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https://github.com/Anuken/Mindustry.git
synced 2025-02-10 10:47:13 +07:00
Fixed markup crash / setsector command fixed / Drone crash fixed
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parent
c569232e74
commit
4f72011cf7
@ -26,7 +26,7 @@ allprojects {
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appName = 'Mindustry'
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gdxVersion = '1.9.8'
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roboVMVersion = '2.3.0'
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uCoreVersion = '76dc741b49'
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uCoreVersion = '2f18f69ffb'
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getVersionString = {
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String buildVersion = getBuildVersion()
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@ -190,7 +190,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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public void update(){
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ItemDrop item = (ItemDrop) target;
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if(inventory.isFull() || !inventory.canAcceptItem(item.getItem(), 1)){
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if(item == null || inventory.isFull() || !inventory.canAcceptItem(item.getItem(), 1)){
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setState(drop);
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return;
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}
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@ -329,7 +329,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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public void update(){
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super.update();
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if(target != null && target.getTeam() != team){
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if(state.is(repair) && target != null && target.getTeam() != team){
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target = null;
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}
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@ -61,10 +61,15 @@ public class ChatFragment extends Table{
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visible(() -> !state.is(State.menu) && Net.active());
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update(() -> {
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if(!Net.active() && chatOpen){
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hide();
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if(!Net.active()){
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clearMessages();
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if(chatOpen){
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hide();
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}
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}
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if(Net.active() && Inputs.keyTap("chat")){
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toggle();
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}
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@ -109,9 +114,17 @@ public class ChatFragment extends Table{
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super.draw(batch, parentAlpha);
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getStyle().font.getData().markupEnabled = true;
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}
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@Override
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protected void updateDisplayText(){
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getStyle().font.getData().markupEnabled = false;
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super.updateDisplayText();
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getStyle().font.getData().markupEnabled = true;
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}
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};
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chatfield.setTextFieldFilter((field, c) -> field.getText().length() < Vars.maxTextLength);
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chatfield.getStyle().background = null;
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chatfield.getStyle().messageFont = null;
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chatfield.getStyle().fontColor = Color.WHITE;
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chatfield.setStyle(chatfield.getStyle());
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chatfield.update(() -> {
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@ -269,7 +269,7 @@ public class ServerControl extends Module{
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}
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});
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handler.register("setsector <x> <y>", "Sets the next sector to be played. Does not affect current game.", arg -> {
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handler.register("setsector", "<x> <y>", "Sets the next sector to be played. Does not affect current game.", arg -> {
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try{
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Settings.putInt("sector_x", Integer.parseInt(arg[0]));
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Settings.putInt("sector_y", Integer.parseInt(arg[1]));
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