoredConveyor{
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super.draw(tile);
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if(start(tile) && end(tile)) return;
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if(start(tile)) Draw.rect(start, tile.drawx(), tile.drawy(), tile.rotation() * 90);
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if( end(tile)) Draw.rect( end, tile.drawx(), tile.drawy(), tile.rotation() * 90);
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if(start(tile)) Draw.rect(regions[5], tile.drawx(), tile.drawy(), tile.rotation() * 90);
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if( end(tile)) Draw.rect(regions[6], tile.drawx(), tile.drawy(), tile.rotation() * 90);
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}
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protected boolean start(Tile tile){
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