Added basic enemy spawning, fixed turret base sprite, input place lag

This commit is contained in:
Anuken
2018-05-21 15:03:34 -04:00
parent 4a250b4e27
commit 5602cb8920
15 changed files with 515 additions and 517 deletions

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 107 KiB

After

Width:  |  Height:  |  Size: 107 KiB

View File

@ -65,8 +65,7 @@ io.anuke.ucore.scene.ui.ImageButton$ImageButtonStyle: {
static-down: {up: button-down },
toggle: {checked: button-down, down: button-down, up: button, imageDisabledColor: lightgray, imageUpColor: white },
togglemap: {down: button-map-down, up: button-map },
select: {checked: button-select, up: clear },
close-window: {up: button, imageUp: icon-close, imageOver: icon-close-over, imageDown: icon-close-down, disabled: button }
select: {checked: button-select, up: clear }
},
io.anuke.ucore.scene.ui.ScrollPane$ScrollPaneStyle: {
default: {background: border, vScroll: scroll, vScrollKnob: scroll-knob-vertical},