Updated discord URL

This commit is contained in:
Anuken 2018-08-31 15:40:32 -04:00
parent 0db7a78889
commit 522e19d4bf
3 changed files with 25 additions and 11 deletions

View File

@ -38,7 +38,7 @@ public class Vars{
public static final Team waveTeam = Team.red;
//discord group URL
public static final String discordURL = "https://discord.gg/BKADYds";
public static final String discordURL = "https://discord.gg/mindustry";
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
public static final String crashReportURL = "http://mindustry.us.to/report";
public static final int maxTextLength = 150;

View File

@ -1,27 +1,26 @@
package io.anuke.mindustry.maps.generation;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Predicate;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.DistributionBlocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.generation.pathfinding.FlowPathFinder;
import io.anuke.mindustry.maps.generation.pathfinding.TilePathfinder;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.defense.Door;
import io.anuke.mindustry.world.blocks.defense.Wall;
import io.anuke.mindustry.world.blocks.defense.turrets.ItemTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.Turret;
import io.anuke.mindustry.world.blocks.power.PowerGenerator;
import io.anuke.mindustry.world.blocks.power.SolarGenerator;
import io.anuke.mindustry.world.blocks.production.Drill;
import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
public class FortressGenerator{
@ -55,6 +54,18 @@ public class FortressGenerator{
Block wall = walls.get((int)(difficultyScl * walls.size));
Drill drill = (Drill) drills.get((int)(difficultyScl * drills.size));
TilePathfinder finder = new FlowPathFinder(gen.tiles);
Array<Tile> out = new Array<>();
finder.search(gen.tile(enemyX, enemyY - 1), t -> t.block().dropsItem(Items.copper), out);
for (int i = 0; i < out.size - 1; i++) {
Tile current = out.get(i);
Tile next = out.get(i + 1);
byte rotation = next.relativeTo(current.x, current.y);
current.setBlock(DistributionBlocks.conveyor, team);
current.setRotation(rotation);
}
/*
//place down drills
for(int x = 0; x < gen.width; x++){
for(int y = 0; y < gen.height; y++){
@ -132,7 +143,7 @@ public class FortressGenerator{
gen.setBlock(x, y, wall, team);
}
}
}
}*/
}
boolean accepts(AmmoType[] types, Item item){

View File

@ -22,7 +22,7 @@ public class FlowPathFinder extends TilePathfinder{
for(int i = 0; i < weights.length; i++){
for(int j = 0; j < weights[0].length; j++){
if(result.test(tiles[i][j])){
weights[i][j] = Float.MAX_VALUE;
weights[i][j] = 100000;
queue.addLast(tiles[i][j]);
}else{
weights[i][j] = 0f;
@ -37,6 +37,9 @@ public class FlowPathFinder extends TilePathfinder{
if(inBounds(nx, ny) && weights[nx][ny] < weights[tile.x][tile.y] && tiles[nx][ny].passable()){
weights[nx][ny] = weights[tile.x][tile.y] - 1;
queue.addLast(tiles[nx][ny]);
if(result.test(tiles[nx][ny])){
break;
}
}
}
}
@ -46,14 +49,14 @@ public class FlowPathFinder extends TilePathfinder{
Tile tile = out.peek();
Tile max = null;
float maxf = 0f;
float maxf = weights[tile.x][tile.y];
for(GridPoint2 point : Geometry.d4){
int nx = tile.x + point.x, ny = tile.y + point.y;
if(inBounds(nx, ny) && (weights[nx][ny] > maxf || max == null)){
if(inBounds(nx, ny) && (weights[nx][ny] > maxf)){
max = tiles[nx][ny];
maxf = weights[nx][ny];
if(MathUtils.isEqual(maxf, Float.MAX_VALUE)){
if(MathUtils.isEqual(maxf, 100000)){
out.add(max);
return;
}