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Increased antumbra cost
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02ccdd2d67
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@ -0,0 +1 @@
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{version:2,fields:[{name:effectTimer,type:float,size:4},{name:intensity,type:float,size:4},{name:life,type:float,size:4},{name:opacity,type:float,size:4},{name:weather,type:mindustry.type.Weather,size:-1},{name:windVector,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1771,11 +1771,11 @@ public class Blocks implements ContentList{
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}};
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exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
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requirements(Category.units, with(Items.lead, 2000, Items.silicon, 750, Items.titanium, 950, Items.thorium, 450, Items.plastanium, 350, Items.phasefabric, 250));
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requirements(Category.units, with(Items.lead, 2000, Items.silicon, 750, Items.titanium, 950, Items.thorium, 450, Items.plastanium, 350, Items.phasefabric, 450));
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size = 7;
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consumes.power(12f);
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consumes.items(with(Items.silicon, 250, Items.titanium, 500, Items.plastanium, 450));
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consumes.power(13f);
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consumes.items(with(Items.silicon, 450, Items.titanium, 550, Items.plastanium, 550));
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consumes.liquid(Liquids.cryofluid, 1f);
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constructTime = 60f * 60f * 1.5f;
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@ -1787,11 +1787,11 @@ public class Blocks implements ContentList{
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}};
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tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
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requirements(Category.units, with(Items.lead, 4000, Items.silicon, 1500, Items.thorium, 500, Items.plastanium, 50, Items.phasefabric, 600, Items.surgealloy, 500));
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requirements(Category.units, with(Items.lead, 4000, Items.silicon, 1500, Items.thorium, 500, Items.plastanium, 450, Items.phasefabric, 600, Items.surgealloy, 500));
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size = 9;
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consumes.power(25f);
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consumes.items(with(Items.silicon, 350, Items.plastanium, 450, Items.surgealloy, 350, Items.phasefabric, 150));
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consumes.items(with(Items.silicon, 350, Items.plastanium, 550, Items.surgealloy, 350, Items.phasefabric, 150));
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consumes.liquid(Liquids.cryofluid, 3f);
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constructTime = 60f * 60f * 4;
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@ -240,7 +240,7 @@ public class Bullets implements ContentList{
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explodeRange = 20f;
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}};
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missileExplosive = new MissileBulletType(3f, 10){{
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missileExplosive = new MissileBulletType(3.7f, 10){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@ -255,7 +255,7 @@ public class Bullets implements ContentList{
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statusDuration = 60f;
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}};
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missileIncendiary = new MissileBulletType(3f, 12){{
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missileIncendiary = new MissileBulletType(3.7f, 12){{
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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width = 7f;
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@ -269,7 +269,7 @@ public class Bullets implements ContentList{
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status = StatusEffects.burning;
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}};
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missileSurge = new MissileBulletType(3f, 20){{
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missileSurge = new MissileBulletType(3.7f, 20){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@ -279,7 +279,7 @@ public class Bullets implements ContentList{
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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lightning = 2;
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lightningLength = 14;
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lightningLength = 10;
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}};
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standardCopper = new BasicBulletType(2.5f, 9){{
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@ -3,6 +3,7 @@ package mindustry.type;
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import arc.func.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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@ -15,7 +16,7 @@ import static mindustry.Vars.*;
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public abstract class Weather extends MappableContent{
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/** Default duration of this weather event in ticks. */
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public float duration = 15f * Time.toMinutes;
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public float duration = 9f * Time.toMinutes;
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public Attributes attrs = new Attributes();
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//internals
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@ -110,7 +111,7 @@ public abstract class Weather extends MappableContent{
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/** Creates a weather entry with some approximate weather values. */
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public WeatherEntry(Weather weather){
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this(weather, weather.duration/2f, weather.duration * 1.5f, weather.duration/2f, weather.duration * 1.5f);
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this(weather, weather.duration * 1f, weather.duration * 3f, weather.duration / 2f, weather.duration * 1.5f);
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}
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public WeatherEntry(Weather weather, float minFrequency, float maxFrequency, float minDuration, float maxDuration){
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@ -136,6 +137,7 @@ public abstract class Weather extends MappableContent{
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Weather weather;
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float intensity = 1f, opacity = 0f, life, effectTimer;
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Vec2 windVector = new Vec2();
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void init(Weather weather){
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this.weather = weather;
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