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https://github.com/Anuken/Mindustry.git
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Fixed deployment
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parent
23c56974b2
commit
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@ -26,6 +26,7 @@ script:
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- cp -a Mindustry/core/build/docs/javadoc/. docs/
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- cd docs
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- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git add .; git commit -m "Update ${TRAVIS_BUILD_NUMBER}"; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/MindustryGame/docs; fi
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- cd ../Mindustry
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deploy:
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- provider: releases
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skip_cleanup: true
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@ -261,7 +261,6 @@ project(":core"){
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doLast{
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def props = loadVersionProps()
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def androidVersion = props['androidBuildCode'].toInteger() - 2
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def buildVersion = props["build"]
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def loglines = file("../changelog").text.split("\n")
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def maxLength = 460
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@ -273,7 +272,6 @@ project(":core"){
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}
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}
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def changelogs = file("../fastlane/metadata/android/en-US/changelogs/")
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new File(changelogs, buildVersion + ".txt").text = (result)
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new File(changelogs, androidVersion + ".txt").text = (result)
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}
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}
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10
fastlane/metadata/android/en-US/changelogs/29659.txt
Normal file
10
fastlane/metadata/android/en-US/changelogs/29659.txt
Normal file
@ -0,0 +1,10 @@
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This is the first alpha release of 6.0, a massive campaign and content update.
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While this build has been tested in multiplayer, it still may have numerous issues. As usual, report problems on Github.
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There are too many changes to list here, but the important bits include:
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- A new unit production system, with incremental upgrades
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- Direct unit and turret control
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- Renamed and re-sprited units
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- New blocks and units
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- Naval and insect-like units
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