Groundwater pump animation / water recolor
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Before Width: | Height: | Size: 207 B After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 256 B |
BIN
core/assets-raw/sprites/blocks/production/waterextractor-top.png
Normal file
After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 484 B After Width: | Height: | Size: 298 B |
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 98 KiB |
@ -1,7 +1,7 @@
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#Autogenerated file. Do not modify.
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#Thu Mar 29 22:50:34 EDT 2018
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#Thu Mar 29 23:33:54 EDT 2018
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version=release
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androidBuildCode=727
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androidBuildCode=729
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name=Mindustry
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code=3.4
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build=custom build
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@ -8,7 +8,7 @@ public class Liquids {
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public static final Liquid
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none = new Liquid("none", Color.CLEAR),
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water = new Liquid("water", Color.ROYAL) {
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water = new Liquid("water", Color.valueOf("486acd")) {
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{
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heatCapacity = 0.4f;
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}
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@ -26,7 +26,7 @@ public class Liquids {
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viscosity = 0.8f;
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}
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},
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oil = new Liquid("oil", Color.valueOf("292929")) {
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oil = new Liquid("oil", Color.valueOf("313131")) {
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{
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viscosity = 0.7f;
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flammability = 0.6f;
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@ -71,6 +71,7 @@ public class ProductionBlocks {
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pumpAmount = 0.1f;
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size = 2;
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liquidCapacity = 30f;
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rotateSpeed = 1.4f;
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}},
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oilextractor = new Fracker("oilextractor") {{
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@ -113,7 +113,7 @@ public class Drill extends Block{
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float powerUsed = Math.min(powerCapacity, powerUse * Timers.delta());
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float liquidUsed = Math.min(liquidCapacity, liquidUse * Timers.delta());
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if(entity.inventory.totalItems() < itemCapacity &&
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if(entity.inventory.totalItems() < itemCapacity && toAdd.size > 0 &&
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(!hasPower || entity.power.amount >= powerUsed) &&
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(!liquidRequired || entity.liquid.amount >= liquidUsed)){
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@ -1,5 +1,6 @@
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package io.anuke.mindustry.world.blocks.types.production;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.entities.TileEntity;
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@ -9,6 +10,7 @@ import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Mathf;
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/**Pump that makes liquid from solids and takes in power. Only works on solid floor blocks.*/
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@ -18,6 +20,7 @@ public class SolidPump extends Pump {
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protected float powerUse = 0.1f;
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protected Effect updateEffect = Fx.none;
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protected float updateEffectChance = 0.02f;
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protected float rotateSpeed = 1f;
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protected final Array<Tile> drawTiles = new Array<>();
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@ -27,6 +30,24 @@ public class SolidPump extends Pump {
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liquidRegion = name + "-liquid";
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}
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@Override
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public void draw(Tile tile) {
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SolidPumpEntity entity = tile.entity();
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Draw.rect(name, tile.drawx(), tile.drawy());
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Draw.color(tile.entity.liquid.liquid.color);
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Draw.alpha(tile.entity.liquid.amount / liquidCapacity);
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Draw.rect(liquidRegion, tile.drawx(), tile.drawy());
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Draw.color();
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Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), entity.pumpTime * rotateSpeed);
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Draw.rect(name + "-top", tile.drawx(), tile.drawy());
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}
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@Override
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public TextureRegion[] getIcon() {
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return new TextureRegion[]{Draw.region(name), Draw.region(name + "-rotator"), Draw.region(name + "-top")};
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}
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@Override
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public void update(Tile tile){
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SolidPumpEntity entity = tile.entity();
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@ -45,7 +66,7 @@ public class SolidPump extends Pump {
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if(isValid(tile)) fraction = 1f;
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}
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if(tile.entity.power.amount >= used){
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if(tile.entity.power.amount >= used && tile.entity.liquid.amount < liquidCapacity - 0.001f){
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float maxPump = Math.min(liquidCapacity - tile.entity.liquid.amount, pumpAmount * Timers.delta() * fraction);
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tile.entity.liquid.liquid = result;
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tile.entity.liquid.amount += maxPump;
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