Core tiers

This commit is contained in:
Anuken 2019-01-31 15:33:07 -05:00
parent 745ff1a270
commit 564c258c86
19 changed files with 1444 additions and 1378 deletions

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@ -515,7 +515,9 @@ block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Enemy Spawn
block.core.name = Core
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.metalfloor.name = Metal Floor
block.deepwater.name = deepwater
block.water.name = water
@ -643,7 +645,6 @@ block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.core.description = The most important building in the game.
block.launch-pad.name = Launch Pad
team.blue.name = blue
team.red.name = red

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@ -64,7 +64,7 @@ public class Blocks implements ContentList{
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
//storage
core, coreBastion, vault, container, unloader, launchPad,
coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
//turrets
duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
@ -915,12 +915,29 @@ public class Blocks implements ContentList{
//endregion
//region storage
core = new CoreBlock("core"){{
coreShard = new CoreBlock("core-shard"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 2000));
alwaysUnlocked = true;
health = 1100;
itemCapacity = 2000;
size = 3;
}};
coreFoundation = new CoreBlock("core-foundation"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000));
health = 2000;
itemCapacity = 4000;
size = 4;
}};
coreNucleus = new CoreBlock("core-nucleus"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 8000, Items.silicon, 4000, Items.surgealloy, 2000));
health = 3000;
itemCapacity = 6000;
size = 5;
}};
vault = new Vault("vault"){{

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@ -12,7 +12,7 @@ public class TechTree implements ContentList{
@Override
public void load(){
root = node(core, () -> {
root = node(coreShard, () -> {
node(conveyor, () -> {
node(launchPad, () -> {

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@ -94,7 +94,7 @@ public class MapIO{
}
}
data.write(x, y, DataPosition.wall, Blocks.core.id);
data.write(x, y, DataPosition.wall, Blocks.coreShard.id);
data.write(x, y, DataPosition.rotationTeam, Pack.byteByte((byte)0, (byte)Team.blue.ordinal()));
}
}

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@ -151,7 +151,7 @@ public class MapGenerator extends Generator{
}
//TODO set specific core block?
tiles[core.x][core.y].setBlock(Blocks.core, defaultTeam);
tiles[core.x][core.y].setBlock(Blocks.coreShard, defaultTeam);
world.prepareTiles(tiles);
world.setMap(map);

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@ -24,7 +24,7 @@ public abstract class RandomGenerator extends Generator{
}
}
tiles[width/2][height/2].setBlock(Blocks.core, Team.blue);
tiles[width/2][height/2].setBlock(Blocks.coreShard, Team.blue);
tiles[width/2][height/2 - 6].setBlock(Blocks.launchPad, Team.blue);
}

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@ -34,7 +34,6 @@ public class CoreBlock extends StorageBlock{
solid = true;
update = true;
hasItems = true;
size = 3;
flags = EnumSet.of(BlockFlag.resupplyPoint, BlockFlag.target);
}

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@ -138,12 +138,12 @@ public class ApplicationTests{
createMap();
int bx = 4;
int by = 4;
world.setBlock(world.tile(bx, by), Blocks.core, Team.blue);
world.setBlock(world.tile(bx, by), Blocks.coreShard, Team.blue);
assertEquals(world.tile(bx, by).getTeam(), Team.blue);
for(int x = bx-1; x <= bx + 1; x++){
for(int y = by-1; y <= by + 1; y++){
if(x == bx && by == y){
assertEquals(world.tile(x, y).block(), Blocks.core);
assertEquals(world.tile(x, y).block(), Blocks.coreShard);
}else{
assertTrue(world.tile(x, y).block() == Blocks.part && world.tile(x, y).getLinked() == world.tile(bx, by));
}
@ -273,7 +273,7 @@ public class ApplicationTests{
createMap();
Tile core = world.tile(5, 5);
world.setBlock(core, Blocks.core, Team.blue);
world.setBlock(core, Blocks.coreShard, Team.blue);
for(Item item : content.items()){
core.entity.items.set(item, 3000);
}