Large world size optimizations

This commit is contained in:
Anuken 2019-01-04 13:55:06 -05:00
parent 9f84b84819
commit 5019f200b7
4 changed files with 16 additions and 17 deletions

View File

@ -109,7 +109,7 @@ public class Pathfinder{
//add all targets to the frontier
for(Tile other : world.indexer.getEnemy(team, BlockFlag.target)){
path.weights[other.x][other.y] = 0;
path.searches[other.x][other.y] = path.search;
path.searches[other.x][other.y] = (short)path.search;
path.frontier.addFirst(other);
}
}
@ -117,6 +117,8 @@ public class Pathfinder{
private void createFor(Team team){
PathData path = new PathData();
path.weights = new float[world.width()][world.height()];
path.searches = new short[world.width()][world.height()];
path.search++;
path.frontier.ensureCapacity((world.width() + world.height()) * 3);
@ -130,7 +132,7 @@ public class Pathfinder{
&& tile.block().flags.contains(BlockFlag.target)){
path.frontier.addFirst(tile);
path.weights[x][y] = 0;
path.searches[x][y] = path.search;
path.searches[x][y] = (short)path.search;
}else{
path.weights[x][y] = Float.MAX_VALUE;
}
@ -159,7 +161,7 @@ public class Pathfinder{
&& passable(other, team)){
path.frontier.addFirst(world.tile(dx, dy));
path.weights[dx][dy] = cost + other.cost;
path.searches[dx][dy] = path.search;
path.searches[dx][dy] = (short)path.search;
}
}
}
@ -186,14 +188,9 @@ public class Pathfinder{
class PathData{
float[][] weights;
int[][] searches;
short[][] searches;
int search = 0;
long lastSearchTime;
Queue<Tile> frontier = new Queue<>();
PathData(){
weights = new float[world.width()][world.height()];
searches = new int[world.width()][world.height()];
}
}
}

View File

@ -21,6 +21,7 @@ import static io.anuke.mindustry.Vars.*;
public class BlockRenderer{
private final static int initialRequests = 32 * 32;
private final static int expandr = 6;
private final static boolean disableShadows = true;
public final FloorRenderer floor = new FloorRenderer();
@ -53,6 +54,8 @@ public class BlockRenderer{
}
public void drawShadows(){
if(disableShadows) return;
if(shadows.getWidth() != Core.graphics.getWidth() || shadows.getHeight() != Core.graphics.getHeight()){
shadows.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
}
@ -107,7 +110,6 @@ public class BlockRenderer{
if(tile != null){
Block block = tile.block();
Team team = tile.getTeam();
if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
tile.block().drawShadow(tile);
@ -133,8 +135,6 @@ public class BlockRenderer{
}
}
Draw.proj(camera.projection());
Sort.instance().sort(requests.items, 0, requestidx);
lastCamX = avgx;

View File

@ -11,6 +11,7 @@ import io.anuke.arc.graphics.GL20;
import io.anuke.arc.graphics.g2d.CacheBatch;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.SpriteBatch;
import io.anuke.arc.graphics.g2d.SpriteCache;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
@ -30,6 +31,7 @@ public class FloorRenderer{
private CacheBatch cbatch;
private IntSet drawnLayerSet = new IntSet();
private IntArray drawnLayers = new IntArray();
private ObjectSet<CacheLayer> used = new ObjectSet<>();
public FloorRenderer(){
Events.on(WorldLoadEvent.class, event -> clearTiles());
@ -142,10 +144,9 @@ public class FloorRenderer{
}
private void cacheChunk(int cx, int cy){
used.clear();
Chunk chunk = cache[cx][cy];
ObjectSet<CacheLayer> used = new ObjectSet<>();
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = world.tile(tilex, tiley);
@ -195,7 +196,8 @@ public class FloorRenderer{
int chunksx = Mathf.ceil((float) (world.width()) / chunksize),
chunksy = Mathf.ceil((float) (world.height()) / chunksize) ;
cache = new Chunk[chunksx][chunksy];
cbatch = new CacheBatch(world.width() * world.height());
SpriteCache sprites = new SpriteCache(world.width() * world.height(), (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
cbatch = new CacheBatch(sprites);
Time.mark();

View File

@ -141,8 +141,8 @@ public class WorldGenerator{
int sx = (short)Mathf.range(Short.MAX_VALUE/2);
int sy = (short)Mathf.range(Short.MAX_VALUE/2);
int width = 380;
int height = 380;
int width = 512;
int height = 512;
Array<Point2> spawns = new Array<>();
Array<Item> ores = Item.getAllOres();