Unused bullet cleanup

This commit is contained in:
Anuken 2020-10-25 20:04:14 -04:00
parent 514aa26054
commit 526b1add26
2 changed files with 5 additions and 30 deletions

View File

@ -30,14 +30,14 @@ public class Bullets implements ContentList{
missileExplosive, missileIncendiary, missileSurge,
//standard
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary,
standardDenseBig, standardThoriumBig, standardIncendiaryBig,
//liquid
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
//environment, misc.
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag;
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
@Override
public void load(){
@ -327,23 +327,6 @@ public class Bullets implements ContentList{
lifetime = 60f;
}};
standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
width = 10f;
height = 12f;
frontColor = Color.valueOf("feb380");
backColor = Color.valueOf("ea8878");
status = StatusEffects.burning;
lifetime = 60f;
}};
standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
width = 11f;
height = 14f;
lifetime = 40f;
inaccuracy = 5f;
despawnEffect = Fx.hitBulletSmall;
}};
standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
width = 15f;
height = 21f;
@ -528,13 +511,5 @@ public class Bullets implements ContentList{
}};
driverBolt = new MassDriverBolt();
frag = new BasicBulletType(5f, 8, "bullet"){{
width = 8f;
height = 9f;
shrinkY = 0.5f;
lifetime = 50f;
drag = 0.04f;
}};
}
}

View File

@ -1127,11 +1127,11 @@ public class UnitTypes implements ContentList{
flying = true;
drag = 0.06f;
accel = 0.12f;
speed = 1.1f;
speed = 2f;
health = 100;
engineSize = 1.8f;
engineOffset = 5.7f;
range = 50f;
range = 56f;
isCounted = false;
ammoType = AmmoTypes.powerLow;